UUM-103384
Known issue in 6000.1.4f1Mentioned in 15 release notes.
Listed as a known issue in 6000.1.4f1 (May 21, 2025); no fix in indexed releases yet.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.1.4f1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.2.0b2 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.2.0b1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.0.49f1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.1.3f1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 2022.3.62f1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.1.2f1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.2.0a10 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.1.1f1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.0.48f1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.1.0f1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.2.0a9 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.2.0a8 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.2.0a6 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |
| 6000.2.0a1 | Known Issues SRP XR | Caution | Known issue | Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used |