Search results for "domain reload"

51–70 of 70

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-92040FixedEditor: Fixed Shader Sripping options after domain reload.—6000.2.0a1Jan 29, 2025—20
UUM-99971FixedUI Toolkit: Fixed UI Builder loses reference to the opened UI Document when domain reload is done. (UUM-99971) Fixed in 6000.2.0a8.6000.2.0a1Jan 29, 20256000.1.0b12Mar 28, 2025—29
UUM-87193FixedMono: Fixed InvalidCastExceptions occasionally being thrown by entity workers after a domain reload.—6000.1.0b3Jan 22, 2025—16
UUM-82547FixedAsset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload2022.3.47f1Sep 18, 20242022.3.51f1Oct 22, 2024345
UUM-72710FixedEditor: Fixed for deadlock after domain reload.—2022.3.45f1Sep 3, 2024—1
UUM-62433FixedVFX Graph: Updated VFX Template window so that it is now closed on domain reload.—6000.0.0b15Apr 13, 2024—2
UUM-60125FixedAudio: Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode.—6000.0.0b13Mar 27, 2024—3
UUM-63433FixedAudio: Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode.—6000.0.0b13Mar 27, 2024—3
UUM-32171FixedEditor: Fixed a bug that caused a font asset to be recreated with every domain reload.—6000.0.0b11Mar 13, 2024—5
UUM-61251FixedSearch: Fixed Synchronous search at unity startup or after domain reload. Ensure DB are initialized.—2022.3.21f1Mar 5, 2024—6
UUM-60632FixedMono: Fixed crash on domain reload, due to domain specific memory stored within image specific data structures.—2022.3.20f1Feb 14, 2024—7
UUM-47920FixedEditor: Fixed Domain Reload editor crash when invalid assemblies are present in the project.—2022.3.11f1Oct 10, 2023—1
UUM-35650FixedEditor: Fixed an issue that the Custom indexers are now properly refreshed on Domain reload.—2022.3.4f1Jun 26, 2023—2
UUM-27516FixedEditor: Fixed an issue where the AssetImportManager could crash while registering scripts if a script became unreachable during a domain reload.—2022.3.3f1Jun 21, 2023—1
UUM-34847FixedLinux: Crash on DisconnectGtkSignal(void, GtkCallbackResponse ()(), void*) when going through microgame tutorials2021.3.26f1May 25, 20232022.3.10f1Sep 19, 2023—11
UUM-26175Fixed2D: Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload.—2021.3.24f1Apr 27, 2023—2
UUM-20070FixedEditor: Fixed Overlays not preserving enabled state through domain reloads.—2021.3.20f1Mar 2, 2023—1
UUM-19179FixedAsset Pipeline: Fixed an issue where the standalone profiler could crash or emit errors when the script domain reloads in the editor.—2021.3.17f1Jan 24, 2023—1
UUM-12670FixedPackage Manager: Fixed an issue where having packages with a lot of versions increases domain reload time drastically.—2020.3.41f1Oct 21, 2022—2
UUM-2217FixedEditor: Fixed crash when calling GUIClip.SetMatrix early in the domain reload.—2020.3.38f1Aug 17, 2022—1
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.