Search results for "domain reload"

1–25 of 70

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-157874FixedUI Toolkit: Fixed EditorWindowViewData objects accumulating in memory on each domain reload.—7000.0.0a12Oct 22, 2026—1
UUM-155119FixedURP: Fixed UAL0010 and UAL0013 warnings in the script that Create > Scripting > URP Post-process Volume Scripts creates when domain reload is disabled.—7000.0.0a11Oct 20, 2026—2
UUM-108870FixedCore: Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled.—7000.0.0a7Oct 6, 2026—10
UUM-141036FixedAsset Pipeline: Fixed an issue where the Editor could crash during a domain reload or on quit while asset previews were loading.—7000.0.0a7Oct 6, 2026—10
UUM-152529FixedProfiler: Fixed the CPU Usage module's New Timeline view options resetting to their defaults after a domain reload.—7000.0.0a7Oct 6, 2026—7
UUM-151881FixedMultiplayer: Fixed two "Lifecycle ERROR" exceptions logged on every Editor start and domain reload, which left Multiplayer Play Mode uninitialized, in projects upgraded from an older Multiplayer Play Mode version. (UUM-151881) First seen in 6000.7.0a6.—6000.7.0b3Oct 5, 2026—7
UUM-152499Fixed2D: Fixed Tiles in the Tile Palette window rendering in solid grey after exiting Play mode when Domain Reload is disabled. (UUM-152499) Fixed in 6000.7.0b4.6000.7.0b3Oct 5, 20267000.0.0a7Oct 6, 2026—10
UUM-151263FixedMultiplayer: Multiplayer Play Mode additional Editor instance keeps running outdated script code when domain reload is disabled (UUM-151263) First seen in 6000.7.0a6. Fixed in 6000.7.0b2.6000.7.0b1Sep 17, 20266000.7.0b2Sep 23, 202658
UUM-149532FixedEditor: Fix bug in scripting defines where reverting an un-applied change when a build profile loses focus should not cause a domain reload.—6000.6.0f1Aug 31, 2026—9
UUM-148748FixedEntities: Fixed an ArgumentOutOfRangeException thrown when clicking items in the Systems window after domain reload.—6000.7.0a5Aug 20, 2026—9
UUM-147347FixedNetworking: Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.—6000.6.0b9Aug 18, 2026—14
UUM-148331FixedEditor: Fixed mouse lag when performing a drag-and-drop operation during a Domain Reload. (UUM-148331) First seen in 6000.6.0b6.—6000.6.0b9Aug 18, 2026—9
UUM-144436FixedUI Toolkit: Fixed an issue where Object Picker window breaks when it is interrupted by a domain reload.—6000.7.0a4Aug 6, 2026—15
UUM-146689FixedEditor: Global selection in project browser doesn't persist domain reload.—6000.7.0a4Aug 6, 2026—9
UUM-122598FixedEditor: Fixed a crash with multiple stack traces that could occur during domain reload when stale GC handles from a previous domain were still cached on native objects.—6000.6.0b6Aug 4, 2026—9
UUM-146443FixedMultiplayer: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replace…—6000.6.0b5Jul 22, 2026—17
UUM-147827Fixed6000.6.0a2: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 20261413
UUM-147355Fixed6000.5.3f1: [Entities] MissingReferenceException is thrown in the Hierarchy window when entering Play mode with a scene that contains an ECS SubScene6000.6.0b4Jul 16, 20266000.5.6f1Jul 29, 2026—2
UUM-143640FixedSearch: Fixed Search LMDB crash during domain reload where some background threads were orphaned and could not be stopped.—6000.6.0b1Jun 23, 2026—13
UUM-142312FixedAnimation: Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload.—6000.6.0a7Jun 11, 2026—13
UUM-139732FixedEditor: Ensured Search selection persists across Domain reload and displayMode changes.—6000.6.0a5May 13, 2026—14
UUM-138521FixedEditor: Fixed an issue where Domain Reload still occurred with Domain Reload on Enter Play Mode disabled if the upgrade of EditorSettings.asset failed, or was reverted/modified manually.—6000.3.14f1Apr 22, 2026—25
UUM-139557FixedEditor: Fixed a NullReferenceException that occurred during a domain reload when setting up the preview dropdown. (UUM-139557) Fixed in 6000.6.0a4.6000.6.0a2Apr 2, 20266000.4.5f1Apr 28, 2026—30
UUM-141720FixedCrash on mdb_cursor_sibling when performing various actions in the Editor6000.6.0a2Apr 2, 20266000.6.0b1Jun 23, 20268233
UUM-138000FixedEditor memory leak in VisualElement when recompiling in a blank URP project6000.5.0b1Mar 26, 20266000.4.6f1May 5, 2026—41
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.