Regressed · Rendering issues

15 of 5

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-85566RegressedLighting: Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path6000.1.0a2Oct 30, 20246000.0.26f1Nov 7, 202474
UUM-85208RegressedGraphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX126000.0.24f1Oct 24, 20246000.0.27f1Nov 14, 2024217
UUM-73507RegressedShader System: Crash when selecting a certain material2022.3.50f1Oct 9, 20246000.0.23f1Oct 16, 202474
UUM-71171RegressedLighting: [HDRP] Light doesn't bounce off terrains2022.3.28f1May 7, 20242022.3.34f1Jun 18, 20244110
UUM-506RegressedGraphics Optimization: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open2022.3.24f1Apr 9, 20242021.3.36f1Mar 5, 2024-3511
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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