Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Regressed · Rendering issues
1–5 of 5
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-85566 | Regressed | Lighting: Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path | 6000.1.0a2Oct 30, 2024 | 6000.0.26f1Nov 7, 2024 | 7 | 4 |
| UUM-85208 | Regressed | Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 | 6000.0.24f1Oct 24, 2024 | 6000.0.27f1Nov 14, 2024 | 21 | 7 |
| UUM-73507 | Regressed | Shader System: Crash when selecting a certain material | 2022.3.50f1Oct 9, 2024 | 6000.0.23f1Oct 16, 2024 | 7 | 4 |
| UUM-71171 | Regressed | Lighting: [HDRP] Light doesn't bounce off terrains | 2022.3.28f1May 7, 2024 | 2022.3.34f1Jun 18, 2024 | 41 | 10 |
| UUM-506 | Regressed | Graphics Optimization: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open | 2022.3.24f1Apr 9, 2024 | 2021.3.36f1Mar 5, 2024 | -35 | 11 |