Fixed · Rendering issues

1,1261,150 of 1,367

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-561FixedVFX Graph: Improved shader input properties synchronization with VFX Graph output context when the shader is deleted or set to None.2022.3.6f1Jul 31, 20232
UUM-563FixedVFX Graph: Changed are reverted in the Mesh Output shader property when saving.2022.3.6f1Jul 31, 20232
UUM-570FixedVFX Graph: Some VFX Graph were not compiled until the asset was opened.2022.3.6f1Jul 31, 20232
UUM-10073FixedVFX Graph: Fixed mesh LOD flickering when using TAA.2021.3.29f1Jul 25, 20231
UUM-19666FixedGraphics: Fixed loading of legacy Texture assets that were BC-compressed but didn't have multiple-of-four dimensions.2021.3.29f1Jul 25, 20231
UUM-20076FixedVFX Graph: Forces positive color values in graph.2021.3.29f1Jul 25, 20231
UUM-30050FixedVFX Graph: Filter out META passes from SG generated shaders.2021.3.29f1Jul 25, 20231
UUM-30877FixedGraphics: Fixed mismatch mipcount error with double buffer and anti-aliasing on.2021.3.29f1Jul 25, 20231
UUM-35121FixedVFX Graph: Fixed particles not rendering when sorting is enabled and no update context is present.2021.3.29f1Jul 25, 20231
UUM-3774FixedGraphics: Fixed a scenario where combining Linear Project Color Space, DisplayP3, enabled Post-Processing and disabled HDR would provoke 'RenderTexture.Create failed' errors.2021.3.29f1Jul 25, 20232
UUM-40707FixedVFX Graph: Fixed sorting being disabled when Frustum Culling is On is some case.2021.3.29f1Jul 25, 20231
UUM-560FixedVFX Graph: Prevent overflow on baked curve and gradient.2021.3.29f1Jul 25, 20231
UUM-9826FixedShaders: Fixed canceling shader variant compilation not working when compilation was async.2021.3.29f1Jul 25, 20232
UUM-12345FixedVFX Graph: Fixed usage of Screen Space Size block which lead to flipped particles.2022.3.5f1Jul 13, 20231
UUM-17548FixedSRP Core: Removed some unexpected SRP changed callback invocations.2022.3.5f1Jul 13, 20232
UUM-26782FixedSRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0.2022.3.5f1Jul 13, 20232
UUM-27260FixedGraphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count.2022.3.5f1Jul 13, 20231
UUM-28758FixedShadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target.2022.3.5f1Jul 13, 20232
UUM-29083FixedHDRP: Show base color texture on decal materials if Affect BaseColor is disabled.2022.3.5f1Jul 13, 20232
UUM-29122FixedHDRP: When HDRP is disabled, Compute Shaders are being stripped.2022.3.5f1Jul 13, 20231
UUM-3150FixedGraphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal.2022.3.5f1Jul 13, 20232
UUM-33755FixedHDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog.2022.3.5f1Jul 13, 20231
UUM-34189FixedHDRP: Fixed baked light being wrongly put in the cached shadow atlas.2022.3.5f1Jul 13, 20232
UUM-34453FixedVFX Graph: Fixed OutputUpdate warnings about spaces after end of line.2022.3.5f1Jul 13, 20231
UUM-35024FixedHDRP: Added a new custom pass injection after opaque and sky finished rendering.2022.3.5f1Jul 13, 20231
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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