Fixed · Rendering issues

1,0761,100 of 1,431

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-51530FixedHDRP: Fixed Disk Light's property not being updated when changing it's radius using the gizmo in the scene.2022.3.17f1Jan 9, 20246
UUM-53178FixedHDRP: Increased HDRP's maximum cube reflection probes on screen.2022.3.17f1Jan 9, 20246
UUM-56069FixedHDRP: Fixed Console errors with ReflectionProxyVolume component Gizmo.2022.3.17f1Jan 9, 20246
UUM-56424FixedHDRP: Fixed creating mirror Gameobject not being placed in prefab hierarchy.2022.3.17f1Jan 9, 20246
UUM-56536FixedHDRP: Fixed inverted shadows from transparent objects in HDRP path tracer.2022.3.17f1Jan 9, 20246
UUM-56632FixedHDRP: Fixed ShaderGraph with motion vectors enabled overwriting interpolators with previous frames data.2022.3.17f1Jan 9, 20246
UUM-57200FixedHDRP: Getting started" documentation.2022.3.17f1Jan 9, 20241
UUM-21112FixedGraphics: Fixed native plugin crash when on non-main thread.2022.3.16f1Dec 19, 20237
UUM-31364FixedGraphics: Fixed an issue where Unity would crash when building a project with a sprite, mipstripping enabled and the "Load texture data on demand" project setting enabled.2022.3.16f1Dec 19, 20231
UUM-46336FixedVFX Graph: Old style dropdown in Add, Divide (and many others) style has been updated to new design.2022.3.16f1Dec 19, 20237
UUM-48667FixedVFX Graph: Unexpected inspector in case of Sprite Custom/Lit/Unlit.2022.3.16f1Dec 19, 20236
UUM-52054FixedHDRP: Fixed time step of watersystem for recorder.2022.3.16f1Dec 19, 20236
UUM-56610FixedGraphics: Fixed depthnormals bug for muti-pass shader.2022.3.16f1Dec 19, 20237
UUM-56664FixedHDRP: Fixed triplanar on alpha clipped geometry.2022.3.16f1Dec 19, 20236
UUM-33088FixedSRP Core: Don't display help icon for VolumeComponents that don't have a valid Help URL defined.2022.3.15f1Dec 5, 20231
UUM-39693FixedVFX Graph: Exception while convert to subgraph with Range of Parameter.2022.3.15f1Dec 5, 20231
UUM-39696FixedVFX Graph: Crash when converting to subgraph block.2022.3.15f1Dec 5, 20231
UUM-40383FixedVFX Graph: Subgraph creation doesn't keep activation slots link.2022.3.15f1Dec 5, 20231
UUM-47689FixedGraphics: Clarify that creating an AsyncQueueSynchronisation GraphicsFence requires the platform to support AsyncCompute.2022.3.15f1Dec 5, 20237
UUM-53655FixedGraphics: Added missing LoadDOTSInstancedDataOverridden_XXX() shader functions.2022.3.15f1Dec 5, 20236
UUM-55153FixedVFX Graph: Fixed RenderTexture could not be used anymore in VFXGraph.2022.3.15f1Dec 5, 20236
UUM-56959FixedGraphics Device Features: Crash on RenderEventsContext::ExecuteCommandBuffers when creating a Material while in the Play Mode and the Material preview is being rendered in the Inspector window2022.3.15f1Dec 5, 20232022.3.16f1Dec 19, 2023137
UUM-46008FixedGraphics: Added a memory leak for AsyncGPUReadbackRequest in WebGL Player.2021.3.33f1Nov 28, 20237
UUM-17912FixedHDRP: Fixed ShaderGraph being dirty when opened just after the creation of the asset.2022.3.14f1Nov 21, 20238
UUM-35111FixedShaders: Ensured that compute shaders register include dependencies properly in some edge cases. This way fixing errors in include files will recompile the shader as expected.2022.3.14f1Nov 21, 20237
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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