Fixed · Rendering issues

1,0761,100 of 1,365

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-33276FixedVFX Graph: Fixed exception while removing clip event in timeline inspector.2022.3.11f1Oct 10, 20231
UUM-34988FixedVFX Graph: Prevent unexpected border highlight after clicking on VFX toolbar button.2022.3.11f1Oct 10, 20231
UUM-35755FixedVFX Graph: Unexpected behavior with material setup in case of multimesh output.2022.3.11f1Oct 10, 20236
UUM-36588FixedVFX Graph: Crash while sampling combined or deleted mesh with SampleMesh.2022.3.11f1Oct 10, 20231
UUM-3984FixedGraphics: Lens Flare does not perform Occlusion with a certain Occlusion Offset value when the Camera is facing Light.2022.3.11f1Oct 10, 20237
UUM-39970FixedGraphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset.2022.3.11f1Oct 10, 20237
UUM-41708FixedGraphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels.2022.3.11f1Oct 10, 20237
UUM-46256FixedHDRP: Fixed error when assigning non water material to water.2022.3.11f1Oct 10, 20236
UUM-15079FixedGraphics: Fixed an issue where copying to/from invalid mipmaps could cause a crash or hang to occur.2021.3.31f1Oct 3, 20231
UUM-35030FixedShaders: Fixed \\\#include_with_pragmas directives deleting other lines of code during compute shader compilation using the new preprocessor.2021.3.31f1Oct 3, 20237
UUM-47049FixedGraphics: Fixed inspector preview for objects with negative scale.2021.3.31f1Oct 3, 20231
UUM-13531FixedVFX Graph: Picking Overlay when the rotation is applied on VisualEffect component.2022.3.10f1Sep 19, 20237
UUM-29305FixedHDRP: Fixed material previews being rendered black.2022.3.10f1Sep 19, 20237
UUM-30365FixedShaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan.2022.3.10f1Sep 19, 20237
UUM-31184FixedGraphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties.2022.3.10f1Sep 19, 20237
UUM-33701FixedHDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections.2022.3.10f1Sep 19, 20236
UUM-33795FixedGraphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts.2022.3.10f1Sep 19, 20237
UUM-36470FixedShaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one.2022.3.10f1Sep 19, 20237
UUM-37387FixedHDRP: realtime Reflection probe makes volumetrics clouds wind stop.2022.3.10f1Sep 19, 20237
UUM-40843FixedHDRP: Fixed error on water inspector when no SRP is active.2022.3.10f1Sep 19, 20236
UUM-42162FixedHDRP: Fixed prefab preview rendering dark until moved.2022.3.10f1Sep 19, 20237
UUM-42716FixedHDRP: Fixed ShaderGraph Decal material position issue by using world space position.2022.3.10f1Sep 19, 20237
UUM-44493FixedHDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly.2022.3.10f1Sep 19, 20236
UUM-44723FixedHDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance.2022.3.10f1Sep 19, 202331
UUM-46685FixedGraphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials.2022.3.10f1Sep 19, 20237
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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