Fixed · Physics issues

126150 of 179

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-44454FixedPhysics: Fixed an issue where Rigidbody.freezeRotation incorrectly added RigidbodyConstraints.FreezePosition to the Rigidbody constraint flags.6000.0.0b11Mar 13, 20245
UUM-46606FixedPhysics: Fixed an issue where Joint::axis could not be initialized during component construction.6000.0.0b11Mar 13, 20245
UUM-46877FixedPhysics: Fixed an issue where moving the target of Joint::connectedArticulationBody across scenes would cause Unity to crash on the next Physics.Simulate call.6000.0.0b11Mar 13, 20245
UUM-54007FixedPhysics: Fixed an issue where having kinematic Rigidbody components collide with continuous collision detection enabled, would cause a crash inside the PhysX solver due to incorrect contact pair flags being generated.6000.0.0b11Mar 13, 20246
UUM-57420FixedPhysics: Fixed an issue with Rigidbody::MoveRotation where the epsilon used to verify that the provided Quaternion is close to being unit length was too precise, causing false positives.6000.0.0b11Mar 13, 20245
UUM-57939FixedPhysics: Fixed an issue where Physics.gravity would end up attempting to wake up kinematic Rigidbody components, causing errors to be logged.6000.0.0b11Mar 13, 20245
UUM-61078FixedPhysics: Fixed an issue where Physics.IgnoreCollision would sometimes override, previous entries in the ignorance list for either Collider. This would cause the colliders within those entries to once again collide.6000.0.0b11Mar 13, 20245
UUM-61207FixedPhysics 2D: Fixed an issue when using a CircleCollider2D in a CompositeCollider2D whilst using Transform scaling, the Radius could become invalid.6000.0.0b11Mar 13, 20245
UUM-61558FixedPhysics: Fixed an issue where Rigidbody::Move and Rigidbody::MoveRotation would not respect position constraints when used with Rigidbody components set to kinematic.6000.0.0b11Mar 13, 20245
UUM-61878FixedPhysics: Fixed an issue where Player builds could crash due to collision meshes being released too late into the shutdown sequence of the engine.6000.0.0b11Mar 13, 20246
UUM-64175FixedPhysics: Fixed an issue where the handling of the ArticulationDriveType serialized property of ArticulationDrives was incorrect in the ArticulationBody inspector.6000.0.0b11Mar 13, 20245
UUM-65060FixedPhysics: Fixed an issue where CharacterController components would not be counted towards the number of physics objects within a scene, thus allowing the owning scene to be recreated regardless of the character controller being present or not.6000.0.0b11Mar 13, 20245
UUM-65085FixedPhysics: Fixed an issue where data slicing for batch query jobs would incorrectly split the results array, eventually corrupting memory due to writing out of bounds.6000.0.0b11Mar 13, 20245
UUM-57910FixedPhysics: Added a new parameter to the physics settings -- fast motion threshold. It allows to improve the CCD response for fast moving small bodies that collide with larger ones.2022.3.21f1Mar 5, 20246
UUM-59650FixedPhysics 2D: Using SetEnabled on CompositeCollider2D should have no effect as component isn't able to be disabled.2022.3.20f1Feb 14, 20246
UUM-57944FixedPhysics: Fixed a spelling issue in a BoxCollider warning message.2021.3.35f1Feb 6, 20247
UUM-45879FixedPhysics 2D: Fixed an issue where small/thin holes were left inside a PolygonCollider2D due to removal of near-collinear vertex.2022.3.15f1Dec 5, 20236
UUM-57029FixedPhysics 2D: Fixed an issue where "PhysicsShapeGroup2D.Add()" produced incorrect "PhysicsShape2D.vertexStartIndex".2022.3.15f1Dec 5, 20236
UUM-17977FixedPhysics: Fixed all contacts normals being reported equal and wrong when a Collider has multiple contact points with a mesh and contact modification is enabled.2022.3.14f1Nov 21, 20232
UUM-53156FixedPhysics 2D: Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the X and/or Y axis.2022.3.14f1Nov 21, 20236
UUM-54373FixedPhysics 2D: Fixed an accuracy issue when using "Physics2D.CapsuleCast" where the specified capsule geometry has the same width and height i.e. it is a circle shape.2022.3.14f1Nov 21, 20236
UUM-55929FixedPhysics: Fixed Collider.hasModifiableContacts & Collider.providesContacts ignoring the setting when the collider is inactive.2022.3.14f1Nov 21, 20232
UUM-26254FixedPhysics: Fixed an issue where cloth would not simulate due to the scaling checks for the component registering a false positive on x64 non-development player builds.2022.3.13f1Nov 7, 20236
UUM-35062FixedPhysics: Fixed an issue where the cloth paint tool would be unusable due to a missmatch between the provided Mesh's MeshColliderCookingOptions and what the Cloth system requested.2022.3.13f1Nov 7, 20236
UUM-49807FixedPhysics: Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody).2022.3.13f1Nov 7, 20237
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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