UUM-65060
Fixed in 6000.0.0b11Mentioned in 6 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Physics | Fix | Fixed an issue that prevented the physics system from counting CharacterController components towards the number of physics objects within a scene. | |
| 6000.0.0b15 | Fixes Physics | Fix | Fixed an issue that prevented the physics system from counting CharacterController components towards the number of physics objects within a scene. | |
| 6000.0.0b13 | Fixes Physics | Fix | Fixed an issue where CharacterController components would not be counted towards the number of physics objects within a scene, thus allowing the owning scene to be recreated regardless of the character controller being present or not. | |
| 6000.0.0b12 | Fixes Physics | Fix | Fixed an issue where CharacterController components would not be counted towards the number of physics objects within a scene, thus allowing the owning scene to be recreated regardless of the character controller being present or not. | |
| 6000.0.0b11 | Fixes Physics | Fix | Fixed an issue where CharacterController components would not be counted towards the number of physics objects within a scene, thus allowing the owning scene to be recreated regardless of the character controller being present or not. | |
| 6000.0.0b11 | Fixes Physics | Fix | Fixed an issue where CharacterController components would not be counted towards the number of physics objects within a scene, thus allowing the owning scene to be recreated regardless of the character controller being present or not. |