Search results for "domain reload"

1–19 of 19

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-108870FixedCore: Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled.—7000.0.0a7Oct 6, 2026—10
UUM-152529FixedProfiler: Fixed the CPU Usage module's New Timeline view options resetting to their defaults after a domain reload.—7000.0.0a7Oct 6, 2026—7
UUM-152499Fixed2D: Fixed Tiles in the Tile Palette window rendering in solid grey after exiting Play mode when Domain Reload is disabled. (UUM-152499) Fixed in 6000.7.0b4.6000.7.0b3Oct 5, 20267000.0.0a7Oct 6, 2026—10
UUM-147827Fixed6000.6.0a2: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 20261413
UUM-147355Fixed6000.5.3f1: [Entities] MissingReferenceException is thrown in the Hierarchy window when entering Play mode with a scene that contains an ECS SubScene6000.6.0b4Jul 16, 20266000.5.6f1Jul 29, 2026—2
UUM-143640FixedSearch: Fixed Search LMDB crash during domain reload where some background threads were orphaned and could not be stopped.—6000.6.0b1Jun 23, 2026—13
UUM-141720FixedCrash on mdb_cursor_sibling when performing various actions in the Editor6000.6.0a2Apr 2, 20266000.6.0b1Jun 23, 20268233
UUM-138000FixedEditor memory leak in VisualElement when recompiling in a blank URP project6000.5.0b1Mar 26, 20266000.4.6f1May 5, 2026—41
UUM-132677FixedEditor memory leak when entering and exiting Play Mode in a blank URP project6000.0.66f1Jan 21, 20266000.4.0b11Mar 4, 2026—51
UUM-131198Fixed6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs6000.4.0b4Jan 8, 20266000.3.8f1Feb 11, 2026—33
UUM-126367FixedSearch: Fixed exceptions thrown during a domain reload with a Search Window docked and not visible.—6000.3.1f1Dec 9, 2025—32
UUM-115234Fixed2D: Fixed an issue where 2D shadows could disappear after a domain reload.—6000.3.0f1Dec 3, 2025—1
UUM-116428FixedSearch: Fixed crash in Search when a domain reload occurs while an index merge operation is in progress. (UUM-116428) First seen in 6000.3.0b2.—6000.3.0b7Oct 22, 2025—15
UUM-117707FixedProfiler: Fixed profiler captures section reappearing after domain reload if it was previously collapsed. (UUM-117707) First seen in 6000.3.0b2.—6000.3.0b7Oct 22, 2025—15
UUM-110165FixedVideo: [Linux] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video—6000.4.0a2Oct 16, 2025—18
UUM-61251FixedSearch: Fixed Synchronous search at unity startup or after domain reload. Ensure DB are initialized.—2022.3.21f1Mar 5, 2024—6
UUM-34847FixedLinux: Crash on DisconnectGtkSignal(void, GtkCallbackResponse ()(), void*) when going through microgame tutorials2021.3.26f1May 25, 20232022.3.10f1Sep 19, 2023—11
UUM-26175Fixed2D: Show apply/revert dialog to user if there are data changes in Sprite Editor Window before domain reload.—2021.3.24f1Apr 27, 2023—2
UUM-12670FixedPackage Manager: Fixed an issue where having packages with a lot of versions increases domain reload time drastically.—2020.3.41f1Oct 21, 2022—2
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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