Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
iOSKnown issueBlockerUUM-130881fixed 6000.5.0a6
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Known IssuesKnown issueCautionUUM-132222open 6000.0.66f2
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
Known IssuesKnown issueCautionUUM-131104open 6000.3.6f1
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
Known IssuesKnown issueCautionUUM-131198fixed 6000.3.8f1
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.0b1,6000.0.65f1Known issueCautionUUM-131962fixed 6000.3.9f1
Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
Package Manager
Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project.
EditorFeature
Added a cset by cset diff panel in the branches view.
Version ControlFeature
Added a properties panel for the selected changeset/shelveset.
Version ControlFeature
Added branch name(s) to the branch deletion dialog.
Version ControlFeature
Added empty state in the history view.
Version ControlFeature
Added specific empty states for Pending/Incoming Changes with filters.
Version ControlFeature
Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.
Fixed issue where the Windows Editor Log did not say whether we are using the arm64 Windows Editor or if we are running the x64 Editor on an arm64 device.
Fixed LinuxEditor accelerator key changes made by a context menu from persisting after the menu is closed.
Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit (with the top hemisphere) instead of the exiting hit.
Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line.
Fixed \| UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions.
Make sure that vsync value specified in game view matches the real value with which the viewport is presented.
Terrain trees : Fixed an issue where textures would be created for every non legacy trees, impacting memory.
The developer console for XR projects has been disabled due to its very small and unreadable rendering.
Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress.
Updated version validation message that contains unclear 'SemVer' abbreviation.
Package ManagerFix
Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group.
Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled.
Version ControlFixUUM-128080fixed 6000.4.0b3
Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
Version ControlFix
Fixed the delete shortcut not working on macOS.
Version ControlFixmacOS
Fixed the menu references to Explorer instead of Finder when running on macOS.
Version ControlFixmacOS
Fixed Version control icon disappearing when opening a scene or switching Play Mode.
Version ControlFix
WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.
Changed previous fix to only happen in Editor outside of Play Mode.
EditorChange
Displayed progress indicator overlaying the view.
Version ControlChange
Implemented a "clever" truncation of paths.
Version ControlChange
Moved incoming and shelves notifications to the top bar.
Version ControlChange
Redesigned all the views and dialogs.
Version ControlChange
Redesigned the main panel to include a top breadcrumb.
Version ControlChange
Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
Version ControlChange
Show real indeterminate progress bar.
Version ControlChange
Updated deleted and moved overlay icons.
Version ControlChange

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