Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.66f1
LTS · Released Jan 21, 2026 · Changeset e7adf66625be · 84 release notes
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
6000.0.0b12: Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.5.0a4: Profiler (Standalone) window doesn’t open
[iOS] [Android] External library generics fail during IL2CPP build
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Editor memory leak when entering and exiting Play Mode in a blank URP project
Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
Package Manager
1.10.0 to 1.11.0
2.7.6 to 2.8.0
2.10.2 to 2.11.2
4.14.0 to 4.14.2
5.1.2 to 5.1.4
1.0.0 to 1.0.2
2.5.0 to 2.5.1
3.4.1 to 3.6.0
1.9.0 to 1.9.1
Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project.
EditorFeature
Added a cset by cset diff panel in the branches view.
Version ControlFeature
Added a properties panel for the selected changeset/shelveset.
Version ControlFeature
Added branch name(s) to the branch deletion dialog.
Version ControlFeature
Added empty state in the history view.
Version ControlFeature
Added specific empty states for Pending/Incoming Changes with filters.
Version ControlFeature
Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp.
On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit().
Fixed documentation on GetPixelBilinear describing the behavior in detail.
Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.
Allocator.Domain will print an error if over capacity, instead of crashing.
Allocator.Domain will print an error if over capacity, instead of crashing.
Changed docs for Accelerator and text in projectSettings.
Fixed AddComponent menu not showing in certain multiple display layouts.
Fixed certain Color fields not updating after the first click in UIToolkit Debugger.
Fixed choppy animations in Player Settings embedded in the Build Profiles window.
Fixed issue where the Windows Editor Log did not say whether we are using the arm64 Windows Editor or if we are running the x64 Editor on an arm64 device.
Fixed LinuxEditor accelerator key changes made by a context menu from persisting after the menu is closed.
Fixed potentiel heap-buffer-overflow when applying prefabs modifications.
Fixed prefab saving whilst still editing its field in the Prefab Stage.
Fixed raycasting against a capsule collider for the situation where a ray enters the capsule from the top hemisphere and exits from the boundary between the cylinder side and bottom hemisphere. The distance returned from this hit is now the closest hit (with the top hemisphere) instead of the exiting hit.
Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line.
Fixed the Build Profile Build Button Dropdown to use PointerDownEvent instead of ClickEvent.
Fixed \| UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions.
Make sure that vsync value specified in game view matches the real value with which the viewport is presented.
Terrain trees : Fixed an issue where textures would be created for every non legacy trees, impacting memory.
The developer console for XR projects has been disabled due to its very small and unreadable rendering.
Fixed freeze with particle systems when using Vulkan.
Fixed ClearDispatchIndirect not clearing all indirect arguments when thread count was not 64.
Fixed a case where UI buttons could register a click after returning from the app switcher if a touch was still in progress.
Fixed iOS 26 logs appearing as <private> in Console app.
Fixed New lines not registering in Multi-line UI text boxes.
Updated version validation message that contains unclear 'SemVer' abbreviation.
Package ManagerFix
Fixed the Camera Overlay that would break when camera name is too long.
Fixed a bug in UGUI Shaders Sample where Custom Toggles would not update properly when in a Toggle Group.
Fixed Toolbar Icons for Light Mode.
Fixed Toolbar Icons for Retina Display.
Fixed a crash in ShaderUtil.GetPassKeywords when called with ShaderType.RayTracing.
Fixed Prevent no keywords shader variant errors during DOTS material initialization.
Fixed the non deterministic build issue when building shader AssetBundle.
Removed unused DebugLevel field from URP asset.
Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled.
Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode.
Fixed Project Settings window moving to background when enabling or disabling Unity VCS in the Unity Version Control Settings.
Version ControlFix
Fixed the delete shortcut not working on macOS.
Version ControlFixmacOS
Fixed the menu references to Explorer instead of Finder when running on macOS.
Version ControlFixmacOS
Fixed Version control icon disappearing when opening a scene or switching Play Mode.
Version ControlFix
WebGPU: Fix compressed texture mip levels having invalid texture data.
WebGPU: Fix compute pipeline error when a RWTexture is read-only.
WebGPU: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.
Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin.
Changed previous fix to only happen in Editor outside of Play Mode.
EditorChange
Displayed progress indicator overlaying the view.
Version ControlChange
Implemented a "clever" truncation of paths.
Version ControlChange
Moved incoming and shelves notifications to the top bar.
Version ControlChange
Redesigned all the views and dialogs.
Version ControlChange
Redesigned the main panel to include a top breadcrumb.
Version ControlChange
Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
Version ControlChange
Show real indeterminate progress bar.
Version ControlChange
Updated deleted and moved overlay icons.
Version ControlChange