Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
2,026–2,050 of 2,053
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-101609 | Open | 2D: Added the ability to set an Alpha Tolerance value in the Sprite Editor when generating a custom physics shape. This feature allows users to control the inclusion of transparent pixels in the physics shape generation process. | — | — | — | 16 |
| UUM-10166 | Open | Universal RP: Messages regarding reducing resolution for additional punctual lights are now only displayed in debug builds. | — | — | — | 1 |
| UUM-102575 | Open | Build Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime. | — | — | — | 15 |
| UUM-103981 | Open | Universal RP: Added API documentation for SetRenderAttachment/SetRenderAttachmentDepth/SetInputAttachment to specify the limitation when using the same render texture with different depth slices at different render target indices. | — | — | — | 13 |
| UUM-104888 | Open | libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. | — | — | — | 18 |
| UUM-108860 | Open | Core: Added missing multiplication and division operators to Vectors. | — | — | — | 11 |
| UUM-109747 | Open | Documentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths. | — | — | — | 3 |
| UUM-110584 | Open | 2D: Disabled the instantiation of GameObjects from Tiles when the Tilemap isn't attached to an enabled Grid to prevent performance issues from these GameObjects. | — | — | — | 17 |
| UUM-113207 | Open | 2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible. | — | — | — | 13 |
| UUM-115187 | Open | Scene/Game View: Improved the icon quality of the Edit Collider tool. | — | — | — | 23 |
| UUM-116318 | Open | GI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore. | — | — | — | 26 |
| UUM-119308 | Open | Test Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests. | — | — | — | 24 |
| UUM-124917 | Open | Documentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking. | — | — | — | 2 |
| UUM-132372 | Open | EmbeddedLinux: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6. | — | — | — | 17 |
| UUM-132641 | Open | Unity Physics: Improved documentation to clarify how transformations of rigid body GameObjects are represented within baked Entity hierarchies. (UUM-132641) First seen in 6000.5.0a7. | — | — | — | 1 |
| UUM-141942 | Open | macOS: Changed the default macOS architecture in newly created macOS build profiles from "Intel 64-bit + Apple silicon (Deprecated)" to "Apple Silicon". (UUM-141942) First seen in 6000.6.0a5. | — | — | — | 1 |
| UUM-19111 | Open | Particles: Don't call OnParticleTrigger when there are no trigger module events to report. (Optimization). | — | — | — | 1 |
| UUM-35227 | Open | Undo System: Improved the performance of undo operations. | — | — | — | 1 |
| UUM-49655 | Open | WebGL: Rebalanced audio objects memory pool sizes. | — | — | — | 1 |
| UUM-52189 | Open | Apple TV: Include platform name in Bundle Identifier error messages. | — | — | — | 7 |
| UUM-52191 | Open | TextCore: Obsolete TextSettings.fallbackSpriteAssets. | — | — | — | 6 |
| UUM-57793 | Open | Universal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals. | — | — | — | 1 |
| UUM-60483 | Open | Universal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices. | — | — | — | 7 |
| UUM-61353 | Open | GI: Only one of ignoreDirectEnvironment and ignoreIndirectEnvironment is relevant in each of the IntegrateRadiance methods in IProbeIntegrator. Removed the unnecessary ignoreIndirectEnvironment parameter from LightTransport.IProbeIntegrator.… | — | — | — | 6 |
| UUM-65397 | Open | DX12: Added documentation on how to use the Screen Space Overlay render mode alongside the Graphics Compositor. | — | — | — | 3 |