Other issues

1,8761,900 of 1,906

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-103981OpenUniversal RP: Added API documentation for SetRenderAttachment/SetRenderAttachmentDepth/SetInputAttachment to specify the limitation when using the same render texture with different depth slices at different render target indices.13
UUM-104888OpenlibraryPath: Allows customization of the path where the element is displayed in the Project Library tab.21
UUM-108860OpenCore: Added missing multiplication and division operators to Vectors.11
UUM-109747OpenDocumentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths.3
UUM-110584Open2D: Improved performance of instantiation of GameObjects from Tiles.18
UUM-113207Open2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible.13
UUM-115187OpenScene/Game View: Improved the icon quality of the Edit Collider tool.23
UUM-116318OpenGI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore.26
UUM-119308OpenTest Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.24
UUM-124917OpenDocumentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking.2
UUM-132372OpenEmbeddedLinux: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6.14
UUM-132641OpenUnity Physics: Improved documentation to clarify how transformations of rigid body GameObjects are represented within baked Entity hierarchies. (UUM-132641) First seen in 6000.5.0a7.1
UUM-19111OpenParticles: Don't call OnParticleTrigger when there are no trigger module events to report. (Optimization).1
UUM-35227OpenUndo System: Improved the performance of undo operations.1
UUM-49655OpenWebGL: Rebalanced audio objects memory pool sizes.1
UUM-52189OpenApple TV: Include platform name in Bundle Identifier error messages.7
UUM-52191OpenTextCore: Obsolete TextSettings.fallbackSpriteAssets.6
UUM-57793OpenUniversal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals.1
UUM-60483OpenUniversal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices.7
UUM-61353OpenGI: Only one of ignoreDirectEnvironment and ignoreIndirectEnvironment is relevant in each of the IntegrateRadiance methods in IProbeIntegrator. Removed the unnecessary ignoreIndirectEnvironment parameter from LightTransport.IProbeIntegrator.…6
UUM-65397OpenDX12: Added documentation on how to use the Screen Space Overlay render mode alongside the Graphics Compositor.3
UUM-69256OpenDocumentation: Added notes about player build cache to PostProcessScene docs.2
UUM-713OpenBuild Pipeline: Font assets are not stripped from Dedicated Server builds when Dedicated Server Optimizations are enabled.6
UUM-72856OpenPackage Manager: Changed the min-width of the package manager window, sidebar, and package list.1
UUM-75804OpenLinux: Linux toolchain package is now automatically installed only when the project switches to Linux Standalone or Dedicated Server target.17
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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