Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
1,401–1,425 of 1,904
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-43755 | Fixed | WebGL: Added separate build settings options for Master builds with LTO. This lets developers get faster Release builds (if iterating in Release mode is for some reason needed and iterating on Development builds cannot be used), and enables sid… | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-44741 | Fixed | Universal RP: Fixed an issue where Rendering Layers didn't work properly when opening a project. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-45908 | Fixed | Search: When computing dependencies in SceneProvider we only add reference for root prefab instance. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-49091 | Fixed | Windows: The window size is preserved when switching to Windowed mode using Alt+Enter. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-49308 | Fixed | Search: Do not dig into managedReference when parsing for scene dependencies. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-49568 | Fixed | Search: Fixed search not evaluating content of DontDestroyOnLoad scene. | — | 2022.3.13f1Nov 7, 2023 | — | 7 |
| UUM-54561 | Fixed | Particles: Fixed regression that was causing a crash in ParticleSystem Stop() when called outside of main thread. | — | 2022.3.13f1Nov 7, 2023 | — | 6 |
| UUM-55081 | Open | PhysX Integration: Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script | 2022.3.13f1Nov 7, 2023 | — | 928 | 7 |
| UUM-2514 | Fixed | Universal RP: Fixed _WorldSpaceCameraPos is not set correctly in XR Multipass. | — | 2021.3.32f1Nov 1, 2023 | — | 2 |
| UUM-40326 | Fixed | Linux: Fixed perspective changes slower when quickly scrolling in the Scene View. | — | 2021.3.32f1Nov 1, 2023 | — | 7 |
| UUM-43739 | Fixed | Universal RP: Disabled Motion Blur effect in EditMode to keep the game view clear while editing. Motion Blur works as before in PlayMode and standalone builds. | — | 2021.3.32f1Nov 1, 2023 | — | 7 |
| UUM-53143 | Regressed | Platform Audio: [Linux] No audio output when playing audio | 2021.3.32f1Nov 1, 2023 | 6000.0.0b12Mar 19, 2024 | 139 | 17 |
| UUM-9776 | Fixed | Terrain: \[Linux\] Dedicated server build crashes with "Segmentation fault" when the build project's scene contains terrains with "Draw Instanced" setting enabled. | — | 2021.3.32f1Nov 1, 2023 | — | 1 |
| UUM-2731 | Fixed | GI: Signify that light-baking api are editor only. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-3364 | Fixed | Video: \[Android\] Player often crashes when playing the Video Player Seek frame that's more than a minute away from the current frame | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-40764 | Fixed | Build Pipeline: Log error in editor rather than closing the editor if building a player failed due to invalid inputs. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-49389 | Fixed | UnityTLS: UnityWebRequest performance drop when running multiple requests at once | 2022.3.12f1Oct 26, 2023 | 2022.3.14f1Nov 21, 2023 | 26 | 9 |
| UUM-53124 | Fixed | 2D: Fixed issue where the RendererColor property from the SpriteShapeRenderer persists over to the next TilemapRenderer. | — | 2022.3.12f1Oct 26, 2023 | — | 2 |
| UUM-53411 | Fixed | 2D: Improved performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob. | — | 2022.3.12f1Oct 26, 2023 | — | 7 |
| UUM-26399 | Fixed | Universal RP: Make FullScreenPassRendererFeature work with depth and stencil operations (users can still opt-out of depth-stencil being bound per feature in the "Additional Properties" section). | — | 2022.3.11f1Oct 10, 2023 | — | 6 |
| UUM-29041 | Fixed | Scene/Game View: Fixed drag and drop action of Skybox material in the SceneView not added to the Undo stack and not dirtying the scene. | — | 2022.3.11f1Oct 10, 2023 | — | 7 |
| UUM-30970 | Fixed | Universal RP: Fixed FullScreenPassRendererFeature only using the material of the last full screen feature in a frame (now multiple passes work correctly in one frame). | — | 2022.3.11f1Oct 10, 2023 | — | 6 |
| UUM-33747 | Fixed | Video: Video Player Component has irregular playback speed in Player when using WebGL. | — | 2022.3.11f1Oct 10, 2023 | — | 7 |
| UUM-34852 | Fixed | 2D: Fixed FullScreenRenderPass when using with Pixel Perfect Camera. | — | 2022.3.11f1Oct 10, 2023 | — | 6 |
| UUM-35591 | Fixed | Universal RP: Fixed missing "_BlitScaleBias" upload for text shaders using the CoreRP Blit.hlsl header. | — | 2022.3.11f1Oct 10, 2023 | — | 6 |