Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Other issues
1,351–1,375 of 1,903
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-59133 | Fixed | GI: Fixed crash on Apple Silicon in llvm::VectorType::get when opening a specific project. | — | 2022.3.18f1Jan 20, 2024 | — | 2 |
| UUM-59366 | Fixed | WebGL: Improved texture memory usage for Text Mesh Pro font textures on WebGL2 by enabling support for Alpha8 texture format. | — | 2022.3.18f1Jan 20, 2024 | — | 2 |
| UUM-59974 | Fixed | Universal RP: Fixed an issue where Evaluate SH and SoftShadow keywords were incorrectly declared in ShaderGraph shaders. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-13610 | Fixed | 2D: Fixed case where Sprite Atlas is missing in runtime after reopening the project when using AssetBundles. | — | 2021.3.34f1Jan 9, 2024 | — | 1 |
| UUM-48682 | Fixed | TextCore: Ensure newline + shift are not processed on single textfield. | — | 2022.3.17f1Jan 9, 2024 | — | 1 |
| UUM-56936 | Fixed | Scene/Game View: Fixed an issue where navigating the SceneView using Flythrough mode would cause a system alert sound to be played on macOS. | — | 2022.3.17f1Jan 9, 2024 | — | 6 |
| UUM-57113 | Open | DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset | 2022.3.17f1Jan 9, 2024 | — | 865 | 5 |
| UUM-59176 | Fixed | MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS | 2022.3.17f1Jan 9, 2024 | 2022.3.20f1Feb 14, 2024 | 35 | 10 |
| UUM-59652 | Open | Kernel: Crash on TransformAccessClearCallback when undoing ModularAvatar > Setup Outfit | 2022.3.17f1Jan 9, 2024 | — | 865 | 2 |
| UUM-14136 | Fixed | Video: Fixed a freeze when the video has a variable framerate on Android. | — | 2022.3.16f1Dec 19, 2023 | — | 6 |
| UUM-15831 | Open | 3D Physics: Physics.ComputePenetration returns False when two colliders overlap | 2022.3.16f1Dec 19, 2023 | — | 887 | 10 |
| UUM-21896 | Fixed | WebGL: Fixed a bug that causes a parsing error due to misplaced regex. | — | 2022.3.16f1Dec 19, 2023 | — | 7 |
| UUM-21897 | Fixed | Serialization: Fixed https://jira.unity3d.com/browse/UUM-21897. | — | 2022.3.16f1Dec 19, 2023 | — | 2 |
| UUM-33751 | Fixed | Universal RP: Fixed an issue where Light Layers did not check scene lighting setting when enabling the keyword. | — | 2022.3.16f1Dec 19, 2023 | — | 6 |
| UUM-48911 | Fixed | Video: Choppy video playback when Application.targetFrameRate is set lower than the video frame rate. | — | 2022.3.16f1Dec 19, 2023 | — | 6 |
| UUM-53150 | Fixed | GI: Updated is shown as running despite not being active. | — | 2022.3.16f1Dec 19, 2023 | — | 7 |
| UUM-56491 | Fixed | GI: Lightmapping memory does not deallocate when on demand baking is completed. | — | 2022.3.16f1Dec 19, 2023 | — | 6 |
| UUM-57122 | Fixed | Documentation: Added missing UnityWebRequest method signatures to documentation for helpers taking uri as System.Uri. | — | 2022.3.16f1Dec 19, 2023 | — | 2 |
| UUM-39531 | Fixed | Universal RP: Fixed SH vertex evaluation mode in URPLit shader graph. | — | 2022.3.15f1Dec 5, 2023 | — | 6 |
| UUM-40624 | Fixed | Undo System: Detect scripts which destroy object they are added to during Reset. | — | 2022.3.15f1Dec 5, 2023 | — | 6 |
| UUM-40971 | Fixed | Video: OnFrameReady is called twice when setting the time in VideoPlayer. | — | 2022.3.15f1Dec 5, 2023 | — | 7 |
| UUM-43318 | Fixed | 2D: Fixed case where URP freeform lights glitch when Light points are close to one another. | — | 2022.3.15f1Dec 5, 2023 | — | 6 |
| UUM-47142 | Fixed | Universal RP: Fixed an issue where screen space decals would not calculate ambient lighting correctly. | — | 2022.3.15f1Dec 5, 2023 | — | 6 |
| UUM-52266 | Fixed | Video: \[WebGL\]VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture(). | — | 2022.3.15f1Dec 5, 2023 | — | 7 |
| UUM-53183 | Fixed | Package Manager: Fixed an issue where Git packages were incorrectly displayed in Unity Registry. | — | 2022.3.15f1Dec 5, 2023 | — | 6 |