Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Other issues
51–75 of 157
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-107470 | Open | DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations | 6000.1.5f1May 28, 2025 | — | 358 | 13 |
| UUM-104715 | Open | DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project | 6000.1.4f1May 21, 2025 | — | 365 | 13 |
| UUM-104826 | Open | DirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations | 6000.1.4f1May 21, 2025 | — | 365 | 14 |
| UUM-104889 | Open | DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API | 6000.1.4f1May 21, 2025 | — | 365 | 28 |
| UUM-99756 | Open | Templates Microgames: Errors in the Console when creating a new "2D Platformer Microgame" template project | 6000.0.43f1Mar 18, 2025 | — | 429 | 1 |
| UUM-100320 | Open | DirectX12: Unity runtime crashes on Xbox when deployed through UWP. | 6000.1.0b11Mar 18, 2025 | — | 429 | 2 |
| UUM-99976 | Open | Documentation Tooling: Scripting API Manual Page's layout is broken when using Unity 6 manual version or above | 6000.1.0b10Mar 11, 2025 | — | 436 | 3 |
| UUM-79718 | Open | DirectX12: The Player hangs when unloading a scene using the UnloadUnusedAssets() method | 2022.3.59f1Feb 26, 2025 | — | 449 | 9 |
| UUM-95408 | Open | Analytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled | 6000.0.40f1Feb 25, 2025 | — | 450 | 45 |
| UUM-103995 | Open | Hub: Licensing Client fails to launch when opening Unity Hub | 6000.2.0a4Feb 19, 2025 | — | 456 | 56 |
| UUM-103996 | Open | Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) | 6000.2.0a4Feb 19, 2025 | — | 456 | 57 |
| UUM-107390 | Open | DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations | 6000.2.0a4Feb 19, 2025 | — | 456 | 30 |
| UUM-87106 | Open | OpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window | 6000.2.0a4Feb 19, 2025 | — | 456 | 7 |
| UUM-97382 | Open | Text: TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset without Bold typeface is selected | 6000.1.0b7Feb 19, 2025 | — | 456 | 4 |
| UUM-92429 | Open | Vulkan: [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled | 6000.0.34f1Jan 15, 2025 | — | 491 | 4 |
| UUM-87775 | Open | Windows: Player remains in Windows Background processes when the application is closed | 6000.1.0b1Jan 7, 2025 | — | 499 | 6 |
| UUM-74923 | Open | Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume | 6000.1.0a6Nov 28, 2024 | — | 539 | 15 |
| UUM-75220 | Open | DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component | 6000.1.0a6Nov 28, 2024 | — | 539 | 5 |
| UUM-89979 | Open | Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version | 6000.0.29f1Nov 28, 2024 | — | 539 | 8 |
| UUM-86917 | Open | DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected | 6000.1.0a4Nov 14, 2024 | — | 553 | 22 |
| UUM-82880 | Open | Build Settings Window: The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash | 6000.0.24f1Oct 24, 2024 | — | 574 | 3 |
| UUM-84914 | Open | Build Settings Window: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed | 2022.3.51f1Oct 22, 2024 | — | 576 | 1 |
| UUM-84616 | Open | Speed Tree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind.… | 6000.0.23f1Oct 16, 2024 | — | 582 | 11 |
| UUM-68080 | Open | Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 | 2022.3.50f1Oct 9, 2024 | — | 589 | 19 |
| UUM-76723 | Open | IAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK | 2022.3.50f1Oct 9, 2024 | — | 589 | 3 |