Open · Other issues

5175 of 157

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-107470OpenDirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations6000.1.5f1May 28, 202535813
UUM-104715OpenDirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project6000.1.4f1May 21, 202536513
UUM-104826OpenDirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations6000.1.4f1May 21, 202536514
UUM-104889OpenDirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API6000.1.4f1May 21, 202536528
UUM-99756OpenTemplates Microgames: Errors in the Console when creating a new "2D Platformer Microgame" template project6000.0.43f1Mar 18, 20254291
UUM-100320OpenDirectX12: Unity runtime crashes on Xbox when deployed through UWP.6000.1.0b11Mar 18, 20254292
UUM-99976OpenDocumentation Tooling: Scripting API Manual Page's layout is broken when using Unity 6 manual version or above6000.1.0b10Mar 11, 20254363
UUM-79718OpenDirectX12: The Player hangs when unloading a scene using the UnloadUnusedAssets() method2022.3.59f1Feb 26, 20254499
UUM-95408OpenAnalytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled6000.0.40f1Feb 25, 202545045
UUM-103995OpenHub: Licensing Client fails to launch when opening Unity Hub6000.2.0a4Feb 19, 202545656
UUM-103996OpenHub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)6000.2.0a4Feb 19, 202545657
UUM-107390OpenDirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations6000.2.0a4Feb 19, 202545630
UUM-87106OpenOpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window6000.2.0a4Feb 19, 20254567
UUM-97382OpenText: TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset without Bold typeface is selected6000.1.0b7Feb 19, 20254564
UUM-92429OpenVulkan: [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled6000.0.34f1Jan 15, 20254914
UUM-87775OpenWindows: Player remains in Windows Background processes when the application is closed6000.1.0b1Jan 7, 20254996
UUM-74923OpenEnvironment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume6000.1.0a6Nov 28, 202453915
UUM-75220OpenDirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component6000.1.0a6Nov 28, 20245395
UUM-89979OpenOptimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version6000.0.29f1Nov 28, 20245398
UUM-86917OpenDirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected6000.1.0a4Nov 14, 202455322
UUM-82880OpenBuild Settings Window: The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash6000.0.24f1Oct 24, 20245743
UUM-84914OpenBuild Settings Window: BeginLayoutGroup must be called first." error is thrown after building the project when Scripting Backend and Api Compatibility Level fields are changed2022.3.51f1Oct 22, 20245761
UUM-84616OpenSpeed Tree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind.…6000.0.23f1Oct 16, 202458211
UUM-68080OpenVulkan: [Android] Particles not rendered in the Player on some Android devices with Android 142022.3.50f1Oct 9, 202458919
UUM-76723OpenIAP: [Android] Build fails with Error "A failure occurred while executing com.android.build.gradle.internal.tasks.CheckDuplicatesRunnable" when using In-App Purchasing and Facebook SDK2022.3.50f1Oct 9, 20245893
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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