Editor issues

2,0012,025 of 2,025

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-102572OpenEditor: The Game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling.18
UUM-104560OpenEditor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window.21
UUM-110320OpenEditor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors.9
UUM-113920OpenEditor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Simil…8
UUM-121058OpenEditor: Disabled the Render Pipeline Converter while the Editor is in Play mode. (UUM-121058) First seen in 6000.4.0a2.1
UUM-125389OpenEditor: Changed Look Dev Volume Profile Lifetime Management.20
UUM-133913OpenEditor: Remove null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays.9
UUM-136218OpenEditor: Improved responsiveness in Project Settings > Quality, resulting in faster OnInspectorGUI performance and smoother scrolling.6
UUM-137367OpenEditor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode.14
UUM-17373OpenEditor: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex.1
UUM-2199OpenEditor: Component.GetComponentInParent(Type t, bool includeInactive) method to match GameObject.1
UUM-22002OpenEditor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project).7
UUM-31100OpenEditor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged.7
UUM-363OpenEditor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented.1
UUM-38037OpenEditor: Allows texture types to be used in branch operators.8
UUM-41509OpenEditor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced.6
UUM-43090OpenEditor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform.6
UUM-44466OpenEditor: Moving files in the Project window now takes less memory and is faster.8
UUM-52195OpenEditor: Added a flag for recursive dependency calculation. For use with the Compatibility Pipeline API.1
UUM-56321OpenEditor: Build Report printed to the Editor log no longer contains entries for "Scripts" and "Included DLLs".6
UUM-58563OpenEditor: Added details to the "incompatible keyword space" error message which is occasionally generated by shaders.2
UUM-61556OpenEditor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden.2
UUM-64168OpenEditor: Exposed constructor of PooledObject.2
UUM-65153OpenEditor: Similar to Editors, PropertyDrawers now support setting default object references through the importer. However, they share the same limitation: only one PropertyDrawer per file is allowed, and the type must either be the only one in the…2
UUM-85399OpenEditor: Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background.3
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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