Editor issues

1,7511,775 of 1,869

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-9380FixedEditor: Fixed Unity Event callback list calculating its height incorrectly2021.3.20f1Mar 2, 20231
UUM-11582FixedEditor: Fixed shader graph's preview window when using deferred rendering in URP.2021.3.19f1Feb 17, 20231
UUM-1291FixedEditor: Fixed potential crash when a scene with a component without a GameObject is loaded.2021.3.19f1Feb 17, 20231
UUM-15301FixedEditor: Fixed pin position.2021.3.19f1Feb 17, 20231
UUM-15355FixedEditor: Fixed the URL for the Scene Template documentation.2021.3.19f1Feb 17, 20231
UUM-15359FixedEditor: Fixed the scrollbar in the Description field in the new scene dialog.2021.3.19f1Feb 17, 20231
UUM-15393FixedEditor: Enabled the *New Scene* window to now show proper search results when a scene template is pinned.2021.3.19f1Feb 17, 20231
UUM-15399FixedEditor: Fixed the URL for the Scene Template pipeline documentation.2021.3.19f1Feb 17, 20231
UUM-18711FixedEditor: Dragging a component to the bottom of the inspector will now properly move that component to the end.2021.3.19f1Feb 17, 20231
UUM-19898FixedEditor: Fixed an Editor crash when rendering with UsePass or Fallback via SRP batcher.2021.3.19f1Feb 17, 20231
UUM-21110FixedEditor: Removed the ability to apply components marked with HideFlags.DontSaveInEditor to Prefab.2021.3.19f1Feb 17, 20232
UUM-21771FixedEditor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture.2021.3.19f1Feb 17, 20231
UUM-23173FixedEditor: Fixed a build performance regression caused by shader variant prefiltering overhead.2021.3.19f1Feb 17, 20231
UUM-2524FixedEditor: Fixed showing the dependencies of scene template when there is a single dependency.2021.3.19f1Feb 17, 20231
UUM-25371FixedEditor: Fixed crash on UpdateSharedDataSubMeshVertexRange when importing a SpeedTree file.2021.3.19f1Feb 17, 20232
UUM-25488FixedEditor: Fixed an Editor crash when you try to build a project with corrupt compute shaders.2021.3.19f1Feb 17, 20232
UUM-3666FixedEditor: Extracted potential Editor-only dependencies and marked those as Reference instead of Clone.2021.3.19f1Feb 17, 20231
UUM-12399FixedEditor: Fixed case where SetParent allowed setting transforms as parents when they are persistent.2020.3.45f1Feb 14, 20233
UUM-13268FixedEditor: Improved error message when an incompatible mesh is used with skinning code.2020.3.45f1Feb 14, 20232
UUM-16740FixedEditor: Fixed an issue that undo skips a value when used on values with \[CustomEditor\].2020.3.45f1Feb 14, 20231
UUM-22680FixedEditor: Fixed use-after-free in macos menu handling.2020.3.45f1Feb 14, 20231
UUM-12847FixedEditor: Fixed duplicate EditorApplication.update delegates being registered when changing editor layout.2021.3.18f1Feb 1, 20231
UUM-17190FixedEditor: Fixed OnValidate callback is called twice when entering Prefab Mode in Context.2021.3.18f1Feb 1, 20231
UUM-18684FixedEditor: Fixed a memory leak which would manifest when loading then unloading scenes additively.2021.3.18f1Feb 1, 20232
UUM-7551FixedEditor: Camera relative culling options have been added to the Graphics section in Project Settings. This will potentially alleviate light popping issues due to lack of precision when the objects or lights are far from the origin. Enabling the c…2021.3.18f1Feb 1, 20232
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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