Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Editor issues
1,751–1,775 of 1,869
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-9380 | Fixed | Editor: Fixed Unity Event callback list calculating its height incorrectly | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-11582 | Fixed | Editor: Fixed shader graph's preview window when using deferred rendering in URP. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-1291 | Fixed | Editor: Fixed potential crash when a scene with a component without a GameObject is loaded. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-15301 | Fixed | Editor: Fixed pin position. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-15355 | Fixed | Editor: Fixed the URL for the Scene Template documentation. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-15359 | Fixed | Editor: Fixed the scrollbar in the Description field in the new scene dialog. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-15393 | Fixed | Editor: Enabled the *New Scene* window to now show proper search results when a scene template is pinned. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-15399 | Fixed | Editor: Fixed the URL for the Scene Template pipeline documentation. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-18711 | Fixed | Editor: Dragging a component to the bottom of the inspector will now properly move that component to the end. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-19898 | Fixed | Editor: Fixed an Editor crash when rendering with UsePass or Fallback via SRP batcher. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-21110 | Fixed | Editor: Removed the ability to apply components marked with HideFlags.DontSaveInEditor to Prefab. | — | 2021.3.19f1Feb 17, 2023 | — | 2 |
| UUM-21771 | Fixed | Editor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-23173 | Fixed | Editor: Fixed a build performance regression caused by shader variant prefiltering overhead. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-2524 | Fixed | Editor: Fixed showing the dependencies of scene template when there is a single dependency. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-25371 | Fixed | Editor: Fixed crash on UpdateSharedDataSubMeshVertexRange when importing a SpeedTree file. | — | 2021.3.19f1Feb 17, 2023 | — | 2 |
| UUM-25488 | Fixed | Editor: Fixed an Editor crash when you try to build a project with corrupt compute shaders. | — | 2021.3.19f1Feb 17, 2023 | — | 2 |
| UUM-3666 | Fixed | Editor: Extracted potential Editor-only dependencies and marked those as Reference instead of Clone. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-12399 | Fixed | Editor: Fixed case where SetParent allowed setting transforms as parents when they are persistent. | — | 2020.3.45f1Feb 14, 2023 | — | 3 |
| UUM-13268 | Fixed | Editor: Improved error message when an incompatible mesh is used with skinning code. | — | 2020.3.45f1Feb 14, 2023 | — | 2 |
| UUM-16740 | Fixed | Editor: Fixed an issue that undo skips a value when used on values with \[CustomEditor\]. | — | 2020.3.45f1Feb 14, 2023 | — | 1 |
| UUM-22680 | Fixed | Editor: Fixed use-after-free in macos menu handling. | — | 2020.3.45f1Feb 14, 2023 | — | 1 |
| UUM-12847 | Fixed | Editor: Fixed duplicate EditorApplication.update delegates being registered when changing editor layout. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-17190 | Fixed | Editor: Fixed OnValidate callback is called twice when entering Prefab Mode in Context. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-18684 | Fixed | Editor: Fixed a memory leak which would manifest when loading then unloading scenes additively. | — | 2021.3.18f1Feb 1, 2023 | — | 2 |
| UUM-7551 | Fixed | Editor: Camera relative culling options have been added to the Graphics section in Project Settings. This will potentially alleviate light popping issues due to lack of precision when the objects or lights are far from the origin. Enabling the c… | — | 2021.3.18f1Feb 1, 2023 | — | 2 |