Editor issues

1,5511,575 of 1,868

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-42131FixedEditor: Fixed renderqueue override with shadergraph materials.2022.3.10f1Sep 19, 20236
UUM-44744FixedEditor: \[Android\] Exceptions for "Unspecified Version" when including Play Libraries have been removed on 22.3 due to the logic changes when fixing Regex for Core-Common.2022.3.10f1Sep 19, 20238
UUM-45877FixedEditor: Fixed a bug where pressing the RenderDoc capture button in the Game view dock would throw errors.2022.3.10f1Sep 19, 20236
UUM-46520FixedEditor: Fixed a memory leak occurring when using TextCore.2022.3.10f1Sep 19, 20231
UUM-48165FixedEditor: Ensure "Delete Shortcut Profile" window is a fixed size.2022.3.10f1Sep 19, 20237
UUM-7774FixedEditor: Fixed macos screen capture showing random pixels when capturing at screen edge.2022.3.10f1Sep 19, 20232
UUM-32949FixedEditor: Target location of drag into SceneView window specified.2022.3.9f1Sep 5, 20231
UUM-33746FixedEditor: Fixed case where internal "Failed to unpersist" would get written to console.2022.3.9f1Sep 5, 20237
UUM-34235FixedEditor: Fix for 2022.3.X: Inspector override marker UI is not updated after "Apply All".2022.3.9f1Sep 5, 20232
UUM-37067FixedEditor: Fixed extra 38-byte header in DXIL generated for shaders.2022.3.9f1Sep 5, 20237
UUM-40686FixedEditor: Fixed control shortcut modifier (^) was not been displayed, when introduced inside a custom menu Window for MacOS & Linux platforms.2022.3.9f1Sep 5, 20237
UUM-41835FixedEditor: Ensure that an inspector window is rebuilt if ModelImporter.SaveAndReimport() is called from another window.2022.3.9f1Sep 5, 20236
UUM-43713FixedEditor: Fixed crash when loading certain corrupted scenes.2022.3.9f1Sep 5, 20237
UUM-44946FixedEditor: Fixed a race condition in Profiler Recorder which led to a crash.2022.3.9f1Sep 5, 20236
UUM-45113FixedEditor: Fixed an issue where Allocator.Temp memory would internally deallocate memory aggressively resulting in temp memory performance regressions. Fixed an issue where flushing on the main thread would cause memory stomp using Allocator.Temp.2022.3.9f1Sep 5, 20236
UUM-45217FixedEditor: Fixed crash when in Deleted GameObjects as overrides.2022.3.9f1Sep 5, 20236
UUM-45483FixedEditor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp.2022.3.9f1Sep 5, 20236
UUM-16258FixedEditor: Improved exception handling when package load fails.2021.3.30f1Aug 29, 20238
UUM-34561FixedEditor: Fixed a crash when exiting Prefab isolation mode while a GameObject with an invalid Editor is inspected.2021.3.30f1Aug 29, 20231
UUM-43133FixedEditor: Fixed an issue where scene template badges were not displayed in New Scene dialog.2021.3.30f1Aug 29, 20231
UUM-44172FixedEditor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement.2021.3.30f1Aug 29, 20237
UUM-44347FixedEditor: Fixed an issue when using -nographics command line switch in MacOS editor, causing asset importer process to not work properly.2021.3.30f1Aug 29, 20231
UUM-16395FixedEditor: Updated UI/Docs for previewing audio clip in inspector.2022.3.8f1Aug 22, 20232
UUM-26398FixedEditor: Fixed preset glob search with multiple character ranges.2022.3.8f1Aug 22, 20232
UUM-29344FixedEditor: Calculate Mask value fix for last layer selection in RenderingLayerMask.2022.3.8f1Aug 22, 20236
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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