Editor issues

1,4511,475 of 1,869

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-54055FixedEditor: Disabled third party plugins in macOS context menus.2022.3.18f1Jan 20, 20241
UUM-54590FixedEditor: Printing proper message into console when compiling mesh data optimization processing to avoid confusing logs.2022.3.18f1Jan 20, 20241
UUM-56950FixedEditor: Fixed crash in shortcut generation on Mac OS.2022.3.18f1Jan 20, 20247
UUM-58570FixedEditor: Fixed issue with MaskField using the wrong data to render selected items.2022.3.18f1Jan 20, 20241
UUM-59378FixedEditor: Context menus in transient search now respect light mode themes on macOS.2022.3.18f1Jan 20, 20246
UUM-12666FixedEditor: Animation with UI Vertex colors is choppy when the Color Space is set to Linear.2021.3.34f1Jan 9, 20241
UUM-19657FixedEditor: Increased Undo buffer maximum size to prevent 'Failed to create Object Undo, because the action is too large' error in console.2022.3.17f1Jan 9, 20247
UUM-32863FixedEditor: Updating fsbtool to match the current FMOD version.2022.3.17f1Jan 9, 20247
UUM-53121FixedEditor: Fixed copy properties on material variants.2022.3.17f1Jan 9, 20246
UUM-54025FixedEditor: Fixed Static Lighting Volumetric Clouds checkbox.2022.3.17f1Jan 9, 20246
UUM-56618FixedEditor: Fixed the shader graph BiRP Lit Target incorrectly displaying a specular block when allowMaterialOverride was enabled. This was a bug and specular workflow is not supported.2022.3.17f1Jan 9, 20247
UUM-56923FixedEditor: Fixed how we index folder and folder combinations for the dir: filter.2022.3.17f1Jan 9, 20247
UUM-28285FixedEditor: Properly report a cancelled build in early build player stage.2022.3.16f1Dec 19, 20236
UUM-46849FixedEditor: '\!m_InsideContext'" error in editor console.2022.3.16f1Dec 19, 20237
UUM-48066FixedEditor: Ensure that instance ID is setup within built-in fragment shaders prior to crossfade dither macro calls, which uses the shader instanced property unity_LODFadeArray.2022.3.16f1Dec 19, 20237
UUM-48574FixedEditor: Fixed an issue where setting AppendHashToAssetBundleName to true would sometimes cause code that should be preserved to be stripped.2022.3.16f1Dec 19, 20236
UUM-54792FixedEditor: Fix cases where MSAA render textures were not resolved before being displayed.2022.3.16f1Dec 19, 20236
UUM-57229FixedEditor: Plugins of .androidlib type will by default be marked as only compatible with Android.2022.3.16f1Dec 19, 20237
UUM-58461FixedScene Management: Crash on GameObject::QueryComponentByType when opening a project2022.3.16f1Dec 19, 20236000.0.0b11Mar 13, 20248513
UUM-3304FixedEditor: Ignore files/folders which include backslashes on macOS and Linux (they break many things) and warn the user.2022.3.15f1Dec 5, 20237
UUM-35019FixedEditor: Fixed Child object not correctly destructed during scene unloading when detached from its parent in OnDestroy.2022.3.15f1Dec 5, 20237
UUM-41588FixedEditor: Fixed Editor performance issue when opening an ShaderVariantCollection asset containing more than 10k child variant objects by shifting from IMGUI to UI Toolkit.2022.3.15f1Dec 5, 20233
UUM-42643FixedEditor: Fixed "Assertion failed on expression" errors spammed due to an attachment limit.2022.3.15f1Dec 5, 20236
UUM-43118FixedEditor: Fixed an issue where it was not possible to bind a shortcut to Mouse0 in the Shortcut Manager Window.2022.3.15f1Dec 5, 20231
UUM-44191FixedEditor: Lens Flares ignore Camera Culling Masks.2021.3.33f1Nov 28, 20237
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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