Fixed · Editor issues

1,1261,150 of 1,832

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-72387FixedEditor: Show the progress dialog when exporting a package on macOS to prevent the ability to perform other actions and lead to potential crashes or duplicate exports.2022.3.45f1Sep 3, 20242
UUM-72710FixedEditor: Fixed for deadlock after domain reload.2022.3.45f1Sep 3, 20241
UUM-76440FixedEditor: Fixed leak of Windows GDI objects when calling DisplayDialog.2022.3.45f1Sep 3, 20242
UUM-74055FixedEditor: Fixed exception thrown when helpbox is added as a child item to the reorderable list item.2022.3.44f1Aug 23, 20241
UUM-75313FixedEditor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user.2022.3.44f1Aug 23, 20242
UUM-76814FixedEditor: Fix inspector preview for objects with negative scale.2021.3.43f1Aug 22, 20241
UUM-69815FixedEditor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices.2022.3.43f1Aug 21, 20242
UUM-71871FixedEditor: Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long.2022.3.43f1Aug 21, 20242
UUM-72769FixedEditor: UnityPerMaterial non initialized matrix is now identity.2022.3.43f1Aug 21, 20242
UUM-75184FixedEditor: Fixed an issue on macOS where a composition string would get copied incorrectly to another text field.2022.3.43f1Aug 21, 20241
UUM-75810FixedEditor: Fixed the focus issue in Windows at post DisplayDialog.2022.3.43f1Aug 21, 20242
UUM-76326FixedEditor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy.2022.3.43f1Aug 21, 20242
UUM-61742FixedEditor: Fixed issue where properties for prefabs in Preview mode were treated as though they were being animated when they were not.2022.3.42f1Aug 13, 20241
UUM-67831FixedEditor: Fixed an issue where sprites wouldn't be generated due to incorrect NPOT scaling setting.2022.3.42f1Aug 13, 20241
UUM-73960FixedEditor: Fixed bugs where searching for shortcuts by binding in the Shortcuts window was inconsistent.2022.3.42f1Aug 13, 20242
UUM-74849FixedEditor: Switch to FNV-1a for Render Graph.2022.3.42f1Aug 13, 20242
UUM-75293FixedEditor: Fixed build failure when setting custom iPhone splash screen storyboard.2022.3.42f1Aug 13, 20241
UUM-76316FixedEditor: Fixed the order of some internal menu items being incorrect (e.g GameObject/UI)2021.3.42f1Aug 6, 20242
UUM-48599FixedEditor: Filter out dynamic branch keywords when computing shader variants.2022.3.40f1Jul 30, 20241
UUM-54445FixedEditor: Fixed crash on exit of editor when GLES is the active graphics API.2022.3.40f1Jul 30, 20242
UUM-69725FixedEditor: Clear culling cache results before rendering selection outlines so that shadows-only entities will show selection outline in Scene view.2022.3.40f1Jul 30, 20241
UUM-74847FixedEditor: \[SG\] Fixed errors when importing both the Production Ready Shader sample and the Feature Examples sample for Shader Graph.2022.3.40f1Jul 30, 20241
UUM-75903FixedEditor: BRG crash fixed when adding empty new mesh filter in a sub-scene.2022.3.40f1Jul 30, 20241
UUM-2869FixedEditor: Fixed an error when destroying a camera with a texture assigned to the TargetTexture property.2022.3.38f1Jul 16, 20242
UUM-54568FixedEditor: Fixed an issue with ordering of processing newly created ScriptableObjects. Awake() is now the last step as expected and is no longer called twice.2022.3.38f1Jul 16, 20241
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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