Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Editor issues
1,126–1,150 of 1,832
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-72387 | Fixed | Editor: Show the progress dialog when exporting a package on macOS to prevent the ability to perform other actions and lead to potential crashes or duplicate exports. | — | 2022.3.45f1Sep 3, 2024 | — | 2 |
| UUM-72710 | Fixed | Editor: Fixed for deadlock after domain reload. | — | 2022.3.45f1Sep 3, 2024 | — | 1 |
| UUM-76440 | Fixed | Editor: Fixed leak of Windows GDI objects when calling DisplayDialog. | — | 2022.3.45f1Sep 3, 2024 | — | 2 |
| UUM-74055 | Fixed | Editor: Fixed exception thrown when helpbox is added as a child item to the reorderable list item. | — | 2022.3.44f1Aug 23, 2024 | — | 1 |
| UUM-75313 | Fixed | Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. | — | 2022.3.44f1Aug 23, 2024 | — | 2 |
| UUM-76814 | Fixed | Editor: Fix inspector preview for objects with negative scale. | — | 2021.3.43f1Aug 22, 2024 | — | 1 |
| UUM-69815 | Fixed | Editor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-71871 | Fixed | Editor: Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-72769 | Fixed | Editor: UnityPerMaterial non initialized matrix is now identity. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-75184 | Fixed | Editor: Fixed an issue on macOS where a composition string would get copied incorrectly to another text field. | — | 2022.3.43f1Aug 21, 2024 | — | 1 |
| UUM-75810 | Fixed | Editor: Fixed the focus issue in Windows at post DisplayDialog. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-76326 | Fixed | Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. | — | 2022.3.43f1Aug 21, 2024 | — | 2 |
| UUM-61742 | Fixed | Editor: Fixed issue where properties for prefabs in Preview mode were treated as though they were being animated when they were not. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-67831 | Fixed | Editor: Fixed an issue where sprites wouldn't be generated due to incorrect NPOT scaling setting. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-73960 | Fixed | Editor: Fixed bugs where searching for shortcuts by binding in the Shortcuts window was inconsistent. | — | 2022.3.42f1Aug 13, 2024 | — | 2 |
| UUM-74849 | Fixed | Editor: Switch to FNV-1a for Render Graph. | — | 2022.3.42f1Aug 13, 2024 | — | 2 |
| UUM-75293 | Fixed | Editor: Fixed build failure when setting custom iPhone splash screen storyboard. | — | 2022.3.42f1Aug 13, 2024 | — | 1 |
| UUM-76316 | Fixed | Editor: Fixed the order of some internal menu items being incorrect (e.g GameObject/UI) | — | 2021.3.42f1Aug 6, 2024 | — | 2 |
| UUM-48599 | Fixed | Editor: Filter out dynamic branch keywords when computing shader variants. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-54445 | Fixed | Editor: Fixed crash on exit of editor when GLES is the active graphics API. | — | 2022.3.40f1Jul 30, 2024 | — | 2 |
| UUM-69725 | Fixed | Editor: Clear culling cache results before rendering selection outlines so that shadows-only entities will show selection outline in Scene view. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-74847 | Fixed | Editor: \[SG\] Fixed errors when importing both the Production Ready Shader sample and the Feature Examples sample for Shader Graph. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-75903 | Fixed | Editor: BRG crash fixed when adding empty new mesh filter in a sub-scene. | — | 2022.3.40f1Jul 30, 2024 | — | 1 |
| UUM-2869 | Fixed | Editor: Fixed an error when destroying a camera with a texture assigned to the TargetTexture property. | — | 2022.3.38f1Jul 16, 2024 | — | 2 |
| UUM-54568 | Fixed | Editor: Fixed an issue with ordering of processing newly created ScriptableObjects. Awake() is now the last step as expected and is no longer called twice. | — | 2022.3.38f1Jul 16, 2024 | — | 1 |