Fixed · Asset Pipeline issues

101125 of 139

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-27531FixedAsset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch.2021.3.29f1Jul 25, 20232
UUM-36238FixedPrefabs: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab.2021.3.29f1Jul 25, 20237
UUM-36242FixedAsset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented2021.3.29f1Jul 25, 20232022.3.8f1Aug 22, 2023283
UUM-42790FixedPrefabs: Fixed Property of VFX cant be modified when modifying a VFX Prefab.2021.3.29f1Jul 25, 20231
UUM-28068FixedPrefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave.2022.3.5f1Jul 13, 20231
UUM-30062FixedPrefabs: Improved to the detection of unused overrides.2022.3.5f1Jul 13, 20231
UUM-35290FixedAsset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project.2022.3.5f1Jul 13, 20231
UUM-39687FixedAsset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode.2022.3.5f1Jul 13, 20232
UUM-660FixedAsset Bundles: Added error message when loading bundle without typetrees in the Editor.2021.3.28f1Jul 4, 20231
UUM-16390FixedAsset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB).2022.3.2f1Jun 13, 20231
UUM-20313FixedAsset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().2022.3.2f1Jun 13, 20231
UUM-33911FixedPrefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override.2022.3.2f1Jun 13, 20231
UUM-38104FixedAsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file2022.3.2f1Jun 13, 20232022.3.6f1Jul 31, 20234810
UUM-21119FixedPrefabs: Fixed for Prefab instance is not enabled if RevertPropertyOverride is called during OnEnable.2020.3.48f1May 17, 20233
UUM-26417FixedAsset Pipeline: Fixed Editor crash when changing Asset Serialization Mode to Force Binary with the com.unity.multiplayer.samples.coop package installed.2020.3.48f1May 17, 20232
UUM-20241FixedPrefabs: Fixed for handling conflicting components during prefab merging.2021.3.25f1May 11, 20231
UUM-27439FixedAsset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded.2021.3.21f1Mar 15, 20231
UUM-3458FixedPrefabs: Fixed prefab mode not sorting renderer components accordingly.2021.3.21f1Mar 15, 20231
UUM-13618FixedPrefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext.2021.3.20f1Mar 2, 20231
UUM-22077FixedAsset Pipeline: Fixed indeterministic output for any asset containing script types.2021.3.20f1Mar 2, 20232
UUM-6639FixedAsset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle.2020.3.45f1Feb 14, 20232
UUM-20409FixedAsset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.2021.3.18f1Feb 1, 20232021.3.25f1May 11, 2023986
UUM-14898FixedPrefabs: Fixed the import process so that only transform remains after importing a broken file, if a Prefab file is found to contain multiple transforms due to external merge tool or manual edit error. *Note:* Import prioritization of RectTransfo…2021.3.17f1Jan 24, 20231
UUM-19179FixedAsset Pipeline: Fixed an issue where the standalone profiler could crash or emit errors when the script domain reloads in the editor.2021.3.17f1Jan 24, 20231
UUM-15702FixedAsset Bundles: Fixed issue where empty folders remain in the cache.2021.3.15f1Dec 1, 20222
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.