Fixed · Asset Pipeline issues

101125 of 132

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-39687FixedAsset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode.2022.3.5f1Jul 13, 20232
UUM-660FixedAsset Bundles: Added error message when loading bundle without typetrees in the Editor.2021.3.28f1Jul 4, 20231
UUM-16390FixedAsset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB).2022.3.2f1Jun 13, 20231
UUM-20313FixedAsset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset().2022.3.2f1Jun 13, 20231
UUM-33911FixedPrefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override.2022.3.2f1Jun 13, 20231
UUM-38104FixedAsset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file2022.3.2f1Jun 13, 20232022.3.6f1Jul 31, 20234810
UUM-21119FixedPrefabs: Fixed for Prefab instance is not enabled if RevertPropertyOverride is called during OnEnable.2020.3.48f1May 17, 20233
UUM-26417FixedAsset Pipeline: Fixed Editor crash when changing Asset Serialization Mode to Force Binary with the com.unity.multiplayer.samples.coop package installed.2020.3.48f1May 17, 20232
UUM-20241FixedPrefabs: Fixed for handling conflicting components during prefab merging.2021.3.25f1May 11, 20231
UUM-27439FixedAsset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded.2021.3.21f1Mar 15, 20231
UUM-3458FixedPrefabs: Fixed prefab mode not sorting renderer components accordingly.2021.3.21f1Mar 15, 20231
UUM-13618FixedPrefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext.2021.3.20f1Mar 2, 20231
UUM-22077FixedAsset Pipeline: Fixed indeterministic output for any asset containing script types.2021.3.20f1Mar 2, 20232
UUM-6639FixedAsset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle.2020.3.45f1Feb 14, 20232
UUM-20409FixedAsset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled.2021.3.18f1Feb 1, 20232021.3.25f1May 11, 2023986
UUM-14898FixedPrefabs: Fixed the import process so that only transform remains after importing a broken file, if a Prefab file is found to contain multiple transforms due to external merge tool or manual edit error. *Note:* Import prioritization of RectTransfo…2021.3.17f1Jan 24, 20231
UUM-19179FixedAsset Pipeline: Fixed an issue where the standalone profiler could crash or emit errors when the script domain reloads in the editor.2021.3.17f1Jan 24, 20231
UUM-15702FixedAsset Bundles: Fixed issue where empty folders remain in the cache.2021.3.15f1Dec 1, 20222
UUM-16728FixedPrefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools.2021.3.14f1Nov 17, 20222
UUM-5961FixedPrefabs: Handle ManagedReferences that cannot be applied or reverted in Prefab instances. Also make sure the root of the Managed Reference can be applied to apply sub fields that are overriden.2021.3.13f1Nov 4, 20221
UUM-3640FixedAsset Importers: Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material"2021.3.12f1Oct 25, 20222021.3.15f1Dec 1, 2022372
UUM-7867FixedAsset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate.2021.3.12f1Oct 25, 20221
UUM-9463FixedAsset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0.2021.3.12f1Oct 25, 20221
UUM-2226FixedAsset Pipeline: Prefab preview is getting updated when change in material color.2020.3.41f1Oct 21, 20221
UUM-12248FixedAsset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity.2021.3.10f1Sep 16, 20221
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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