Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Asset Pipeline issues
101–125 of 139
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-27531 | Fixed | Asset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch. | — | 2021.3.29f1Jul 25, 2023 | — | 2 |
| UUM-36238 | Fixed | Prefabs: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab. | — | 2021.3.29f1Jul 25, 2023 | — | 7 |
| UUM-36242 | Fixed | Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented | 2021.3.29f1Jul 25, 2023 | 2022.3.8f1Aug 22, 2023 | 28 | 3 |
| UUM-42790 | Fixed | Prefabs: Fixed Property of VFX cant be modified when modifying a VFX Prefab. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-28068 | Fixed | Prefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-30062 | Fixed | Prefabs: Improved to the detection of unused overrides. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-35290 | Fixed | Asset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-39687 | Fixed | Asset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode. | — | 2022.3.5f1Jul 13, 2023 | — | 2 |
| UUM-660 | Fixed | Asset Bundles: Added error message when loading bundle without typetrees in the Editor. | — | 2021.3.28f1Jul 4, 2023 | — | 1 |
| UUM-16390 | Fixed | Asset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB). | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-20313 | Fixed | Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset(). | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-33911 | Fixed | Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override. | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-38104 | Fixed | Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file | 2022.3.2f1Jun 13, 2023 | 2022.3.6f1Jul 31, 2023 | 48 | 10 |
| UUM-21119 | Fixed | Prefabs: Fixed for Prefab instance is not enabled if RevertPropertyOverride is called during OnEnable. | — | 2020.3.48f1May 17, 2023 | — | 3 |
| UUM-26417 | Fixed | Asset Pipeline: Fixed Editor crash when changing Asset Serialization Mode to Force Binary with the com.unity.multiplayer.samples.coop package installed. | — | 2020.3.48f1May 17, 2023 | — | 2 |
| UUM-20241 | Fixed | Prefabs: Fixed for handling conflicting components during prefab merging. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-27439 | Fixed | Asset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-3458 | Fixed | Prefabs: Fixed prefab mode not sorting renderer components accordingly. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-13618 | Fixed | Prefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext. | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-22077 | Fixed | Asset Pipeline: Fixed indeterministic output for any asset containing script types. | — | 2021.3.20f1Mar 2, 2023 | — | 2 |
| UUM-6639 | Fixed | Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. | — | 2020.3.45f1Feb 14, 2023 | — | 2 |
| UUM-20409 | Fixed | Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. | 2021.3.18f1Feb 1, 2023 | 2021.3.25f1May 11, 2023 | 98 | 6 |
| UUM-14898 | Fixed | Prefabs: Fixed the import process so that only transform remains after importing a broken file, if a Prefab file is found to contain multiple transforms due to external merge tool or manual edit error. *Note:* Import prioritization of RectTransfo… | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-19179 | Fixed | Asset Pipeline: Fixed an issue where the standalone profiler could crash or emit errors when the script domain reloads in the editor. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-15702 | Fixed | Asset Bundles: Fixed issue where empty folders remain in the cache. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |