Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Asset Pipeline issues
101–125 of 132
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-39687 | Fixed | Asset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode. | — | 2022.3.5f1Jul 13, 2023 | — | 2 |
| UUM-660 | Fixed | Asset Bundles: Added error message when loading bundle without typetrees in the Editor. | — | 2021.3.28f1Jul 4, 2023 | — | 1 |
| UUM-16390 | Fixed | Asset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB). | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-20313 | Fixed | Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset(). | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-33911 | Fixed | Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override. | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-38104 | Fixed | Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file | 2022.3.2f1Jun 13, 2023 | 2022.3.6f1Jul 31, 2023 | 48 | 10 |
| UUM-21119 | Fixed | Prefabs: Fixed for Prefab instance is not enabled if RevertPropertyOverride is called during OnEnable. | — | 2020.3.48f1May 17, 2023 | — | 3 |
| UUM-26417 | Fixed | Asset Pipeline: Fixed Editor crash when changing Asset Serialization Mode to Force Binary with the com.unity.multiplayer.samples.coop package installed. | — | 2020.3.48f1May 17, 2023 | — | 2 |
| UUM-20241 | Fixed | Prefabs: Fixed for handling conflicting components during prefab merging. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-27439 | Fixed | Asset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-3458 | Fixed | Prefabs: Fixed prefab mode not sorting renderer components accordingly. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-13618 | Fixed | Prefabs: Disabled IMGUI ReorderableList elements when previewing overridden values PrefabMode InContext. | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-22077 | Fixed | Asset Pipeline: Fixed indeterministic output for any asset containing script types. | — | 2021.3.20f1Mar 2, 2023 | — | 2 |
| UUM-6639 | Fixed | Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. | — | 2020.3.45f1Feb 14, 2023 | — | 2 |
| UUM-20409 | Fixed | Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. | 2021.3.18f1Feb 1, 2023 | 2021.3.25f1May 11, 2023 | 98 | 6 |
| UUM-14898 | Fixed | Prefabs: Fixed the import process so that only transform remains after importing a broken file, if a Prefab file is found to contain multiple transforms due to external merge tool or manual edit error. *Note:* Import prioritization of RectTransfo… | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-19179 | Fixed | Asset Pipeline: Fixed an issue where the standalone profiler could crash or emit errors when the script domain reloads in the editor. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-15702 | Fixed | Asset Bundles: Fixed issue where empty folders remain in the cache. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-16728 | Fixed | Prefabs: Fixed Rect tool is enabled for root Prefab in Context mode. Now it behaves similar to the other Transform tools. | — | 2021.3.14f1Nov 17, 2022 | — | 2 |
| UUM-5961 | Fixed | Prefabs: Handle ManagedReferences that cannot be applied or reverted in Prefab instances. Also make sure the root of the Managed Reference can be applied to apply sub fields that are overriden. | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-3640 | Fixed | Asset Importers: Textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material" | 2021.3.12f1Oct 25, 2022 | 2021.3.15f1Dec 1, 2022 | 37 | 2 |
| UUM-7867 | Fixed | Asset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-9463 | Fixed | Asset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-2226 | Fixed | Asset Pipeline: Prefab preview is getting updated when change in material color. | — | 2020.3.41f1Oct 21, 2022 | — | 1 |
| UUM-12248 | Fixed | Asset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity. | — | 2021.3.10f1Sep 16, 2022 | — | 1 |