UUM-86354
Fixed in 2022.3.59f1Mentioned in 7 Unity 2022 LTS release notes.
First fixed in 2022.3.59f1 (Feb 26, 2025).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 2022.3.59f1 | Fixes DX12 | Fix | Fixed the memory of released textures accumulating, when the editor is out of focus. | |
| 2022.3.58f1 | Known Issues DirectX12 | Caution | Known issue | Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API |
| 2022.3.57f1 | Known Issues DirectX12 | Caution | Known issue | Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API |
| 2022.3.56f1 | Known Issues DirectX12 | Caution | Known issue | Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API |
| 2022.3.55f1 | Known Issues DirectX12 | Caution | Known issue | Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API |
| 2022.3.54f1 | Known Issues DirectX12 | Caution | Known issue | Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API |
| 2022.3.53f1 | Known Issues DirectX12 | Caution | Known issue | Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API |