UUM-76467
Fixed in 2022.3.53f1Mentioned in 24 release notes.
First fixed in 2022.3.53f1 (Nov 19, 2024); relisted in 23 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.1.0f1 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b15 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b14 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b13 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b12 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b11 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b10 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b9 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b8 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b7 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b6 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b5 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b4 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b3 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b2 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0b1 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0a9 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0a8 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0a7 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0a6 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.0.28f1 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0a5 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 6000.1.0a5 | Fixes TextMeshPro | Fix | Fixed an issue where tint would affect every emoji until a new sprite tag would be used. | |
| 2022.3.53f1 | Fixes TextMeshPro | Fix | Fixed issue where tint would affect every emoji until a new sprite tag would be used. |