Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
[Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
MonoKnown issueBlockerUUM-87488open 6000.1.0a7
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Scene ManagementKnown issueBlockermacOSUUM-87930open 6000.0.33f1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Device FeaturesKnown issueCautionUUM-85208regressed 6000.0.30f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
TextKnown issueCautionUUM-84379fixed 6000.1.0a3
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Mdb symbol files will no longer be read during il2cpp player builds.
IL2CPPImprovement
Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build.
Build PipelineFixUUM-78407fixed 6000.1.0a3
Fixed an issuw with reimport Raytrace shader when switching between Mac, Windows, and Linux build target.
EditorFixWindowsLinuxUUM-83044fixed 6000.1.0a4
Updated the mouse icons in the Shortcut Helper Bar.
EditorFix
Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image .
GraphicsFixAndroidUUM-35986fixed 6000.1.0a4
Fixed an issue with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time.
Changed Il2CppEagerStaticClassConstructionAttribute to have defined behavior, preventing out of order initialization on nested static constructors.
Fixed an issue with "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient .
Fixed an issue with the wrong calling convention being used on function pointers when two function pointers with the same signature only differed by calling convention.
IL2CPPFix
Fixed an issue for a potential read beyond the end of a buffer on MacOS when iterating directories.
Fixed an issue with an exception being thrown due to a race condition within Encoding.GetEncoding.
Fixed an issue with inverted y sign in PointerMoveEvent.deltaPosition when using touch input with Active Input Handling = Input Manager (old).
UI ToolkitFixAndroidiOSUUM-78963fixed 6000.1.0a4
Ensure driven RectTransforms have the correct driving object when applying undo and redo.
Fixed an issue when importing old VFX asset in Unity6 using custom attribute with same name as built-in attribute.
Fixed an issue with skipping WebGPU context initialization if WebGPU is disabled in the build.
Fixed an issue with the UncaughtReference error for the diagnostics_icon in the Web Diagnostics Overlay in mobile browser.
Fixed an issue with video playing issue in WebGL when another video is still loading in Firefox.
\[WebGPU\] Enabled stencil only views of depth RenderTextures.
WebGLFix
\[WebGPU\] Fixed a data race issue with copying and uploading textures.
WebGLFix
\[WebGPU\] Fixed mip map generation for textures with an unfilterable texture format.
WebGLFix
Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049.
AudioChangeWebGLUUM-72024

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