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6000.7.0b2100 shown
Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.
Linked bug report
UUM-134794: Opaque Materials do not render in the Player when Rendering is set to Forward only and Bicubic Sampling is enabled in a HDRP project

How to reproduce: 1. Open the attached “IN-134101“ project 2. Open the “OutdoorsScene“ scene 3. Build and Run the Player 4. Observe the Player Actual result: Only GameObjects with a Transparent Material are rendered Expected result: All GameObjects are rendered Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7 Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduc…

Retrieved 2026-11-09
HDRPFixUUM-134794
Fixed the Game view flickering when changing HDRP settings while the Game view is focused.
Linked bug report
UUM-147685: Game view flickers on almost every HDRP settings property change

Steps to reproduce: Create and open a new HDRP project Focus on the Game view Select the "Assets/Settings/HDRP High Fidelity.asset" in Project Change any setting in the Inspector Observe the Game view Actual results: Game view flickers on each setting change Expected results: Game view doesn't flicker Reproducible with versions: 6000.4.0a1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3 Not reproducible w…

Retrieved 2026-11-10
HDRPFixUUM-147685
Fix to attempt to skip intrinsifying intrinsic methods that are in the wrong assemblies, that can otherwise result in build errors.
IL2CPPFixUUM-149211
Fixed an IL processing issue in generic code that caused a "No support for assigning to/from variable size types and concrete types" exception at build time.
IL2CPPFixUUM-147236
Fixed case of FMA not being reported as available and case of AVX2 flag not being set in some cases.
IL2CPPFix
Fixed crash on startup with the deep profiling support enabled.
Linked bug report
UUM-145576: Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings

When "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" are enabled in the Build Settings, performing a "Build And Run" causes the application to crash immediately upon launch. Steps to reproduce: 1. Create a new project using the Universal 3D Template 2. Enable "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" in the Build Settings 3. Set the Scr…

Retrieved 2026-11-09
IL2CPPFixUUM-145576
Fixed segmentation fault on OSX and Linux while running IL2CPP.
IL2CPPFixLinuxUUM-149985
Fixed typo checking VAR twice instead of MVAR.
IL2CPPFixUUM-130494
Restored IL2CPP's code generation for ldind/stind opcodes to use normal pointer casts instead of memcpy calls.
IL2CPPFixUUM-129900
Fixed case of Advanced Dropdown menus, such as the Build Profiles "Add Settings" dropdown, showing unstyled red items when opened during Play Mode.
Linked bug report
UUM-135953: Style is broken and Red Font is shown in Advanced Dropdown when opening it in Play Mode

Steps to reproduce: Create a new High Definition 3D sample Project from Hub Open the Build Profiles Window Enter Play Mode Right click the Windows Build Profile and select "Copy To New Profile" Click "Add Settings" in the Profile Settings panel Actual results: Dropdown without styling is opened in a red font for it's options, warnings are logged "Unable to find style 'x'" Expected results: Dro…

Retrieved 2026-11-09
IMGUIFixUUM-135953
Fixed case of content in ImguiContainers not reacting to click when partially clipped.
IMGUIFixUUM-148486
Fixed IMGUI text drawing a few pixels past the borders of enclosing scroll views and containers when the text overflowed its control.
Linked bug report
UUM-150041: List item text in Import Activity window's Overview tab is clipping through the list border

Steps to reproduce: Open the attached project Open the Import Activity window (Window -> Analysis -> Import Activity) Dock the window next to the Game view In the Import Activity window's Overview section, scroll through the Most Dependencies and Longest Import Duration lists Observe the Item text at the bottom of the list Actual results: Item text is clipping through the List's border Expecte…

Retrieved 2026-11-10
IMGUIFixUUM-150041
Fixed property field child fields not being drawn when the property rect is at negative GUI coordinates.
Linked bug report
UUM-149255: IMGUI fields disappear and interactivity breaks when the rect position drops below zero inside a custom EditorWindow

How to Reproduce: 1. Open the attached “IN-150313” project 2. Wait around 5 seconds for the “Rendering Repro” window to open 3. Observe the “Rendering Repro” window Actual Result: X, Y and Z values of “Vector #1”, “Vector #2” and “Vector #3” are not visible Expected Result: X, Y and Z values of “Vector #1”, “Vector #2”, “Vector #3” and “Vector #4” are visible Reproducible with: 6000.0.0f1, 600…

Retrieved 2026-11-10
IMGUIFixUUM-149255
Reduced GC allocations when a GUISkin style is assigned during OnGUI.
Linked bug report
UUM-134155: UIElements memory allocations grow when interacting with IMGUI custom Editor window

Reproduction steps: 1. Open the attached project "ReproProj" 2. In Project window click “/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Data/Demo Database.asset“ 3. In inspector, click Edit to open a custom Editor window 4. Click on the Conversions tab 5. Open Profiler (Window > Analysis > Profiler) 6. Run Profiler in Edit mode 7. Observe GC Alloc of UIElementsUtility.DoDispatch events Ex…

Retrieved 2026-11-09
IMGUIFixUUM-134155
Removed a 17 B main-thread GC allocation that occurred on every input update tick in Mono players.
InputFixUUM-147633
Added BiasCorrectedGyroscope, reporting angular velocity in radians per second with the sensor bias removed, as the parity equivalent of UnityEngine.Input.gyro.rotationRateUnbiased. The device is present only on platforms that can supply a bias-corrected value, so check BiasCorrectedGyroscope.current for null before using it.
Input SystemFix
Added LocationSensor, exposing GPS position, status, and permission state as the parity equivalent of UnityEngine.Input.location. Reports status via a new Input System LocationServiceStatus enum.
Input SystemFix
Fixed a potential crash when an iOS application shut down with a motion sensor enabled. Pending sensor callbacks could run after the objects they wrote into had been destroyed.
Input SystemFixiOS
Fixed case of Android sensor devices going permanently silent after a device reset. Resetting a sensor released the underlying OS sensor while the device still reported itself as enabled, so no further values arrived and re-enabling it had no effect.
Input SystemFixAndroid
Fixed the iOS sensors backed by device motion so that GravitySensor, AttitudeSensor and LinearAccelerationSensor are each enabled and disabled independently. Enabling one of them previously started all of them, so code that enabled one device and read another now reads default values until it enables that device too.
Input SystemFixiOS
Bumped iOS/tvOS minspec from 15.0 to 16.0.
iOSFixtvOS
Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio.
Linked bug report
UUM-145522: Audio is cut out when accessing iOS Control Center

Steps to Reproduce: Open the attached “IN-145955“ reproduction project Build the project for iOS and run it on a physical iPhone Press the Play button and observe that the game audio is playing normally Pull down the iOS Control Center from the top of the screen (this triggers applicationWillResignActive) Dismiss the Control Center by swiping it back up Listen to the game audio Actual Result: …

Retrieved 2026-11-09
Fixed a false "Touch was already deallocated" error on iOS when the app moved to the background.
Linked bug report
UUM-145381: when application is sent to background with active touch error message is printed

Steps to reproduce: Build an empty Unity project with Input System enabled; Run the project on an iOS device; Touch and hold the screen; Send the app to the background; Error message is printed: "Touch was already deallocated" to console; Actual results: when application is sent to background with active touch error message is printed. Expected results: when application is sent to background w…

Retrieved 2026-11-09
Fixed occasional failure to merge render passes with msaa depth on apple gpu family 1-3.
Linked bug report
UUM-147831: Transparent draws (default ZTest) silently fail on devices with an Apple A10 chip and older when Memoryless Depth is set to Forced/Automatic

How to reproduce: 1. Open the attached “IN-148630_memoryless-depth.zip” project 2. Set the Memoryless Depth setting to “Automatic” (Project Settings > Player > Other Settings > Memoryless Depth) 3. Build for iOS 4. Observe the device Actual result: Only the green rectangle is visible Expected result: Both the green and red rectangles are visible Reproducible with: 6000.5.5f1, 6000.6.0b5, 6000.…

Retrieved 2026-11-10
Fixed ScrollView not responding to mouse wheel input with a connected mouse.
Linked bug report
UUM-141279: ScrollView does not work when using the mouse wheel

Steps to reproduce: 1. Open the attached “IN-133496“ project 2. Build Xcode project and deploy it to an iOS device 3. Connect a USB or Bluetooth mouse to the iOS device 4. Make sure Settings -> Accessibility -> Touch -> AssistiveTouch is enabled 5. In Player, hover the mouse over the ScrollView and use the mouse wheel to scroll through its content 6. Observe the Player Actual result: ScrollVie…

Retrieved 2026-11-09
Fixed shader warmup on older devices (AppleFamily3 and earlier).
Linked bug report
UUM-147933: Xcode crash on "libsystem_kernel.dylib__pthread_kill" on launch when the preloaded Shader Variant Collection warms up on older devices (A10 and earlier GPUs)

How to reproduce: 1. Open the attached “IN-149057_3446176-svc-upgrade-repro.zip” project 2. Confirm that the “Repro.shadervariants” file is included under Project Settings → Graphics → Preloaded Shaders 3. Build for iOS 4. Observe the crash Actual result: The crash occurs Expected result: The crash does not occur Reproducible with: 6000.0.80f1, 6000.3.20f1, 6000.5.5f1, 6000.6.0b5, 6000.7.0a3 C…

Retrieved 2026-11-10
Fixed TouchScreenKeyboard.area returning an empty rect when the keyboard is open and the project uses the Objective-C trampoline.
Added a JobHandle.ToString implementation to prevent potential boxing.
KernelFix
Fixed a potential deadlock in the job system involving many external threads and manual jobs.
KernelFixUUM-143073
Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions.
Linked bug report
UUM-136083: D-Pad inputs map to wrong directions when using a wireless Xbox 360 controller on newer Kernel versions

Reproduction steps: 1. Open the attached “IN-135212” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Press the D-Pad buttons “Up”, “Down”, “Left” and “Right” 5. Observe the Console window Actual result: Logs show “Up” is “Left”, “Down” is “Right, “Left” is “Up” and “Right” is “Down” Expected result: All the outputs match the buttons pressed Reproducible with: 1.2.0, 1.…

Retrieved 2026-11-09
LinuxFixUUM-136083
Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
Linked bug report
UUM-140187: Building for Windows throws "AgilitySDK dll could not be retrieved" when "Create Visual Studio Solution" was enabled before switching build platform to Windows

How to reproduce: Create and open an empty 3D URP project Go to File -> Build Profiles (Shift + Ctrl + B) Select Windows platform Enable “Create Visual Studio Solution” checkbox Click the “Switch Platform” or “Switch Profiles” button Click the button “Build” → build to any location Observe Console window Actual result: Build fails Expected result: Build completes successfully Reproducible with…

Retrieved 2026-11-09
LinuxFixWindowsUUM-140187
Fixed case where first touch input is dropped.
LinuxFixUUM-150086
Fixed Linux Player file extension stacking when building Linux Player from Mac Editor.
LinuxFixUUM-135833
Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux.
Linked bug report
UUM-144216: Some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux

How to reproduce: Connect the Xbox controller via Bluetooth Create a new project with the “Universal 3D” template Install the Input System package in the project Open Window > Analysis > Input Debugger Open the “Gamepad” device by double-clicking it Press the left shoulder button on the controller Observe the “Value” column Actual result: Value is 1 in the row with the name “Select” Expected r…

Retrieved 2026-11-09
LinuxFixUUM-144216
Fixed the Editor hanging on the splash screen when a dialog opened while a scene was loading.
Linked bug report
UUM-151324: Editor hangs on the splash screen when a file required to restore the last-opened scene fails to open on startup

How to reproduce: Open the attached “IN-150360-repro-deadlock” project Open the “HeavyScene” Close the Editor Make a file required by that scene unreadable, e.g. run "chmod 000" on the scene file (HeavyScene.unity) Open the attached project again Actual result: The Editor freezes on the splash screen and a window titled "Opening file failed" is created but never painted or clickable, placed at…

Retrieved 2026-11-10
LinuxFixUUM-151324
Fixed the splash screen not fading out smoothly on start.
LinuxFixUUM-140538
Lowered the glibc version to 2.34.
LinuxFixUUM-150342
Fixed libMonoPosixHelper.dylib not being found in macOS server builds.
Linked bug report
UUM-141263: MacOS server cannot find libMonoPosixHelper.dylib when calling GZipStream

Steps to Reproduce: Open the attached “IN-141389“ project Run the Menu Item “Build > Mac Server” Find the Server in “/Builds/Server/TestServer/3275586” and Run it by simply opening it Observe the Terminal Actual result: a “DllNotFoundException: libMonoPosixHelper.dylib assembly:<unknown assembly> type:<unknown type> member:(null)” exception is thrown Expected result: No DllNotFoundException ex…

Retrieved 2026-11-09
macOSFixServerUUM-141263
Fixed the splash screen not fading out smoothly on start.
macOSFixUUM-140536
Fixed the standalone player window title not using the localized application name.
macOSFixUUM-145924
Fixed race condition during interface initialization on ARM64.
MonoFixUUM-144819
Console error logged when deleting the active Play Mode Scenario.
Linked bug report
UUM-144445: “Multiple instances of EditorPlayModeGuard detected. There should only be one instance.” error is thrown when deleting a default Play Mode Scenario and selecting another one as the default

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Click on “Default Play Mode” button and select “Configure Play Mode Scenarios” option to open Play Mode Scenarios window 4. Create two new Play Mode Scenarios 5. Select one of the newly created Play Mode Scenarios as the default one 6. Open Play Mode Scenarios…

Retrieved 2026-11-09
MultiplayerFixUUM-144445
Deleting an activated virtual player from the scenario configuration removed it from the config without stopping the running instance, leaving it orphaned.
MultiplayerFixUUM-138111
Editor crash when the GPU Resident Drawer is enabled and a cloned object's rendering components were stripped by the Dedicated Server role.
Linked bug report
UUM-147692: Crash on ``anonymous namespace'::ParallelCollectInstancesAndTransforms'::`2'::CollectInstancesAndTransformsJobData::ExecuteJob when Asset is updated with Multiplayer Server Rendering Component stripping during Play mode

How to reproduce: Open the attached “IN-147868” project Open the “SessionBootstrap” scene Make sure the Vivox service is set up Activate the GPU Resident Drawer (In the “PC_RPAsset” set “GPU Resident Drawer” to “Instanced Drawing”) Enable Rendering Component stripping and “Apply” (Edit > Project Settings > Multiplayer > Multiplayer Roles > Server > Strip Rendering Components) Select “Step 2 - …

Retrieved 2026-11-09
MultiplayerFixServerUUM-147692
Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed.
Linked bug report
UUM-146870: Editor window layout opens invalid "Failed to load" windows

Steps to reproduce: Create a new project Load the attached layout via Layout -> Load Layout from File... Observe the open windows Actual results: "Failed to load window" is displayed. Interacting with the window (Docking another window next to it, or redocking the affected window elsewhere) can lead to the window panel no longer being rendered and NullReferenceExceptions being thrown. This req…

Retrieved 2026-11-10
MultiplayerFixUUM-146870
Fixed a NullReferenceException that occurred when activating an Additional Editor Instance for the first time from a custom Play Mode Scenario.
Linked bug report
UUM-148037: "FallbackEditorWindow" warning and "NullReferenceException" error is thrown when activating an Additional Editor Instance for the first time via custom Play Mode Scenario

Steps to reproduce: Create new project Install Multiplayer Play Mode package from the Package Manager (com.unity.multiplayer.playmode) In the Toolbar, click on the "Default" dropdown next to Play mode icons Click "Configure Play Mode Scenarios" Click "+" to create new scenario Click "+" under "Additional Editor Instances" to add Player 2 Click again on the "Default" dropdown and select "Activa…

Retrieved 2026-11-10
MultiplayerFixUUM-148037
Fixed an issue where error messages were thrown when selecting the Prefab submenu option on a GameObject in the clone players' Hierarchy window by removing the Prefab interactions on all Clone players.
MultiplayerFix
Fixed errors thrown when using Terrain tools in Multiplayer Play Mode additional Editor instances Authoring tools are not supported and are now disabled.
MultiplayerFixUUM-148239
Fixed missing sample IDs for the Competitive and Turn-Based Multiplayer Center QuickStart genres, and made the sample README reliably selected and pinged after import.
MultiplayerFix
Fixed scrolling so it now works correctly when the cursor hovers over the Complexity bar.
MultiplayerFix
Fixed the install button so it no longer displays "Installing package(s)..." after users cancel the install dialog.
MultiplayerFix
Fixed virtual players crashing when the main editor is closed on Ubuntu.
MultiplayerFix
Multiplayer PlayMode clone editors now adhere to the Hierarchy window version preference. When switching between Scene Hierarchy and the new Hierarchy window in the main Editor, it is now automatically reflected across all active clones.
MultiplayerFix
On sample import, the scene that opens is now the initial scene named by the sample's play mode scenario instead of a fixed file name. Samples whose scenario names no scene, or names one outside the sample, keep the current scene open and log a warning.
MultiplayerFix
Play Mode button remaining highlighted after canceling the Unsaved Changes prompt when entering Multiplayer Play Mode.
MultiplayerFixUUM-149873
Unity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
Linked bug report
UUM-146443: Unity Transport UDP socket is not released when a domain reload interrupts the session

Steps to reproduce: 1. Create a new project 2. Install the com.unity.netcode.gameobjects package 3. Import the “Bootstrap” sample 4. Open the “Boostrap” scene 5. Enter Play Mode 6. Press on “Host” in the Game View 7. Edit any script so a domain reload happens (can just add a letter to a comment) 8. Exit and Enter Play Mode 9. Press on “Host” 10. Observe the Console window Actual result: “Faile…

Retrieved 2026-11-09
MultiplayerFixUUM-146443
Disabling known failures on UGK CI.
N/A \(internal\)Fix
A ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
Linked bug report
UUM-131602: FixedList GhostField values become incorrect during client-side rollback when pressing the Spacebar repeatedly in Netcode for Entities

How to reproduce: 1. Open the attached "IN-127716" project 2. Enter Play mode 3. Press the Spacebar button repeatedly 4. Observe the console output Actual result: Occasionally, the values are incorrect and appear random Expected result: Values retrieved from FixedList during client-side rollback are correct Reproducible with: 1.5.0 (6000.5.0a4), 1.10.0 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 600…

Retrieved 2026-11-09
Netcode for EntitiesFixUUM-131602
Fixed a predicted ghost divergence caused by running at very high framerates with very low SimulationTickRate, which meant that the client to not even fully predict one tick ahead of the latest snapshot arrival, causing the snapshot to be applied on a partial tick, which in turn resulted in the prediction-history backup failing to write, so it would constantly be stale.
Netcode for EntitiesFixUUM-147343
Fixed a regression in the handling of partial sends. In rare cases, the same dynamic ghost chunk hits the partial boundary at roughly the same entity index every tick. This indefinitely causes a subset of its ghosts to no longer be added to the snapshot.
Netcode for EntitiesFixUUM-145646
Fixed a spurious "JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warning that appeared when baking a ghost prefab set to Owner Predicted mode without a GhostOwner component.
Netcode for EntitiesFix
Fixed dragging the Importance field below its minimum of 1 (or Max Send Rate below 0) in the Ghost Authoring inspector triggering a re-bake pop-up even though the clamped value did not actually change.
Netcode for EntitiesFix
Fixed issue with a ghost prefab having multiple ghost prefab entity instances, like when it's baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now properly gets updated to an instance created from the reloaded subscenes.
Linked bug report
UUM-146631: Crash on Unity.Entities.EntityComponentStore.AssertEntitiesExist when loading and unloading multiple Entity scenes with the same Prefab

How to reproduce: 1. Download the attached “IN-147142” project 2. Unzip and duplicate the project 3. Open both projects 4. Open the "SampleScene" in both projects 5. Ensure the PlayMode Type is set to 'Server' in one project and 'Client' in the other 6. Enter Play mode in both projects 7. Observe the crash Reproducible with: 6000.3.18f1 Reproduced on: Windows 11 (user reported) Note: This issu…

Retrieved 2026-11-09
Netcode for EntitiesFixUUM-146631
GhostReceiveSystem's owner-switch trigger now enqueues an OwnerSwithchingEntry when GhostOwner.NetworkId changes, not just when it changes from zero.
Netcode for EntitiesFix
Issue where predicted ghosts - that changed archetypes multiple times (often moving back to their original archetype) - would mispredict, particularly on partial ticks. Also fixed this issue with enable bits and child components.
Netcode for EntitiesFixUUM-131597
Styling of several elements of GhostAuthoringInspectionComponent no longer conflicts with light theme default editor styling. This caused some elements to be barely visible or entirely unreadable (UUM-148863).
Netcode for EntitiesFixUUM-148863
Bumps libcurl library to 8.20.
NetworkingFix
De-referencing invalid texture pointer when a webrequest is teared down abruptly.
Linked bug report
UUM-144540: Crash on Scripting::ScriptingWrapperFor when exiting Play Mode during an active web request

How to reproduce: Open the attached “IN-142483“ project Open the “Playground“ scene Click the “Play“ button in the Play Mode Controls toolbar panel Before Play mode finishes loading, repeat step 3 Observe the Crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.77f1, 6000.3.17f1, 6000.4.11f1, 6000.5.0b12, 6000.6.0a2 (64de5ee36373) Not reproducible with: 6000.6.0a7 Fixed in: 6000.0.0a3 Re…

Retrieved 2026-11-09
NetworkingFixUUM-144540
Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads.
Linked bug report
UUM-147347: Crash on CertificateHandlerScript::ValidateCertificate when UnityWebRequest validates a TLS certificate on the curl worker thread

A trending crash issue in the Unity Editor has been observed related to WebRequest. Reproducible with versions: 6000.0.62f1 - 6000.0.77f1, 6000.3.5f1 - 6000.3.19f1, 6000.5.0f1 (Sentry data) Reproducible on: Windows 10, Windows 11 (Sentry data) Notes: Not reproduced by CQA No user reports have been linked to this issue Sentry only collects data for Windows crashes, so we are not able to determi…

Retrieved 2026-11-09
NetworkingFixUUM-147347
Fixed a situation where Curl errors coming from UnityWebRequest could fail to be logged appropriately, making issues harder to debug. Note that even in this situation the failure would still be reported correctly to calling code. This bug only impacted logging.
Linked bug report
UUM-145433: UnityWebRequest can lose error messages from Curl

Steps to reproduce: It's actually really hard to reproduce with defined steps because the issue only appears if timings align just right. Some ways one can reproduce the issue: Have a web request fail at the same time you're creating a new one. Have multiple concurrent web requests fail at the same with different error messages. Have a web request fail in its initial stages before Curl is full…

Retrieved 2026-11-09
NetworkingFixUUM-145433
Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests.
Linked bug report
UUM-144767: Missing CURLOPT_SEEKFUNCTION causes "curl error 26" on POST retry with reused connections

Steps to reproduce: 1. There is no reproduction project for this issue Actual Result: due to missing CURLOPT_SEEKFUNCTION, curl error 26 is caused on POST retry with reused connections Expected Result: POST requests should transparently retry and succeed when a reused connection is closed by the server, rather than failing with curl error 26 Reproducible with according to the customer: 6000.3.…

Retrieved 2026-11-09
NetworkingFixUUM-144767
Fixed issue where UnityHttpMessageHandler requests would never complete (and could not be cancelled) when the HTTP response had an empty body. (UUM-150583).
Linked bug report
UUM-150583: UnityHttpMessageHandler request does not complete when the response has an empty body

Reproduction steps (Linux): 1. Download the attached "server.py" file from the "Internal Notes" section 2. Open a console in the file location and run "python3 server.py" 3. Open the attached "IN-148176_REPRO" project 4. In the menu bar, navigate to "Repro" > "2 - Empty body, version not forced" 5. Observe the Editor Console window and the console running "server.py" Actual result: The Editor …

Retrieved 2026-11-10
NetworkingFixUUM-150583
UnityWebRequest: Don't URL-encode characters '&' and '=' in PostWwwForm.
NetworkingFixUUM-149976
UnityWebRequest: Fixed a freeze when quitting a standalone player while an ongoing request was still resolving DNS against an unresponsive or slow DNS server.
Linked bug report
UUM-151643: Standalone Player becomes unresponsive before closing when using Alt+F4 under a DNS black-hole configuration

Steps to reproduce: Open a terminal in the attached “IN-152792“ project folder and run: python .\repro-scripts\dns_sink.py Leave the DNS sink running and open another terminal Find the active network interface and note its InterfaceIndex and current ServerAddresses: Get-DnsClientServerAddress -AddressFamily IPv4 | Where-Object ServerAddresses | Format-Table InterfaceIndex,InterfaceAlias,Server…

Retrieved 2026-11-10
NetworkingFixServerUUM-151643
Collections: Fixed FixedString formatting of certain float values when CoreCLR is the scripting backend.
PackageFix
Added warning log messages when importing Untrusted or Limited Trust Asset Packages in Batch Mode or CLI.
Package ManagerFix
Fixed an issue where a newly created package was not using the organization the project belongs to in the technical name.
Linked bug report
UUM-148110: Package's "Technical Name" does not contain Unity organization name when creating a custom package

How to Reproduce: 1. Create a new project 2. Go to Project Settings → Services 3. Make sure that you are signed in 4. Select an organization 5. Select “Create a new cloud project” 6. Click on “Create new cloud project and link to Unity project” button 7. Observe the name of Unity Organization 8. Open Package Manager 9. From the top left hand corner click “+” 10. From the drop down, select “Cre…

Retrieved 2026-11-10
Package ManagerFixUUM-148110
Fixed an issue where samples weren't discoverable for locally installed UPM packages that were also available on the Asset Store.
Package ManagerFixUUM-147778
Fixed an issue where switching pages quickly after clearing the search bar results in an empty package list.
Linked bug report
UUM-134027: My Assets in Package Manager appear empty when the search is cleared and the tab is switched

How to reproduce: 1. Create a new project 2. Open Package Manager (Window → Package Management → Package Manager) 3. Open My Assets 4. Search for an asset 5. Delete the search 6. Immediately switch to another tab in the Package Manager 7. Open My Assets 8. Observe the Package Manager Actual result: My Assets list states “No Items to display” Expected result: Assets are shown Reproducible with:…

Retrieved 2026-11-09
Package ManagerFixUUM-134027
Fixed an issue where the import status did not display for imported samples in the Sample tab.
Package ManagerFixUUM-146766
Fixed issue where install progress spinner for a selected package disappears when another package is selected.
Package ManagerFixUUM-139184
Fixed package install operations hanging when the project contains packages with entitlement errors.
Package ManagerFixUUM-141909
Fixed so the package search bar is cleared if the package being opened through the API isn't visible.
Linked bug report
UUM-132102: Package description disappears in the Package Manager when clicking "See other versions" and no search results are available

How to reproduce: 1. Open the attached "Hackweek2D" project 2. Open the Package Manager and enter a string into the search that doesn't return any results 3. In the Project window, right-click -> Create -> 2D -> Sprites -> Generate Sprite 4. In the warning box about the outdated version, click "Open Package Manager" 5. Click "See other versions" and observe the results Expected results: Packag…

Retrieved 2026-11-09
Package ManagerFixUUM-132102
Fixed stale string when searching and there are no results found.
Package ManagerFixUUM-143121
Fixed the issue where some packages have incorrect signature icon on Unity start up time.
Linked bug report
UUM-143201: Signed registry packages show green shield icon when "Show Pre‑release Package Versions" is toggled on

Steps to reproduce: 1. Create a project 2. Create a package and export it using the “Export” button 3. Set up a local Verdaccio server 4. Publish the created package to the server 5. Create a new project under a different organization that the package was signed with 6. Add a scoped registry pointing to the Verdaccio server (Project Settings -> Package Manager) 7. Install the published package…

Retrieved 2026-11-09
Package ManagerFixUUM-143201
Fixed the refresh page to also refresh user entitlement licences.
Package ManagerFix
Improved the error message displayed when adding an incompatible version with the current Unity Editor.
Package ManagerFixUUM-138842
New event triggered on sample import, before Asset Database refresh.
Package ManagerFixUUM-142221
Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated.
Linked bug report
UUM-147009: UPM related errors are thrown for MPPM's Virtual Player after starting the Player

Steps to reproduce: Open the attached project Open the SampleScene Start one of the Virtual Players in the Multiplayer Play Mode window Observe the Console window for the Virtual Player Actual results: UPM-related errors are thrown every time a Virtual Player is started Expected results: No errors or warnings are thrown when starting a Virtual Player in an empty scene Reproducible with version…

Retrieved 2026-11-10
Package ManagerFixUUM-147009
Passive trust pop-ups are not cutoff anymore.
Linked bug report
UUM-131817: Invalid Signature pop-up is cut off when installing a missing Signature package via Test Runner tests

How to reproduce: 1. Open the attached project "Pack" 2. In the Assets/Tests/Tests.asmdef file set the path to the attached "com.hungrypigeon.ghfh-0.1.0" file 3. Open Test Runner 4. Run the tests Expected results: The pop-up is not cut-off Actual results: The pop-up is cut off depending on theme Reproducible with: 6000.3.3f1, 6000.4.0b3, 6000.5.0a3 Can't test with: 6000.0.65f1 (No such functio…

Retrieved 2026-11-09
Package ManagerFixUUM-131817
Removed the recently introduced upmSign batch-mode command. It requires more thought and validation on the product side.
Package ManagerFixUUM-146198
Sample parent package name for UPM on Asset Store is using the package name not the product name.
Package ManagerFixUUM-145405
Fixed "'SafeNormalize': implicit truncation of vector type" warning coming from Particles shaders.
Linked bug report
UUM-147453: Shader warning "'SafeNormalize': implicit truncation of vector type" is thrown after building a project with a Particle System in Scene

Steps to reproduce: Create a new 3D URP project In the Hierarchy, right-click > Visual Effects > Particle System Save the Scene Go to File > Build Profiles and add a Build Profile Build the Scene Observe the Console after build Actual results: "Shader warning in 'Universal Render Pipeline/Particles/Unlit': 'SafeNormalize': implicit truncation of vector type at /UsersProjects/ParticleTest/Libra…

Retrieved 2026-11-10
ParticlesFixUUM-147453
Fixed Camera Fade OFF + Soft Particles ON combination making particles disappear on some devices.
Linked bug report
UUM-146249: Particles are not rendered when particle's material shader is set to URP/Particles, Soft Particles is enabled and Camera Fading is disabled

How to reproduce: 1. Open the attached “IN-147009” project 2. Build and Run to Android 3. Observe the device Actual result: Only the skybox can be seen Expected result: A smoke particle is visible Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.19f1, 6000.5.2f1, 6000.6.0b2, 6000.7.0a1 Built on: macOS 26.5.1 (M1 Pro) Reproducible on devices: VLNQA00642 - Google Pixel 9a (Pixel 9a), CPU: Goog…

Retrieved 2026-11-09
ParticlesFixUUM-146249
Shape Asset references should now reset properly.
Linked bug report
UUM-141007: Particle System Shape Texture field does not reset when resetting the Particle System Component

Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Particle System (GameObject > Effects > Particle System) Select the newly created Particle System in the Hierarchy window Open the Shape foldout in the Inspector window Assign any texture to the Texture field in the Inspector window Click the Particle System Component's burger button Select "Reset" Obse…

Retrieved 2026-11-09
ParticlesFixUUM-141007
Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.
Linked bug report
UUM-145530: Crash on physx::Dy::FeatherstoneArticulation::setupInternalConstraintsForLink when the total ArticulationBodies Count exceeds 128

How to reproduce: Open the attached “IN-145905“ project Open the “a“ scene Enter Play mode Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.78f1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Reproducible on: Windows 11 Not reproducible on: No other environments tested Workaround: Cap the Segment Count to 63 Notes: Reproduces in Player With a 127 segment count, the Edit…

Retrieved 2026-11-09
PhysicsFixUUM-145530
Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time.
Linked bug report
UUM-132204: Character Controller fall through the ground when touches 100 colliders

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Observe the Game view Expected result: The CharacterController is stopped by the cubes Actual result: The CharacterController moves towards the cube and falls through the ground Reproducible with: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4 Reproducibl…

Retrieved 2026-11-09
PhysicsFixUUM-132204
Fixed an issue where a mesh collider on a static body, would not have it's sub-aabbs recalculated when using incremental static broadphase. This lead to the collider being ignored by queries such as raycasts.
Linked bug report
UUM-138528: Physics queries miss static bodies when their PhysicsCollider blob reference is replaced at runtime with Incremental Static Broadphase enabled

Reproduction steps: 1. Open the attached project “IN-137906“ 2. Open the “SampleScene” 3. Make sure that Gizmos are enabled 4. Enter Play Mode 5. Observe the debug lines in the Scene View 6. Press “Space” on your keyboard 7. Observe the result Actual result: On step 5, the line at x = 10 is red and after step 6 it remains red Expected result: On step 5, the line at x = 10 is red and after step…

Retrieved 2026-11-09
PhysicsFixUUM-138528
Fixed an issue where baking a uniform scaled a static root, would not handle scales different than 1.0f correctly.
PhysicsFixUUM-133010
Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.
Linked bug report
UUM-146852: Object shakes continuously when suspended by a Configurable Joint

How to Reproduce: 1. Open the attached “IN-147175” project 2. Open “SampleScene” 3. Enter Play mode 4. Observe the Game view Actual Result: “Cube” GameObject shakes continuously Expected Result: “Cube” GameObject does not move at all Reproducible with: 2023.2.0a20, 6000.0.79f1, 6000.3.19f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 2023.2.0a19 Reproducible on: Windows 11 Not re…

Retrieved 2026-11-10
PhysicsFixUUM-146852

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