VersionSectionRiskImpactNote
6000.6.0b9Fixes
Netcode for Entities
FixA ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
6000.6.0b8Fixes
Netcode for Entities
FixA ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
6000.7.0a4Fixes
Netcode for Entities
FixA ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
6000.7.0a4Fixes
Netcode for Entities
FixA ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
6000.6.0b7Fixes
Netcode for Entities
FixA ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
6000.6.0b6Fixes
Netcode for Entities
FixA ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
6000.6.0b6Fixes
Netcode for Entities
FixA ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.
6000.5.6f1Fixes
Netcode for Entities
FixA ghosted FixedList - that is cleared and later repopulated with the same data (e.g. during prediction rollback) - now replicates correctly.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.