VersionSectionRiskImpactNote
6000.7.0b2Fixes
Netcode for Entities
FixFixed issue with a ghost prefab having multiple ghost prefab entity instances, like when it's baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now properly gets updated to an instance created from the reloaded subscenes.
6000.7.0b1Fixes
Netcode for Entities
FixFixed issue with a ghost prefab having multiple ghost prefab entity instances, like when it's baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now properly gets updated to an instance created from the reloaded subscenes.
6000.7.0b1Fixes
Netcode for Entities
FixFixed issue with a ghost prefab having multiple ghost prefab entity instances, like when it's baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now properly gets updated to an instance created from the reloaded subscenes.
6000.6.1f1Fixes
Netcode for Entities
FixFixed issue with a ghost prefab having multiple ghost prefab entity instances, such as when it is baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now correctly gets updated to an instance created from the reloaded subscenes.

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