VersionSectionRiskImpactNote
6000.7.0b2Fixes
Netcode for Entities
FixIssue where predicted ghosts - that changed archetypes multiple times (often moving back to their original archetype) - would mispredict, particularly on partial ticks. Also fixed this issue with enable bits and child components.
6000.7.0b1Fixes
Netcode for Entities
FixIssue where predicted ghosts - that changed archetypes multiple times (often moving back to their original archetype) - would mispredict, particularly on partial ticks. Also fixed this issue with enable bits and child components.
6000.7.0a6Fixes
Netcode for Entities
FixIssue where predicted ghosts - that changed archetypes multiple times (often moving back to their original archetype) - would mispredict, particularly on partial ticks. Also fixed this issue with enable bits and child components.
6000.7.0a5Fixes
Netcode for Entities
FixIssue where predicted ghosts - that changed archetypes multiple times (often moving back to their original archetype) - would mispredict, particularly on partial ticks. Also fixed this issue with enable bits and child components.
6000.7.0a5Fixes
Netcode for Entities
FixIssue where predicted ghosts - that changed archetypes multiple times (often moving back to their original archetype) - would mispredict, particularly on partial ticks. Also fixed this issue with enable bits and child components.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.