VersionSectionRiskImpactNote
6000.6.0b9Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
6000.6.0b8Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
6000.7.0a4Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
6000.6.0b7Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
6000.6.0b6Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
6000.7.0a3Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
6000.7.0a3Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
6000.6.0b5Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
6000.6.0b5Fixes
Multiplayer
FixUnity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.

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