Reproduction steps: 1. Open the attached project “IN-137906“ 2. Open the “SampleScene” 3. Make sure that Gizmos are enabled 4. Enter Play Mode 5. Observe the debug lines in the Scene View 6. Press “Space” on your keyboard 7. Observe the result Actual result: On step 5, the line at x = 10 is red and after step 6 it remains red Expected result: On step 5, the line at x = 10 is red and after step…
Retrieved 2026-11-09Release Notes Search
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Steps to reproduce: 1. Create a prefab in 22LTS 2. Drag it in a SampleScene 3. Change linear/angular velocity and do not apply the overrides 4. Save the scene and close 22LTS editor 5. Open the project in 6.3+ editor Actual results: Linear/angular velocity are the same as the prefab Expected results: Linear/angular velocity are the overrides done inside the scene (for that prefab instance) Rep…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 2D Template 2. Open Package Manager window 3. Find and install Unity Physics package 4. Once installed, Import Custom Physics Authoring Sample 5. When imported, observe the Console window Actual results: Warnings are thrown in the Console window after importing Custom Physics Authoring Sample Expected results: No warnings are thro…
Retrieved 2026-11-09How to reproduce: 1. Open the “IN-111471.zip“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Select the “PhysicsColliderCleanupTester“ GameObject 5. Enable and disable the “PhysicsColliderTester“ Component a few times to stabilize the performance 6. Observe the times logged in the Console 7. Enable/Disable the “Use Physics Ignore Collision“ checkbox 8. Enable and Disable the “PhysicsC…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager 3. Find and install Character Controller package 4. Once installed, enter Play Mode 5. In Hierarchy window expand Default World GameObject 6. Select “Entity(21634:7)” GameObject 7. In Inspector window > Simulation Singleton > change Type from Unity Physics to No Physics 8. Observe the Console wi…
Retrieved 2026-11-10The Rigidbody2D has totalForce and totalTorque allowing both to be set/get. This needs to be available in PhysicsBody.
Retrieved 2026-11-09How to reproduce: Open the attached "IN-148934" project Open “Window” > “General” > “Test Runner” > “PlayMode” tab Locate and run “Phys2D66” > ”PlayModeTests.dll” > ”WindNaNRound2Tests” > "WindNaNRound2Tests" Observe results written to Assets/TestResults/windnan2.jsonl Actual result: a large finite force to ApplyWind (or Explode) turns every body in the world NaN - including untouched bodies f…
Retrieved 2026-11-10Issue: A rotation-locked body kept its rotational inertia, so the contact solver split each impulse between linear and angular motion, then the lock discarded the angular part, leaving the linear velocity over-corrected into a small bounce; the fix zeroes the inertia while locked so impulses go entirely into linear motion. Load the attached case submitted by the user here: https://discussions.…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-151222.zip” project 2. In the top menu bar, go to Repro → SnapshotIntegrity → Run - C1 corrupt image 3. Observe the crash Actual result: The Editor crashes Expected result: The Editor does not crash Reproducible with: 6000.6.0b9, 6000.7.0a5 Could not test with: 6000.0.0f1, 6000.0.82f1, 6000.3.22f1, 6000.5.10f1 (the snapshot API (PhysicsWorld.Snapshot,…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-150265" project Open the “TriggerTest” Scene Enter Play mode In the Hierarchy tab, expand “Player” GameObject and select “Trigger” GameObject In the Inspector tab next to the GameObject’s name, disable and re-enable the “Trigger” GameObject Observe the result in the Console Actual result: No "Trigger Enter" message is logged in the Console Expected resul…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-151223” In the menu bar, select “Tools → Repro → Capacity Abort” Observe the Editor Actual result: A “Fatal Error!” window pops up showing an overflow in memory allocator Expected result: An error is thrown in the console and the Editor is not forced to be closed Reproducible with: 6000.5.0f1, 6000.5.10f1, 6000.6.0b9, 6000.7.0a5 Could not test wi…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Profiler 3. Make sure the "Screenshots" module is enabled 4. Enter the Play mode and enable the recording 5. Disable the recording and observe the results Expected results: "Screenshot details are paused while the Profiler is recording" banner disappears as soon as the recording is stopped Actual results: "Screensho…
Retrieved 2026-11-10A trending crash issue in the Unity Editor has been observed related to ProfilerSymbolsDelayedDeletion::AddCloneObject (Profiler frame-data deserialization). Reproducible with versions: 6000.0.62f1-6000.0.76f1, 6000.1.10f1-6000.1.7f1, 6000.2.0b11-6000.2.9f1, 6000.3.0b4-6000.3.16f1 (Sentry data) Reproducible on: Windows 10, Windows 11 (Sentry data) Notes: Not reproduced by CQA No user reports h…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > Profiler) Dock the Profiler window Make sure recording is enabled in the Profiler window Enter Play Mode and record some data Exit Play Mode Save the Profiler data Hover mouse cursor over the date in the Captures List Observe the date title Actual results: The date title…
Retrieved 2026-11-09Steps to reproduce: Create a new URP project Open Profiler (Window > Analysis > Profiler) Change target selection from "Play mode" to "Edit Mode" Click record button and record few frames Click on the "Save current profiling information...” button Click on the "Load binary profiling information from a file" Select the .highlights file and open Observe the Console Actual results: "Profiler data…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Open the Profiler window (Window > Analysis > Profiler) Scroll and select the Physics Module to focus on it Close the Profiler window Reopen the Profiler window Observe the Console Actual results: "InvalidOperationException: Cannot modify VisualElement hierarchy during layout calculation" error is thrown Expected results: No errors are thrown Rep…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Open Window -> Analysis -> Profiler Enable Edit Mode recording and record some data Put the marker on any frame of the Memory module Observe the lower section Actual results: Memory Usage bars are colored black Expected results: Memory Usage bars are colored in different colors Reproducible with versions: 6000.6.0a4, 6000.6.0b1, 6000.7.0a1 Not …
Retrieved 2026-11-09Steps to reproduce: Open the attached project Open the Standalone Profiler window (Window -> Analysis -> Profiler (Standalone Process)) With the Standalone Profiler window selected, expand the File section in the Top menu Select the "Save to profile data option.." Observe the Console window Actual results: NullReferenceException is thrown after saving the data Expected results: No exceptions o…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the Standalone Profiler window (Analysis -> Profiler (Standalone Process)) Enter Play mode and record a few frames Pause the Recording Right-click on the Standalone Profiler window's handle Enable or disable the UI Toolkit Live reload option In the Top Menu, select the option to save the recording (File -> Save to profile data file) Observe th…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Open Window > Analysis > Profiler Open the Profiler Modules dropdown Disable Highlights module Enter Play mode Collect some data in Profiler and exit Play mode Re-enable the same module (Highlights) Observe visually no data is shown for Highlights in the Profiler Reopen the Profiler Observe the Highlights data is now visible Actual results: After…
Retrieved 2026-11-09Steps to reproduce: Create and open a new project Open Window -> Analysis -> Profiler Enter Play Mode and record some profiler data Save the Data multiple times to create a scrollable list Scroll completely to the bottom Resize the window vertically to remove and reappear the scrollbar Scroll completely to the bottom again Rename the last entry Observe the Profiler window Actual results: The c…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-139002“ project 2. Go to (File > Build Settings) and enable Development Build 3. Build and run for iOS 4. Open the Memory Profiler (Window > Analysis > Memory Profiler) 5. In the Memory Profiler, select the Target Selection dropdown (default value is "Editor") and choose the running iOS Player 6. Press Capture in the Memory Profiler 7. Note the Unroot…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > Profiler) Click the Target Frame Time dropdown and select "Custom" Set the Target Frames Per Second (Highlights Module) to 1000 FPS Observe the Profiler window Actual results: Target Frame Time text in the Profiler window does not fit and is cut off Expected results: The…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > Profiler) Dock the Profiler window somewhere visible Enter Play Mode for a few seconds to record Profiler data Exit Play Mode Select any frame in CPU Usage Click on the Warnings section to sort by warning Observe the Warnings section Actual results: The sorting triangle …
Retrieved 2026-11-09Steps to reproduce: Do a heavy burst of concurrent Addressables load operations. Take a capture in the Memory Profiler and watch Native/Reserved/ALLOC_TEMP_JOB_ASYNC spike. Wait a few minutes. Take another capture. Actual results: In the second capture (after waiting), Native/Reserved/ALLOC_TEMP_JOB_ASYNC has gone back to a lower memory footprint. At the same time, `Untracked/Private` has incr…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Profiler 3. Switch to the "Edit Mode" profiling and record for a few seconds 4. Turn off the Recording and select any frame 5. In the "Timeline" view, select the "Gfx.WaitForGfxCommandsFromMainThread" 6. Press on “Show” and open “Selected Sample Track…” 7. In the Sample Stack window copy the stack 8. In the Sample…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > Profiler) Dock the Profiler window Make sure recording is enabled in the Profiler window Enter Play Mode and record some data Exit Play Mode Save the Profiler data Click on the foldout title (date) in the Captures List Observe the foldout Actual results: The foldout does…
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project 2. Go to Window -> Analysis -> Profiler 3. Switch to the Edit Mode and record anything 4. Select any frame and switch to the "Hierarchy" view 5. Observe the icon of the last column of the "Hierarchy" view Expected results: The icon is yellow like other warning icons in the Editor Actual results: The icon is black and white and might be poorly vis…
Retrieved 2026-11-09Steps to reproduce: Create a new Unity project using a 3D Universal Template Open the Profiler window (Window> Analysis > Profiler) Enable the Record button in the Profiler Enter Play mode to gather any data in the Profiler Click on any collected data Observe the overview window and the warnings column icon Actual results: The warning icon is almost fully white and not distinguishable as a war…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Select any GameObject 3. Select Rect Tool in the Scene view toolbar 4. Zoom out in the Scene view 5. Observe the Console Actual result: "Screen position out of view frustum" errors are spammed in the Console Expected result: No warnings or errors are thrown Reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.19f1, 6000.5.2f1, 6000.6.0b2, 6000.7.0a1…
Retrieved 2026-11-09How to reproduce: 1. Create a new project 2. Open the Package Manager (Window -> Package Management -> Package Manager) 3. Install the "uGUI" package 4. In the Hierarchy, create a new Canvas GameObject 5. Under the created Canvas, create a child Image GameObject 6. Toggle the Caps Lock key on 7. In Scene view, try to move the Image GameObject around using the Rect tool 8. Observe the Image Gam…
Retrieved 2026-11-10Steps to reproduce: Crete a new Universal 3D project Make sure Volume game object is present in the Hierarchy window Observer the Scene window Actual results: No gizmo icon for Volume game object is present in the Scene window Expected results: Volume gizmo icon is present in the Scene window Reproducible with versions: 6000.3.0a5 (36d7e9fd6645), 6000.3.20f1 (c9ba695d4f07), 6000.4.12f1 (3ca267…
Retrieved 2026-11-09Steps to reproduce: 1. Open the attached "IN-139322_assembly.zip" project 2. Observe the Console window Actual result: Unity fails to compile with “Unloading broken assembly Library/ScriptAssemblies/Assembly-CSharp.dll, this assembly can cause crashes in the runtime” error Expected result: Unity compiles Reproducible in: 6000.4.0a2(417aa67423b3), 6000.4.5f1, 6000.5.0b6, 6000.6.0a4(77e2e2eea1be…
Retrieved 2026-11-09How to reproduce: 1. Open the attached "IN-149437_AwaitableBug.zip" project 2. Open the "SampleScene" 3. Enter Play mode 4. Observe the Console Actual result: An "OperationCanceledException" error is thrown in the Console Expected result: No errors are thrown in the Console Reproducible with: 6000.4.0a2 (417aa67423b3), 6000.5.10f1, 6000.6.0b9, 6000.7.0a5 Not reproducible with: 6000.0.82f1, 600…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached "IN-149404" project 2. Enter Play mode 3. Exit Play mode 4. Enter Play mode again 5. observe the Console. Actual result: Console logs "Play start: ReproHolder.data = NULL" - the field is still null Expected result: Console logs "Play start: ReproHolder.data = 1,2,3" - the field is restored to a fresh instance by [AutoStaticsCleanup] Reproducible with: 6…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-146698” project 2. Observe the Console Actual result: ILPP fails with "ReflectionTypeLoadException: Could not load file or assembly..." error Expected result: ILPP resolves the precompiled plugin referenced by the code-generation assembly, and scripts compile Reproducible with: 6000.6.0a3, 6000.6.0b3, 6000.7.0a2 Not reproducible with: 6000.0.78f1, 600…
Retrieved 2026-11-10Steps to reproduce: Setup an scene object with a reference to a prefab component (see picture) Select the prefab in the Project browser (see picture) Right click on the referenced component (see picture) Select Fiund references in scene Actual results: Nothing is found, if the name of the asset has a space, the query is broken. Expected results: Similar to Legacy Hierarchy: object is found (Se…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-150160” project 2. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.4f1, 7000.0.0a1 Not reproducible with: 6000.7.0b3 Fixed in: 7000.0.0a5 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 2026-08-24T11:11:06.532Z|0xa9fc|0x00007FFBE8D460D9 (mono-2.0-bdwgc)…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create new Shader Graph Asset in Project window (right-click > Create > Shader Graph > Lit Shader Graph) 3. In Graph Inspector > Graph Settings > Target Settings > remove Universal Active Target 4. Add Custom Render Texture Active Target 5. Observe Main Preview window Actual results: Rendering artifacts are visible …
Retrieved 2026-11-09Steps to reproduce: Create a new URP project Create a new Lit Shader Graph (Assets > Create > Shader Graph > URP > Lit Shader Graph) Right-click and add Sample Gradient node Click on the Color Picker property next to Gradient (G) Change any value, color or mode Undo Redo Observe the HDR Gradient Editor window Actual results: Redo does not work Expected results: Redo works Reproducible with ver…
Retrieved 2026-11-09Steps to reproduce: Create a new URP project Create a new Lit Shader Graph (Assets > Create > Shader Graph > URP > Lit Shader Graph) Right-click and add Sample Gradient node Click on the Color Picker property next to Gradient (G) Observe the HDR Gradient Editor window opens Click on the Color property to open Color Picker Make any change Click Undo/Ctrl+Z Observe the Color Picker window Actual…
Retrieved 2026-11-09How to reproduce: Open the attached “ShaderGraphBug.zip” project Open the "MySubgraph" Sub Graph asset In the Blackboard, select the “MyDropdown” In the Graph Inspector tab, click the Name field Rename the Dropdown Observe the Console and Sub Graph editor view Actual result: The Console fills with repeating NullReferenceException errors, and the Sub Graph editor view goes blank, all nodes and …
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager and find Shader Graph Package 3. Select Samples tab in Shader Graph package and import Particle Shaders Sample 4. Open “URP_Particles_Shaders.unity” Scene (Assets > Samples > Shader Graph > 17.7.0 > Particle Shaders > URP_Particles_Shaders.unity) 5. Observe the Console window Actual results: “Ma…
Retrieved 2026-11-10Steps to reproduce: Create and open a new project Create and open a shadergraph Add a category and a few other variables in the Blackboard Click on the triangle to expand/collapse the category Press the left/right arrow keys to collapse/expand the category and observe Actual results: Only the triangle changes direction, but the category doesn't expand/collapse Expected results: The triangle ch…
Retrieved 2026-11-09Steps to reproduce: 1. Create a new HDRP project 2. In the Project window create any shader (right-click > Create > Shader Graph > Lit Shader Graph) 3. Open the "Create Node" menu > Expression 4. In Expression Node expand the Preview window 5. In the text field type “lerp (x, y, t)” 6. Press Undo shortcut two times (Command+z) 7. Try to collapse Preview window Actual results: The Preview windo…
Retrieved 2026-11-09Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph In the Blackboard create a Float Property and select it In the Graph Inspector Window's Node Settings panel set Mode to "Enum" In the Entries List add multiple Entries Try changing Values of those Entries Actual results: Only single input is accepted when entering values, then the field is unfocused…
Retrieved 2026-11-09Steps to reproduce: Create a new URP 3D project Go to Assets > Create > Shader Graph > Custom Heatmap Values > Heatmap with Default Values Select the asset In the Inspector, expand the "Subgraphs" foldout Click "+" to add a new list item Once added, click Ctrl+Z to undo Observe the behavior Actual results: The asset gets unselected and undo operation is not performed Expected results: The newl…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager and find Shader Graph Package 3. Select Samples tab in Shader Graph package and import Particle Shaders Sample 4. Observe the Console window after Sample is imported Actual results: “UnassignedReferenceException” errors are thrown in the Console window Expected results: No errors are thrown in t…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create new Sub Graph and open it (right-click > Create > Shader Graph > Sub Graph) 3. Right-click on Output Node > select “Group Selection” 4. When “New Group” is created > right-click on it and select “Delete group and Contents” 5. Observe the Console window Actual results: An error is thrown in the Console window …
Retrieved 2026-11-09Steps to reproduce: Create a URP 3D Project Import the attached .hlsl file In the Project Browser create an Empty Shader Graph In the Workspace Create a "AddSaturate" Node and select it Open the .hlsl file in your IDE Edit the syntax of the .hlsl file so that it's invalid (e.g. remove brackets from " float3 ScaleFloat3(float3 value, float scale)") Focus the Editor so that it recompiles (withou…
Retrieved 2026-11-09How to reproduce: 1. Create a new HDRP project 2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph 3. Open the "Create Node" menu -> Switch 4. With the Node selected, in the Graph Inspector add cases until you reach "Case \" (after the alphabet" 5. Observe the results Expected results: The "Case \" doesn't break the node Actual results: The error is shown on the…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Create any new Shader Graph Add any node (e.g. Custom Function) and select it In the Graph Inspector, navigate to Node Settings tab Modify anything, e.g. add list items to "Inputs" list Click Ctrl+Z to undo Observe the Graph Inspector Actual results: The node gets unselected and its properties are no longer visible in the Graph Inspector Expected…
Retrieved 2026-11-09