Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Scripting issues
251–275 of 321
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-22329 | Fixed | IL2CPP: Fixed Monitor.IsEntered returning true when the monitor was entered on a different thread than the current thread. | — | 2020.3.45f1Feb 14, 2023 | — | 2 |
| UUM-16704 | Fixed | Mono: Fixed an issue where the internal debugger would refuse connections after performing multiple switches between release and debug editor runtime optimizations. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-19622 | Fixed | IL2CPP: Enabled the marshaling offset to compute properly for the first field in an explicit layout type when that field has a non-zero offset. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-20719 | Fixed | Mono: Added use of a relative path to the gdiplus dynamic library in the dllmap entry in the config file. | — | 2021.3.18f1Feb 1, 2023 | — | 2 |
| UUM-12246 | Fixed | Scripting: Removed warning for obsolete platforms when added plugins to plugin folders that contains both obsolete and non-obsolete platforms. | — | 2020.3.44f1Jan 18, 2023 | — | 2 |
| UUM-12672 | Fixed | IL2CPP: Fixed occasional missing stack traces in Debug.Log on Windows 10. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-14587 | Fixed | IL2CPP: Removed an uncommon parameter name collision in generated C++ code. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-15402 | Fixed | IL2CPP: Fixed handling of numeric conversion IL opcodes in generic code when *Faster (smaller) builds* is enabled. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-15533 | Fixed | IL2CPP: Fixed stackalloc to return null for zero length requests. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-1694 | Fixed | Scripting: When switching to UWP it doesn't add NET_STANDARD_2_0 define, it adds NET_4_6 instead. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-18188 | Fixed | IL2CPP: Fixed Monitor.Wait with zero timeout so it now returns false. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-18685 | Fixed | IL2CPP: Fixed crash on startup when scripting debugging is enabled. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-18885 | Fixed | Scripting: Editor could crash when going out of SafeMode, when DomainReloadTimings was enabled. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-10403 | Fixed | IL2CPP: Fixed sporadic ArgumentOutOfRangeException during code conversion. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-11147 | Fixed | IL2CPP: Improved error messages for unsupported Process API methods. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-11944 | Fixed | IL2CPP: Fixed exception when calling Enum.CompareTo on enum with a System.Uint16 underling type. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-13031 | Fixed | Mono: Fixed Editor liveness crash when processing RealProxy classes. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-14582 | Fixed | IL2CPP: Corrected the behavior of the System.IO.Compression.ZipArchive API. | — | 2021.3.14f1Nov 17, 2022 | — | 2 |
| UUM-14778 | Fixed | IL2CPP: ')' " when "Faster (smaller) builds" is selected on function pointer call with a return type but no parameters. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-17185 | Fixed | Mono: Fixed issue where DeflateStream would swallow exceptions instead of throwing them. | — | 2021.3.14f1Nov 17, 2022 | — | 1 |
| UUM-15556 | Fixed | Scripting: Fixed Scripting Defines Symbols not being shown correctly in the Player Settings for platforms that aren't the default platform (usually the Editor's platform). | — | 2021.3.13f1Nov 4, 2022 | — | 1 |
| UUM-7896 | Fixed | Scripting: When using ObjectFactory.CreateInstance with a custom type deriving directly from UnityEngine.Object, a clearer exception message is thrown. | — | 2021.3.13f1Nov 4, 2022 | — | 2 |
| UUM-11352 | Fixed | IL2CPP: Corrected the build of a Mac Standalone player with an exported Xcode project when script debugging is enabled. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-11487 | Fixed | IL2CPP: Workaround an MSVC C++ compiler optimization bug related the Math.Max implementation for System.Decimal. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |
| UUM-13281 | Fixed | IL2CPP: Fixed fatal error in Unity CIL Linker with RecognizedReflectionAccessPattern reporting. | — | 2021.3.12f1Oct 25, 2022 | — | 1 |