Open · Rendering issues

125 of 67

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-130083OpenSRP Templates: Removed VR Module dependency prevents URP Sample from compiling6000.3.1f1Dec 9, 202520810
UUM-113839OpenVisual Effects: Memory leak warnings are thrown when creating a Particle System GameObject6000.2.3f1Sep 4, 20253044
UUM-108694OpenGPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project6000.2.0f1Aug 12, 202532712
UUM-103736OpenVisual Effects: Importing twice removes edges and output contexts6000.2.0a10May 1, 20254302
UUM-102339OpenLighting: [HDRP] "AssertionException" errors are thrown and Scene is corrupted when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default6000.0.46f1Apr 10, 202545118
UUM-105246OpenLighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime6000.2.0a4Feb 19, 202550112
UUM-103384OpenSRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used6000.2.0a1Jan 29, 202552215
UUM-103734OpenVisual Effects: VFX throw errors upon importing it and breaks rendering for certain effects6000.2.0a1Jan 29, 202552211
UUM-104832OpenSRP XR: GameObjects are transparent when a custom fog renderer feature is enabled6000.2.0a1Jan 29, 202552233
UUM-91617OpenGraphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands6000.2.0a1Jan 29, 202552244
UUM-73234OpenSRP XR: Index was out of range." is present when GameObject with Mesh Renderer component that has Material attached is selected in Hierarchy2022.3.34f1Jun 18, 20247471
UUM-57781OpenURP: Building 3D Sample Scenes (URP) Project fails2022.3.15f1Dec 5, 20239431
UUM-42795OpenGraphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP2022.3.6f1Jul 31, 202310705
UUM-102007OpenShadergraph: Subgraphs whose first output isn't previewable now default to not having a node preview.14
UUM-102039OpenShaders: Improved errors reported when a shader compiler process crashes.7
UUM-103867OpenShadergraph: Improved resizing behavior for custom property and function inspectors.15
UUM-103879OpenShadergraph: Improved blackboard scrolling behavior when adding a new item out of the current scroll view.22
UUM-103974OpenShadergraph: Heatmap asset help button now redirects to Shader Graph manual page.14
UUM-104088OpenShadergraph: Improved spacing of a certain toggle on the shader graph preferences page.15
UUM-104220OpenVFX Graph: Added debug names for GPU resources managed by VFX Graph to make debugging easier. (UUM-104220) First seen in 6000.2.0a11.1
UUM-104591OpenShadergraph: Added both preference and setting path for variant limit exceeded warning message.15
UUM-105177OpenShadergraph: Added an issue where the far right toolbar dropdown was sometimes difficult to interact with.15
UUM-105298OpenShadergraph: Changed the Scene Depth Difference Node to default to using View Position instead of World Position.7
UUM-112294OpenShadergraph: Improved the formatting of the help box in the Project Settings window.6
UUM-112297OpenShadergraph: Improved the alignment of the help box in the Project Settings window.6
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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