Search results for "GPU Resident Drawer"

1–15 of 15

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-140185FixedGraphics: Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled.—6000.7.0b1Sep 17, 2026—8
UUM-138009FixedSRP Core: Fixed the GPU Resident Drawer help box in the Rendering Debugger displaying C# type names, such as "GPUResidentDrawer" and "RenderPipelineAsset", instead of readable names.—6000.7.0a6Sep 3, 2026—8
UUM-142959FixedSRP Core: Fixed an assertion error and memory leak warning that were thrown when hiding a branch group on a Tree in a project that uses the GPU Resident Drawer.—6000.7.0a5Aug 20, 2026—11
UUM-147082FixedGraphics: Fixed an assertion for out-of-bounds memory access when GPU Resident Drawer instancing is enabled, Burst compilation is disabled, and a Mesh Renderer has more material slots than submeshes. (UUM-147082) Fixed in 6000.7.0a4.6000.7.0a3Jul 23, 20266000.6.0b7Aug 5, 2026—12
UUM-143210FixedURP: Rendering Debugger - GPU Resident Drawer was resetting the debug data when entering and exiting playmode.—6000.6.0b3Jul 8, 2026—20
UUM-134686FixedSRP Core: Prevented modifications of the widgets while creating the panel.—6000.6.0a2Apr 2, 2026—17
UUM-120539FixedShader System: Memory usage rises when switching scenes6000.3.0b3Sep 25, 20256000.2.9f1Oct 22, 2025—28
UUM-115123FixedGraphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.—6000.0.58f1Sep 17, 2025—26
UUM-101193FixedGraphics: Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload.—6000.2.0a9Apr 16, 2025—18
UUM-103207FixedGraphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207) Fixed in 6000.2.0b2.6000.2.0a1Jan 29, 20256000.2.0b2May 20, 202511122
UUM-91854FixedGraphics: Fixed incorrect lightmap textures bound to objects after additively loading or unloading scenes in the case of objects rendered through the GPU Resident Drawer.—6000.1.0b3Jan 22, 2025—15
UUM-66422FixedGraphics Optimization Systems: Vertex snapping doesn't work when the GPU Resident Drawer is enabled6000.0.34f1Jan 15, 20256000.0.37f1Feb 4, 20252039
UUM-87651FixedURP: Fixed issue with URP lights where the Culling Mask property was ignored for shadow casters when using the GPU Resident Drawer.—6000.1.0b1Jan 7, 2025—17
UUM-67130FixedSRP Core: Added messaging to the Rendering Debugger UI to make it clearer that GPU Resident Drawer settings do not work if GPU Resident Drawer is not enabled. (UUM-67130) First seen in 6000.0.0b1.—6000.0.0b16Apr 19, 2024—1
UUM-92304OpenSRP Core: Rendering Debugger - Moved the GPU Resident Drawer to the Rendering Section.———19
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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