Search results for "Android"

1–25 of 64

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-153167FixedGraphics: URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom.—7000.0.0a8Oct 8, 2026—7
UUM-68029FixedGraphics: [Android] Fixed the frame rate not matching the requested rate when OnDemandRendering.renderFrameInterval was greater than 1.—6000.7.0a4Aug 6, 2026—9
UUM-100548FixedURP: Fixed light cookie is not rendered when the Render Texture attached to it has Anti-aliasing set to enabled.—6000.6.0b1Jun 23, 2026—11
UUM-125676FixedGraphics: Fixed a Vulkan shader compilation crash on SP9863A chips.—6000.6.0a7Jun 11, 2026—12
UUM-125566FixedGraphics: Fixed crashes on Android that occurred when the command pool ran out of memory.—6000.0.73f1Apr 15, 2026—20
UUM-126477FixedGraphics: Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan.—6000.0.73f1Apr 15, 2026—26
UUM-134633FixedGraphics: Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5.6000.5.0b3Apr 9, 20266000.6.0a2Apr 2, 2026—19
UUM-121817FixedGraphics: Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect.—6000.6.0a2Apr 2, 2026—27
UUM-133583FixedURP: Fixed an issue where artifacts appeared when using depth normals with Vulkan on some Android devices.—6000.6.0a2Apr 2, 2026—17
UUM-135708FixedGraphics: Used glClear instead of clear quad when possible to avoid artifacts on some older Android devices.—6000.4.1f1Mar 31, 2026—30
UUM-76825FixedURP: Added checks related to OpenGL device support on an active build profile in DecalRenderFeature.—6000.4.0f1Mar 18, 2026—17
UUM-128591FixedGraphics: Make sure that builtinRP blit copy does output float4 color (as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data).—6000.0.71f1Mar 18, 2026—4
UUM-100367FixedGraphics: Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices.—6000.5.0a7Feb 19, 2026—19
UUM-122106FixedShadergraph: Fixed texture sampling operations for texture properties marked HDR.—6000.5.0a7Feb 19, 2026—13
UUM-72886FixedURP: Fixed an issue where Screen Space Ambient Occlusion incorrectly appeared rotated or offset on mobile devices that used Vulkan with pre-transform enabled.—6000.5.0a7Feb 19, 2026—11
UUM-126066FixedGraphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.—6000.3.8f1Feb 11, 2026—17
UUM-101887FixedGraphics: Fixed an issue with URP deferred screen-space decals where depth would be loaded with insufficient precision.—6000.5.0a3Dec 16, 2025—29
UUM-113599FixedGraphics: Fixed an issue where ETC1 assets loaded from old AssetBundles appeared washed out when originally imported as sRGB and the project was set to use Linear color space.—6000.3.0b10Nov 12, 2025—36
UUM-110294FixedURP: Fixed LensFlareCommonSRP in OpenGL ES ignoring objects between directional light and camera.—6000.4.0a4Nov 5, 2025—17
UUM-90932FixedGraphics: Fixed sporadic crash when using Cloth rendering with Vulkan.—6000.4.0a2Oct 16, 2025—23
UUM-82923FixedGraphics: Fixed Vulkan crash on Android while switching between scenes.—6000.0.59f2Oct 8, 2025—25
UUM-60474FixedGraphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.—6000.2.6f1Sep 25, 2025—25
UUM-115123FixedGraphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.—6000.0.58f1Sep 17, 2025—26
UUM-104997FixedURP: Fixed spotlights with small angles not being rendered on mobile devices in URP—6000.3.0a5Aug 21, 2025—11
UUM-75485FixedURP: Fixed SSAO depth issue on Mali GPU (Android) devices.—6000.3.0a5Aug 21, 2025—11
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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