Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,351–1,367 of 1,367
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-1804 | Fixed | Graphics: Fixed a regression where calling the the Texture2D.Resize method with a Texture format parameter caused the underlying GraphicsFormat to flip color spaces on each call. | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-2198 | Fixed | Shaders: Fixed ddx\_fine and ddx\_coarse on Vulkan and capable GLCore targets. | — | 2020.3.38f1Aug 17, 2022 | — | 1 |
| UUM-2506 | Fixed | Graphics: 2D Textures with multiple faces or images now correctly update their hash values when any face/image is changed and not just the first one. | — | 2021.3.8f1Aug 8, 2022 | — | 2 |
| UUM-1295 | Fixed | VFX Graph: Position ArcSphere failing with BlendDirection. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-1921 | Fixed | URP: URP 2D - Fixes vertex color for sprite shapes. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-3339 | Fixed | HDRP: Fixed a render graph error when opening a project with default lighting enabled and clouds in the scene. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-4336 | Fixed | Graphics: SkinnedMeshRenderer and MeshRenderer are now in the same SRP Batch during shadow pass. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-5546 | Fixed | Graphics: Fixed some dropdown menus in the Mac Editor that would previously jitter or jerk out with artifacts when opened. | — | 2021.3.7f1Jul 28, 2022 | — | 1 |
| UUM-5547 | Fixed | Graphics: Switching vsync mode while in a Metal player could sometimes cause a freeze due to the vsync status not syncing correctly before waiting on the frame present - this has been fixed. | — | 2021.3.7f1Jul 28, 2022 | — | 2 |
| UUM-4697 | Fixed | Graphics: Fixed consistent Gfx.WaitForPresentOnGfxThread editor spikes when using Metal. Also fixed issue which caused the Game View FPS to drop when the editor was moved to a different display. In addition, fixed bad performance when Game View wa… | — | 2020.3.37f1Jul 21, 2022 | — | 1 |
| UUM-929 | Fixed | Shaders: Fixed a surface shader error when multiple uv sets were being used on the same texture. | — | 2020.3.37f1Jul 21, 2022 | — | 2 |
| UUM-1845 | Fixed | URP: URP 2D - Fix Light2D upgrading issue with m\_AlphaBlendOnOverlap property | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-2536 | Fixed | Shader System: Editor crashes when building if calling "ShaderKeyword" methods in "IPreprocessShaders" classes | 2021.3.6f1Jul 8, 2022 | 2021.3.10f1Sep 16, 2022 | 70 | 3 |
| UUM-5469 | Fixed | Graphics: Fixes incorrectly regenerated thumbnails when reimporting sprites with an asset postprocessor. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-571 | Fixed | VFX Graph: Fixed exception when there is a GPU in subgraph and flow link in parent graph. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-6109 | Fixed | Graphics: Fixed a performance issue in the SRP Render loop. | — | 2021.3.6f1Jul 8, 2022 | — | 1 |
| UUM-1869 | Fixed | URP: URP 2D - Fix bug when upgrading parametric lights to freeform lights. | — | 2021.3.5f1Jun 22, 2022 | — | 1 |