Fixed · Rendering issues

9761,000 of 1,431

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-47283FixedVFX Graph: Avoid names which doesn't fit in node search window.6000.0.0b11Mar 13, 20245
UUM-47435FixedGraphics: Fixed an issue where static batched geometries were not built correctly in acceleration structures causing missing objects in ray tracing effects or using wrong materials.6000.0.0b11Mar 13, 20245
UUM-47453FixedVFX Graph: Fixed an issue that caused template items to have uneven width when the left panel is too small.6000.0.0b11Mar 13, 20245
UUM-47505FixedVFX Graph: Fixed an issue that caused the template item hit box to be slightly bigger than its visual representation.6000.0.0b11Mar 13, 20245
UUM-47506FixedVFX Graph: Fixed an issue that allowed you to resize the details panel to zero width, which led to a messy layout. Now it has a minimum width of 200px.6000.0.0b11Mar 13, 20245
UUM-48125FixedVFX Graph: Fixed gizmo overlay's drop down was cut at the bottom.6000.0.0b11Mar 13, 20245
UUM-48489FixedHDRP: Fixing Dropdown serialization and bindings, ctrl Z is now working6000.0.0b11Mar 13, 20245
UUM-48520FixedGraphics: Fixed crash when importing an unsupported 2x2 mipmapped, BC-compressed asset created in an older version of Unity.6000.0.0b11Mar 13, 20247
UUM-48872FixedSRP Core: Allowing buffer read through NRP RenderGraph API.6000.0.0b11Mar 13, 20245
UUM-48894FixedHDRP: Fixed NullReferenceException when exiting Play Mode with HDRP + DLSS + XR.6000.0.0b11Mar 13, 20246
UUM-49242FixedHDRP: Fixed argument exception when trying to add to shadowsWithValidData.6000.0.0b11Mar 13, 20245
UUM-49339FixedGraphics: Fixed an issue where game view becomes black after undoing setting Output Texture of Camera.6000.0.0b11Mar 13, 20246
UUM-49725FixedVFX Graph: Fixed custom attribute broke compilation if name was starting with a capital letter.6000.0.0b11Mar 13, 20245
UUM-49770FixedVFX Graph: Fixed shader compilation error when using a Custom HLSL node.6000.0.0b11Mar 13, 20245
UUM-51531FixedHDRP: Added "Include for Path Tracing" checkbox on lights, ensured "Include for Ray Tracing" checkbox is visible on supported lights.6000.0.0b11Mar 13, 20245
UUM-51652FixedVFX Graph: Fixed property not visible in blackboard with creating using ALT+Drag shortcut.6000.0.0b11Mar 13, 20245
UUM-51849FixedHDRP: Fixed probe volume live subdivision not culling cells correctly.6000.0.0b11Mar 13, 20245
UUM-52927FixedGraphics: Support requesting a DXT compressed texture using ImageConversion.LoadImage and Texture2D.LoadImage on Android.6000.0.0b11Mar 13, 20247
UUM-53128FixedHDRP: Fixed an issue where internally created Game Objects were being deallocated on scene changes.6000.0.0b11Mar 13, 20246
UUM-53429FixedHDRP: Fixed the scroll bar jumping at the top of the window when focusing a settings from the same panel in the project settings.6000.0.0b11Mar 13, 20245
UUM-53661FixedSRP Core: Fixed CurrentPipelineHelpURLAttribute.URL returning null when render no pipeline is active, causing errors.6000.0.0b11Mar 13, 20245
UUM-53778FixedShadergraph: Fixed an issue where drag-out node creation would leave the editor unresponsive.6000.0.0b11Mar 13, 20245
UUM-53779FixedHDRP: Fixed double Shadow Quality UI in HD Lights.6000.0.0b11Mar 13, 20245
UUM-53816FixedSRP Core: NullReferenceException when trying to display VolumeComponents overrides.6000.0.0b11Mar 13, 20245
UUM-54446FixedHDRP: Fixed a motion blur blending issue.6000.0.0b11Mar 13, 20246
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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