Fixed · Physics issues

151175 of 179

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-53717FixedPhysics 2D: When using CustomCollider2D.SetCustomShapes using a NativeArray, allow the shape vertices to be non-contiguous i.e each redundant vertex unused by shapes are allowed.2022.3.13f1Nov 7, 20236
UUM-35842FixedPhysics: Fixed crash in Rigidbody.centerOfMass when accessed on a Rigidbody that got added as a component dependency and not initialised yet.2022.3.10f1Sep 19, 20232
UUM-46116FixedPhysics: Fixed up a crash that happened when ArticulationBody was added next to TerrainCollider that had trees on it.2022.3.10f1Sep 19, 20232
UUM-47082FixedPhysics: Fixed up WheelCollider.rotationSpeed causing a hard crash when called while no Rigidbody is present up the hierarchy.2022.3.10f1Sep 19, 20236
UUM-19349FixedPhysics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz).2022.3.8f1Aug 22, 20237
UUM-12987FixedPhysics: Cloth objects inter-collisions is now properly enabled when turned on in the project settings.2022.3.6f1Jul 31, 20231
UUM-16091FixedPhysics: Fixed a crash while entering play mode with a cloth component that hasn't been edited.2022.3.6f1Jul 31, 20231
UUM-34029FixedPhysics: Fixed an issue where Cloth would crash when attempting to bake using a mesh with duplicate vertices and all particles pinned.2022.3.6f1Jul 31, 20236
UUM-42690FixedPhysics 2D: Ensured that the RelativeJoint2D, when turning on "Auto Configuration Offset", shows Angular offset in Degrees rather than Radians.2022.3.6f1Jul 31, 20236
UUM-30707FixedPhysics: Collider.material getter won't instantiate the material if called on the Prefab object.2021.3.27f1Jun 7, 20232
UUM-30748FixedPhysics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles.2021.3.27f1Jun 7, 20232
UUM-31794FixedPhysics: Fixed Articulation Bodies having default mass if they have no attached Colliders.2021.3.27f1Jun 7, 20231
UUM-7389FixedPhysics: Fixed a race condition that caused crashes in Contact Modification callbacks.2021.3.27f1Jun 7, 20231
UUM-21683FixedPhysics: Fixed up a simulation stall when a large section of heightmap triangles was fetched for tests.2021.3.25f1May 11, 20231
UUM-27540FixedPhysics: Fixed a rare PhysX crash when using the PGS solver type and either One-Directional or Two-Directional friction type.2021.3.25f1May 11, 20231
UUM-28396FixedPhysics: Fixed BoxCollider warning messages not being printed when Scene Reloading is enabled.2021.3.25f1May 11, 20231
UUM-28909FixedPhysics: Fixed OnCollision messages not being sent when the collider has hasModifiableContacts property explicitly set to false.2021.3.25f1May 11, 20231
UUM-29037FixedPhysics: Fixed Articulation Bodies ignoring SetMaxImpulse from Contact Modifications.2021.3.25f1May 11, 20231
UUM-23140FixedPhysics: Fixed a rare crash resizing the array of kinematic ccd contact managers when many kinematic ccd bodies were exiting the overlapping state.2021.3.19f1Feb 17, 20231
UUM-22526FixedPhysics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body.2020.3.45f1Feb 14, 20231
UUM-15726FixedPhysics 2D: Fixed an issue where a contact normal would be inversed leading to Collider2D.IsTouching incorrectly filtering the collision normal angle.2021.3.17f1Jan 24, 20231
UUM-19333FixedPhysics 2D: Fixed an issue so that RelativeJoint2D angularOffset uses Degrees and not Radians.2021.3.17f1Jan 24, 20231
UUM-13188FixedPhysics: Fixed a crash that happened when resetting the mass properties of a disabled articulation body.2021.3.15f1Dec 1, 20221
UUM-12713FixedPhysics: Fixed ArticulationBody SetDriveTargets and SetDriveTargetVelocities methods checking List capacity instead of count and improved the error message.2020.3.42f1Nov 17, 20222
UUM-2215FixedPhysics: Fixed Physics Debugger not showing up in Prefab Mode.2020.3.42f1Nov 17, 20221
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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