UUM-53156
Fixed in 2022.3.14f1Mentioned in 6 release notes.
First fixed in 2022.3.14f1 (Nov 21, 2023); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Physics 2D | Fix | Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis. | |
| 6000.0.0b15 | Fixes Physics 2D | Fix | Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis. | |
| 6000.0.0b13 | Fixes Physics 2D | Fix | Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis. | |
| 6000.0.0b12 | Fixes Physics 2D | Fix | Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis. | |
| 6000.0.0b11 | Fixes Physics 2D | Fix | Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the x and/or y-axis. | |
| 2022.3.14f1 | Fixes Physics 2D | Fix | Fixed an issue where OnTriggerExit2D or OnCollisionExit2D are not called if the Collider2D has existing contacts but then becomes invalid (no shapes) due to an arbitrary rotation around the X and/or Y axis. |