UUM-49807
Fixed in 2022.3.13f1Mentioned in 7 release notes.
First fixed in 2022.3.13f1 (Nov 7, 2023); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Physics | Fix | Fixed a Rigidbody and ArticulationBody issue that allowed the physics system to set quaternions with non-finite components as the inertia tensor rotation value. Unity now discards inertia tensor rotations that contain infinite components. | |
| 6000.0.0b15 | Fixes Physics | Fix | Fixed a Rigidbody and ArticulationBody issue that allowed the physics system to set quaternions with non-finite components as the inertia tensor rotation value. Unity now discards inertia tensor rotations that contain infinite components. | |
| 6000.0.0b13 | Fixes Physics | Fix | Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). | |
| 6000.0.0b12 | Fixes Physics | Fix | Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). | |
| 6000.0.0b11 | Fixes Physics | Fix | Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). | |
| 2021.3.33f1 | Fixes Physics | Fix | Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). | |
| 2022.3.13f1 | Fixes Physics | Fix | Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). |