Search results for "WebGPU"

1–25 of 33

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-153805FixedWebGL: Removed verbose log messages triggered when adding elements to a WebGPU device filter.—7000.0.0a11Oct 20, 2026—2
UUM-153928FixedWebGL: Fixed a bug where two views of the same WebGPU device filter became out of sync, resulting in an ArgumentOutOfRangeException exception.—7000.0.0a11Oct 20, 2026—2
UUM-155238FixedWebGL: WebGPU Fix compressed texture mipmaps.—7000.0.0a9Oct 13, 2026—6
UUM-149827FixedWebGL: Fixed a crash and "multisampled flag doesn't match" validation errors on the WebGPU backend when render targets were recreated, for example while resizing the canvas with matchWebGLToCanvasSize enabled.—6000.6.0f1Aug 31, 2026—8
UUM-144696FixedWebGL: Texture2D.GetPixels and ComputeBuffer.GetData will now work with WebGPU for browsers that support WebAssembly JSPI. See https://caniuse.com/wf-wasm-jspi for browser support information.—6000.7.0a3Jul 23, 2026—4
UUM-146418FixedWebGL: Fixed issue in WebGPU Device Filter editor control layout.—6000.7.0a3Jul 23, 2026—10
UUM-145735FixedWebGL: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension.—6000.7.0a2Jul 9, 2026—18
UUM-145390FixedWebGL: [WebGPU] Fix crash that can occur when destroying and creating shaders. (UUM-145390) Fixed in 6000.6.0b3.6000.6.0b2Jul 1, 20266000.5.3f1Jul 8, 2026—23
UUM-133894FixedWebGL: Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU.—6000.6.0a7Jun 11, 2026—14
UUM-141418FixedWeb: Fixed VideoPlayer.frameReady firing only once during playback when the Player Graphics API is set to WebGPU.—6000.6.0a7Jun 11, 2026—14
UUM-139017FixedWebGL: [WebGPU] Make sure WebCam video is oriented correctly on mobile devices.—6000.4.6f1May 5, 2026—23
UUM-139873FixedWebGL: Fixed an issue where R16UNorm, R16SNorm, RG16UNorm, RG16SNorm, RGBA16UNorm, and RGBA16SNorm were incorrectly declared as filterable.—6000.0.74f1Apr 29, 2026—24
UUM-135866FixedWebGL: [WebGPU] URP custom RenderPass can sometimes fail if the fragment shader writes to the depth attachment.—6000.6.0a2Apr 2, 2026—16
UUM-135867FixedWebGL: [WebGPU] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets.—6000.4.1f1Mar 31, 2026—18
UUM-136007FixedWebGL: [WebGPU] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available.—6000.4.1f1Mar 31, 2026—18
UUM-134978FixedWebGL: Fixed an error in the shader compiler that caused some shaders to fail compilation.—6000.0.71f1Mar 18, 2026—32
UUM-133838FixedWebGL: [WebGPU] Fixed a RenderGraph error with MSAA textures due to CoreCopy shader.—6000.4.0b10Feb 25, 2026—13
UUM-91734FixedWebGL: Fixed a rendering error that occurred when using Terrain detail meshes with WebGPU and WebGL.—6000.5.0a7Feb 19, 2026—18
UUM-131863FixedWebGL: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures.—6000.3.9f1Feb 18, 2026—21
UUM-131864FixedWebGL: automatically handle textures that are bound to a shader for both read and write.—6000.3.9f1Feb 18, 2026—21
UUM-131262FixedWebGL: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.—6000.5.0a6Feb 4, 2026—23
UUM-131862FixedWebGL: resolve error with Firefox with empty bindgroups.—6000.3.6f1Jan 29, 2026—24
UUM-131803FixedWebGL: Fix maxComputeWorkGroupSize limit, which was previously set too high and could cause compute shaders to fail on some browsers.—6000.3.5f1Jan 21, 2026—29
UUM-129015FixedWebGL: Fix compressed texture mip levels having invalid texture data.—6000.4.0b4Jan 8, 2026—29
UUM-129979FixedWebGL: Fix compute pipeline error when a RWTexture is read-only.—6000.4.0b4Jan 8, 2026—30
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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