6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu
6000.5.3f1
Supported · Released Jul 8, 2026 · Changeset c2eb47b3a2a9 · 62 release notes
63build score
Upgrade risk+32Net cleanup+16Live debt+14
cohort: Update/Supported (52)
Crash on mdb_cursor_sibling when performing various actions in the Editor
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash with multiple stack traces when generating a Font Atlas
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Replace unused Tools 26.1.1 download with empty folder.
AndroidUUM-141878
Fixed Highlights module not redrawing captured frame data when re-enabled.
ProfilerUUM-144840
2.4.0 to 2.5.0
2.2.3 to 2.2.4
Updated the bundled 7-Zip to version 26.02.
Build SystemImprovement
Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a Texture2D.requestedMipmapLevel code example.
Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy.
Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player.
Fixed scene set as modified after using Select Tool from Tile Palette and switching to another tool such as Paint.
Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied.
Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.
Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
Point Text asset importer to correct page in Docs.
Fixed Transform serialized values not being properly initialized when cloning GameObjects.
Added more context and detail to the UITK popup example code and steps.
DocumentationFix
Updated VFX Operator Reciprocal incorrect 'out' property.
Wrap colour VR texture the same way as depth texture.
Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value.
Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset.
Changes to float enums in sub graphs should update subgraph nodes properly now.
Fixed a crash (ProfilerMutexLock / assertion gPersistentManager \!= NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an ArgumentException.
Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
Fixed derived server platform guid can't be fetched from build target.
Fixed hang when deleting Sprites.
Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item.
Prevent the Object Selector from hanging when selection opens a native modal dialog.
Resolve minor LMDB memory leak.
Validated inputs for QuaternionEulerField so NaN and Infinite are no longer accepted as valid entries.
Fixed windowing async operation ref counting.
Fixed an editor crash (SIGSEGV) that occurred when dragging a SubScene into another SubScene that references the same scene asset.
Fixed a crash when baking Reflection Probes after baking Adaptive Probe Volumes.
Fixed an issue where selecting the currently set APV baking set in the Lighting / Adaptive Probe Volume / Current Baking Set property did not function.
Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing.
Fixed crash on a null method pointer call when Faster (Smaller) Builds is enabled.
Fixed generation of empty .usym files on Linux.
Fixed issue when a stackalloc returns null on a methed that initializes locals.
Fixed mouse input becoming unreliable on the macOS Standalone Player after the Player regained focus, where the first mouse press could be missed or a phantom button state could persist until the next physical click.
Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests.
Fixed an issue where switching pages quickly after clearing the search bar results in an empty package list.
Fixed PhysicsShapeAuthoring baking bug that was collapsing vertex and causing massive collision detection performance issues.
Fixed windowing async operation ref counting.
AutoStaticsCleanup should accept any declared type initializers.
Fixes missing EditMode scope during startup and inconsistent timing of EditMode and PlayMode scope.
Fixed editor shutdown crash on FT_Done_Face.
Fixed a layout misalignment of the Layout Group properties in the Inspector.
Clamp invalid stroke-miterlimit instead of failing SVG import.
Fixed a NullReferenceException thrown by the UXML asset preview's *Theme* dropdown when reopening a project whose runtime theme is provided by a package.
Fixed an issue causing and oval shape to show as a rectangle when outputting a constant color with a custom shader.
Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log.
Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null.
PerformanceTestReport.html displayed again correctly.
UTRFix
Fixed VideoPlayer.frameReady firing only once during playback when the Player Graphics API is set to WebGPU.
\[WebGPU\] Fix crash that can occur when destroying and creating shaders.