Search results for "Tilemap"

1–25 of 58

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-156684Fixed2D: Fixed an issue where rotating a multi-layer brush on a Hexagon Tilemap merged its Z layers and lost tiles.—7000.0.0a11Oct 20, 2026—2
UUM-157167Fixed2D: Fixed a crash when a Tilemap Prefab whose Scene instance has tile overrides was updated outside the Editor. (UUM-157167) Fixed in 7000.0.0a12.7000.0.0a11Oct 20, 20267000.0.0a12Oct 22, 202613
UUM-147033Fixed2D: Fixed shadows from a Shadow Caster 2D that uses a Collider 2D (for example a Tilemap Collider 2D) as its casting source flickering in the Scene and Game views.—7000.0.0a10Oct 15, 2026—3
UUM-153542Fixed2D: Fixed a crash when entering Play Mode with a Tilemap whose tiles re-enter the Tilemap API during StartUp.—7000.0.0a9Oct 13, 2026—5
UUM-155958Fixed2D: Fixed an issue where a Tilemap did not instantiate the GameObjects of its tiles on every other scene load or Play mode entry. (UUM-155958) Fixed in 7000.0.0a10.7000.0.0a9Oct 13, 20267000.0.0a10Oct 15, 202616
UUM-151417Fixed2D: Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay.—6000.6.4f1Oct 1, 2026—12
UUM-148868Fixed2D: Fixed issue where Texture is not updated in TilemapRenderer when edits are made in the SpriteEditor.—6000.7.0b1Sep 17, 2026—6
UUM-151412Fixed2D: Fixed a crash when setting a tile on a Tilemap after a Tile asset it referenced had been deleted. (UUM-151412) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-151422Fixed2D: Fixed case of a NullReferenceException being thrown when refreshing a Tilemap that still referenced a Tile which could no longer be resolved. (UUM-151422) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-146002Fixed2D: Fixed TilemapRenderer flicker when editing Grid Selection scale/rotation.—6000.7.0a5Aug 20, 2026—10
UUM-145359Fixed2D: Fixed an issue where TilemapRenderer inherited normal maps from other Tiles when a Tile did not have a normal map.—6000.7.0a3Jul 23, 2026—15
UUM-144070Fixed2D: Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.—6000.5.5f1Jul 23, 2026—16
UUM-143328Fixed2D: Resize Tile Palette Active Targets dropdown when filter is active.—6000.7.0a2Jul 9, 2026—12
UUM-143429Fixed2D: Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.—6000.7.0a2Jul 9, 2026—21
UUM-142760Fixed2D: Fixed an InvalidCastException when using the Tile getter property for TileChangeData.—6000.6.0a7Jun 11, 2026—14
UUM-142944Fixed2D: Fixed Brush Pick Overlay closing when switching brushes in the Tile Palette Brushes dropdown. (UUM-142944) First seen in 6000.6.0a5.—6000.6.0a7Jun 11, 2026—1
UUM-142408Fixed2D: Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor—6000.4.11f1Jun 10, 2026—14
UUM-142024Fixed2D: Fixed duplicate opening of the Create New Tilemap dropdown. (UUM-142024) First seen in 6000.6.0a5.—6000.6.0a6May 29, 2026—1
UUM-142285Fixed2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy.—6000.6.0a6May 29, 2026—14
UUM-139284Fixed2D: Fixed an issue where Select, Pick, Box, and Move tool operations on the Tilemap were not properly cancelled or finalized when the mouse button was released outside the SceneView or Tile Palette window.—6000.6.0a5May 13, 2026—20
UUM-139152Fixed2D: Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.—6000.4.4f1Apr 22, 2026—23
UUM-138488Fixed2D: Fixed a crash that occurs when painting a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D. (UUM-138488) Fixed in 6000.6.0a3.6000.6.0a2Apr 2, 20266000.6.0a3Apr 15, 20261328
UUM-130251Fixed2D: Updated the text used in the UI by Tilemap from SceneView to Scene View.—6000.3.9f1Feb 18, 2026—18
UUM-132825Fixed2D: Truncate long Target, Palette and Brush names for Target, Palette and Brush dropdowns.—6000.3.9f1Feb 18, 2026—20
UUM-128709Fixed2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).—6000.5.0a4Jan 8, 2026—27
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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