Search results for "Hierarchy"

1–25 of 38

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-153387FixedProfiler: Fixed an issue where selecting a sample in the CPU Usage module's New Timeline view did not select it in the Timeline and Hierarchy views, and vice versa.—7000.0.0a9Oct 13, 2026—5
UUM-151728Open6000.7.0a6,6000.6.0f1: Native memory grows unboundedly when a Unity.Hierarchy node is repeatedly renamed between names of different lengths6000.6.1f1Sep 16, 2026—382
UUM-122332FixedSearch: Fixed issue where the "Find References in Scene" component menu action would not work correctly in new Hierarchy.—6000.5.10f1Aug 26, 2026—9
UUM-148849Fixed6000.5.0a7: Crash on void HierarchyStream::WriteAll when running tests with large Entity worlds and the new Hierarchy window open6000.6.0b7Aug 5, 20266000.6.0b9Aug 18, 20261316
UUM-147827Fixed6000.6.0a2: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 20261413
UUM-147355Fixed6000.5.3f1: [Entities] MissingReferenceException is thrown in the Hierarchy window when entering Play mode with a scene that contains an ECS SubScene6000.6.0b4Jul 16, 20266000.5.6f1Jul 29, 2026—2
UUM-117083FixedProfiler: Updated the CPU Hierarchy column to use the standard warning icon.—6000.6.0b3Jul 8, 2026—20
UUM-131177FixedProfiler: Updated the CPU Hierarchy column to use the standard warning icon.—6000.6.0b3Jul 8, 2026—20
UUM-137749FixedProfiler: Fixed the warning icon in the CPU Hierarchy column overlapping the sort indicator.—6000.6.0b3Jul 8, 2026—20
UUM-114839FixedProfiler: Fixed a bug where Profiler could show CPU Hierarchy data in the GPU module.—6000.6.0a7Jun 11, 2026—12
UUM-143590Fixed6000.6.0a7: [Hierarchy v2] Renaming wrong object after GO creation6000.6.0a7Jun 11, 20266000.7.0a2Jul 9, 2026—17
UUM-142091FixedGI: Fixed an APV crash caused by stale cell indices in PruneCellIndexList.—6000.4.10f1Jun 3, 2026—16
UUM-142285Fixed2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy.—6000.6.0a6May 29, 2026—14
UUM-114430FixedProfiler: Fixed the rendering of the None text in the Profiler Hierarchy Calls table.—6000.3.16f1May 20, 2026—5
UUM-137871FixedAccessibility: Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.—6000.5.0b7May 7, 2026—23
UUM-126552FixedAccessibility: Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.—6000.6.0a3Apr 15, 2026—25
UUM-137747FixedProfiler: Fixed the rendering of the None text in the Profiler Hierarchy Calls table.—6000.6.0a3Apr 15, 2026—14
UUM-133391FixedUndo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.—6000.5.0a7Feb 19, 2026—20
UUM-79238FixedScene/Game View: Fixed issue where GameObject visibility would not refresh correctly after entering and exiting Play mode.—6000.4.0b1Dec 11, 2025—31
UUM-125376Fixed2D: Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.—6000.3.1f1Dec 9, 2025—33
UUM-109475FixedParticles: Avoid throwing errors when a trail renderer is auto-destructed while using the trail preview in the editor.—6000.3.0a5Aug 21, 2025—13
UUM-79005FixedKernel: Fixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.—6000.3.0a5Aug 21, 2025—12
UUM-109362FixedAccessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues.—6000.1.11f1Jul 9, 2025—21
UUM-82822Fixed2D: Fixed an issue where selecting a Light 2D would cause other selected lights to have their shadow and volumetric states overwritten.—6000.2.0a8Apr 3, 2025—19
UUM-85289FixedUniversal RP: Modified final depth copy logic to read from depth attachment instead of depth texture to avoid errors when depth texture isn't available—6000.1.0a7Dec 5, 2024—20
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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