VersionSectionRiskImpactNote
6000.3.0f1Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0b10Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0b9Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0b8Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0b7Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.2.9f1Fixes
Core
FixFixed crash when adding a RectTransform to a GameObject with transform in a TransformAccessArray.
6000.3.0b6Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0b5Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0b3Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0b2Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0b1Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0a5Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.
6000.3.0a5Fixes
Kernel
FixFixed a crash occurring when using TransformAccessArray.SetTransforms with a Transform and then swapping this Transform for a RectTransform.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.