Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
1,226–1,250 of 1,737
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-16927 | Fixed | Universal RP: Fixed issue where disabling/enabling ShadowCaster2Ds can create duplicate shadows. | — | 2021.3.35f1Feb 6, 2024 | — | 1 |
| UUM-1855 | Fixed | 2D: Fixed an issue where multiple light sources could cause shadows to fail. | — | 2021.3.35f1Feb 6, 2024 | — | 1 |
| UUM-54394 | Fixed | Universal RP: Fixed incorrect volume stack dispose when switching between volume update modes. | — | 2021.3.35f1Feb 6, 2024 | — | 1 |
| UUM-57832 | Fixed | 2D: Fixed issue where Sprite Editor Window does not preview the image in proper filter mode. | — | 2021.3.35f1Feb 6, 2024 | — | 1 |
| UUM-20185 | Fixed | Web: Set PYTHONUTF8 environment variable to enable UTF-8 encoding by default. | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-47661 | Fixed | DX12: Fixed for Intel GPU driver crash when querying multisample quality levels with sampler feedback formats and sample counts larger than 1. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-54675 | Fixed | WebGL: Fixed a bug causing audio to skip forward when using AudioClip.Pause() and AudioClip.Resume(). | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-56483 | Fixed | Universal Windows Platform: Fixed payload file does not exist errors when Cloud Diagnostics is enabled. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-57121 | Fixed | Linux: Fixed GTK error messages in Editor.log. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-58154 | Fixed | 2D: Fixed issue with the TilemapCollider2D where the user updates Tiles in CompositeOperation.None and switches to CompositeOperation.Merge, and the collider shape is not updated accordingly. | — | 2022.3.19f1Jan 31, 2024 | — | 6 |
| UUM-58537 | Fixed | Universal RP: Fixed an issue with missing variant in builds when using Strict Variant Matching and Deferred Rendering. | — | 2022.3.19f1Jan 31, 2024 | — | 1 |
| UUM-58686 | Fixed | Universal RP: Using both RTHandle and Dynamic Resolution outputs ArgumentNullException, eventually causing a crash | 2022.3.19f1Jan 31, 2024 | 6000.0.0b11Mar 13, 2024 | 42 | 9 |
| UUM-59628 | Fixed | Windows: Fixed crash when reading data from non-compliant HID peripherals. | — | 2022.3.19f1Jan 31, 2024 | — | 7 |
| UUM-59748 | Fixed | 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None | 2022.3.19f1Jan 31, 2024 | 6000.0.0b15Apr 13, 2024 | 72 | 4 |
| UUM-60214 | Fixed | Text: Undo UI GameObject creation crashes Editor | 2022.3.19f1Jan 31, 2024 | 6000.0.0b11Mar 13, 2024 | 42 | 6 |
| UUM-60991 | Fixed | Search: Unity Search results order does not take into account Provider Settings priority order | 2022.3.19f1Jan 31, 2024 | 6000.0.0b11Mar 13, 2024 | 42 | 6 |
| UUM-14313 | Fixed | 2D: Fixed metal warnings spammed in console. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |
| UUM-25408 | Fixed | Player: Fixed incorrect shadows rendering in player. | — | 2022.3.18f1Jan 20, 2024 | — | 1 |
| UUM-37294 | Fixed | macOS: Fixed secondary display refresh rate values being invalid. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-49000 | Fixed | 2D: Fixed local bounds of 2D Freeform Light from changing when scene is reloaded. | — | 2022.3.18f1Jan 20, 2024 | — | 7 |
| UUM-49236 | Fixed | Windows: Fixed automatic resizing of an unfocused player window once the mouse button is released. | — | 2022.3.18f1Jan 20, 2024 | — | 7 |
| UUM-56165 | Fixed | Universal RP: Fixed an issue where disabling SSAO feature didn't work in built projects when the SSAO disabled keyword had been stripped out. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-56423 | Fixed | Scene/Game View: Fixed issue where holding the Shift key down and scrolling with the mouse wheel would not change SceneView's camera speed while in Flythrough mode. | — | 2022.3.18f1Jan 20, 2024 | — | 6 |
| UUM-56425 | Fixed | Scene/Game View: Fixed an issue where continuously panning an orthographic SceneView camera would eventually cause the rendered geometry to be clipped. | — | 2022.3.18f1Jan 20, 2024 | — | 2 |
| UUM-56489 | Fixed | Windows: Removed undesirable HID warning messages. | — | 2022.3.18f1Jan 20, 2024 | — | 7 |