Fixed · Other issues

5175 of 1,939

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-144070Fixed2D: Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.6000.5.5f1Jul 23, 20266
UUM-145607FixedDX12: Fixed crash in GfxDeviceD3D12Base::CreateGraphicsPipelineAsync when warming up PSOs via GraphicsStateCollection.WarmUpProgressively.6000.5.5f1Jul 23, 20261
UUM-108671FixedDX12: Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch.6000.6.0b5Jul 22, 20268
UUM-146236FixedGraph Toolkit: Fixed options and ports TrySetValue with Enum. (UUM-146236) First seen in 6000.6.0b2.6000.6.0b5Jul 22, 20263
UUM-146949FixedAccessibility: Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.6000.6.0b5Jul 22, 20269
UUM-147717Fixed6000.6.0b1: Burst compilation fails for IJobChunk jobs when Managed Stripping Level is set to High6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 2026145
UUM-147746Fixed6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset6000.6.0b5Jul 22, 20266000.6.0b9Aug 18, 20262710
UUM-147827Fixed6000.6.0a2: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 2026145
UUM-146950FixedAccessibility: Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.6000.0.80f1Jul 22, 202610
UUM-147144Fixed6000.6.0a7: [Android] Crash on "GetAndroidFallbackSystemFonts" when an error is logged into Console in the Player6000.6.0b4Jul 16, 20266000.6.0b6Aug 4, 2026195
UUM-147355Fixed6000.5.3f1: [Entities] MissingReferenceException is thrown in the Hierarchy window when entering Play mode with a scene that contains an ECS SubScene6000.6.0b4Jul 16, 20266000.5.6f1Jul 29, 2026132
UUM-126557FixedAccessibility: Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android.6000.5.4f1Jul 15, 202610
UUM-139554FixedProfiler: Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types (.data, .raw).6000.5.4f1Jul 15, 202610
UUM-147009Fixed6000.7.0a2,6000.3.20f1,6000.6.0b3,6000.5.4f1: UPM related errors are thrown for MPPM's Virtual Player after starting the Player6000.5.4f1Jul 15, 20266000.3.21f1Jul 29, 20261410
UUM-101953FixedGI: Skip APV sampling when MeshRenderer.lightProbeUsage is Off in URP.6000.7.0a2Jul 9, 20263
UUM-131387FixedGraph Toolkit: Fixed bug where opening a subgraph for the first time would not always frame its contents.6000.7.0a2Jul 9, 20264
UUM-131401FixedGraph Toolkit: If a port is connected to a variable of the wrong Type an error will now be displayed on the port.6000.7.0a2Jul 9, 20264
UUM-132277FixedProfiler: The Profiler's Capture List foldouts now open and close when clicking the title as well as the arrow.6000.7.0a2Jul 9, 20269
UUM-140141FixedWindows: Fixed the splash screen not fading out smoothly on start.6000.7.0a2Jul 9, 20263
UUM-140536FixedmacOS: Fixed the splash screen not fading out smoothly on start.6000.7.0a2Jul 9, 20263
UUM-140538FixedLinux: Fixed the splash screen not fading out smoothly on start.6000.7.0a2Jul 9, 20263
UUM-142952FixedTextCore: Fixed a potential memory leak that would occur when cancelling font asset atlas generation in the Font Asset Creator.6000.7.0a2Jul 9, 20263
UUM-143121FixedPackage Manager: Fixed stale string when searching and there are no results found.6000.7.0a2Jul 9, 20263
UUM-143122Fixed2D: Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.6000.7.0a2Jul 9, 202611
UUM-143328Fixed2D: Resize Tile Palette Active Targets dropdown when filter is active.6000.7.0a2Jul 9, 20264
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested 1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.