Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-142168 | Fixed | Profiler: Fixed InvalidOperationException errors being thrown after opening a Profiler window in Play mode with focused Highlights section and a selected frame. (UUM-142168) First seen in 6000.6.0a5. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-142326 | Fixed | Profiler: \[ProjectAuditor\] Fix dependency sections shrinking when collapsed. (UUM-142326) First seen in 6000.6.0a5. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-142760 | Fixed | 2D: Fixed an InvalidCastException when using the Tile getter property for TileChangeData. | — | 6000.6.0a7Jun 11, 2026 | — | 5 |
| UUM-142944 | Fixed | 2D: Fixed Brush Pick Overlay closing when switching brushes in the Tile Palette Brushes dropdown. (UUM-142944) First seen in 6000.6.0a5. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-142956 | Fixed | Cinemachine: Added a null check to avoid an issue when deleting a CinemachineCamera with a CinemachinePixelPerfect extension. (UUM-142956) First seen in 6000.6.0a7. | — | 6000.6.0a7Jun 11, 2026 | — | 2 |
| UUM-143292 | Fixed | Unity Physics: Fixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used. | — | 6000.6.0a7Jun 11, 2026 | — | 4 |
| UUM-143353 | Fixed | Profiler: Handle renaming a profile capture when the filename is too long on Windows. | — | 6000.6.0a7Jun 11, 2026 | — | 3 |
| UUM-143565 | Fixed | Profiler: Fixed ProfilerRecorder returning 0 for non-counter markers with metadata. (UUM-143565) First seen in 6000.6.0a7. | — | 6000.6.0a7Jun 11, 2026 | — | 1 |
| UUM-144549 | Fixed | 6000.6.0a1,6000.5.0a9: [Windows] Editor freezes and consumes all available disk space when changing a referenced Font Asset's Atlas Population Mode from Static to Dynamic | 6000.6.0a7Jun 11, 2026 | 6000.3.19f1Jul 1, 2026 | 19 | 4 |
| UUM-142408 | Fixed | 2D: Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor | — | 6000.4.11f1Jun 10, 2026 | — | 5 |
| UUM-143745 | Fixed | 6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects | 6000.4.11f1Jun 10, 2026 | 6000.6.0b1Jun 23, 2026 | 12 | 8 |
| UUM-71728 | Fixed | Profiler: Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-144371 | Fixed | Crash on ProfilerMutexLock when closing a project with specific Assets | 6000.0.77f1Jun 10, 2026 | 6000.6.0b2Jul 1, 2026 | 21 | 13 |
| UUM-142083 | Fixed | Particles: Fixed a crash that would occur with sub-emitters appearing multiple times in the sub emitter module. | — | 6000.4.10f1Jun 3, 2026 | — | 5 |
| UUM-142091 | Fixed | GI: Fixed an APV crash caused by stale cell indices in PruneCellIndexList. | — | 6000.4.10f1Jun 3, 2026 | — | 7 |
| UUM-142681 | Fixed | GI: Fixed black square artifacts. | — | 6000.4.10f1Jun 3, 2026 | — | 7 |
| UUM-143555 | Fixed | 6000.5.0a7,6000.0.69f1,6000.3.11f1,6000.4.0b11: [Android][GameActivity] App fails to relaunch after it was closed when a foreground service started while app was backgrounded | 6000.4.10f1Jun 3, 2026 | 6000.6.0b1Jun 23, 2026 | 19 | 8 |
| UUM-131530 | Fixed | Version Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable. | — | 6000.6.0a6May 29, 2026 | — | 8 |
| UUM-134168 | Fixed | Graph Toolkit: Fixed an issue where a wire would become invisible after undoing a "create node on wire" operation. | — | 6000.6.0a6May 29, 2026 | — | 7 |
| UUM-137402 | Fixed | Profiler: Fixed overlapping Bottleneck details view on panel resize. (UUM-137402) First seen in 6000.6.0a1. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-140054 | Fixed | 2D: Fixed an issue where the Sprite Editor window sometimes referenced its preview texture. | — | 6000.6.0a6May 29, 2026 | — | 8 |
| UUM-140520 | Fixed | Linux: Fixed POSIX file reads larger than 2 GiB failing on Linux. | — | 6000.6.0a6May 29, 2026 | — | 9 |
| UUM-140989 | Fixed | Profiler: "Hide 0ms Samples" option removes non-zero GC Samples when CPU time is 0ms. (UUM-140989) First seen in 6000.6.0a4. | — | 6000.6.0a6May 29, 2026 | — | 1 |
| UUM-140997 | Fixed | DX12: Wrap colour VR texture the same way as depth texture. (UUM-140997) First seen in 6000.6.0a4. | — | 6000.6.0a6May 29, 2026 | — | 2 |
| UUM-141119 | Fixed | 2D: Fixed an issue where the Light Type could not be changed in the Light Explorer. | — | 6000.6.0a6May 29, 2026 | — | 5 |