Fixed · Other issues

5175 of 1,839

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-142168FixedProfiler: Fixed InvalidOperationException errors being thrown after opening a Profiler window in Play mode with focused Highlights section and a selected frame. (UUM-142168) First seen in 6000.6.0a5.6000.6.0a7Jun 11, 20261
UUM-142326FixedProfiler: \[ProjectAuditor\] Fix dependency sections shrinking when collapsed. (UUM-142326) First seen in 6000.6.0a5.6000.6.0a7Jun 11, 20261
UUM-142760Fixed2D: Fixed an InvalidCastException when using the Tile getter property for TileChangeData.6000.6.0a7Jun 11, 20265
UUM-142944Fixed2D: Fixed Brush Pick Overlay closing when switching brushes in the Tile Palette Brushes dropdown. (UUM-142944) First seen in 6000.6.0a5.6000.6.0a7Jun 11, 20261
UUM-142956FixedCinemachine: Added a null check to avoid an issue when deleting a CinemachineCamera with a CinemachinePixelPerfect extension. (UUM-142956) First seen in 6000.6.0a7.6000.6.0a7Jun 11, 20262
UUM-143292FixedUnity Physics: Fixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used.6000.6.0a7Jun 11, 20264
UUM-143353FixedProfiler: Handle renaming a profile capture when the filename is too long on Windows.6000.6.0a7Jun 11, 20263
UUM-143565FixedProfiler: Fixed ProfilerRecorder returning 0 for non-counter markers with metadata. (UUM-143565) First seen in 6000.6.0a7.6000.6.0a7Jun 11, 20261
UUM-144549Fixed6000.6.0a1,6000.5.0a9: [Windows] Editor freezes and consumes all available disk space when changing a referenced Font Asset's Atlas Population Mode from Static to Dynamic6000.6.0a7Jun 11, 20266000.3.19f1Jul 1, 2026194
UUM-142408Fixed2D: Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor6000.4.11f1Jun 10, 20265
UUM-143745Fixed6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects6000.4.11f1Jun 10, 20266000.6.0b1Jun 23, 2026128
UUM-71728FixedProfiler: Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached6000.4.11f1Jun 10, 20266
UUM-144371FixedCrash on ProfilerMutexLock when closing a project with specific Assets6000.0.77f1Jun 10, 20266000.6.0b2Jul 1, 20262113
UUM-142083FixedParticles: Fixed a crash that would occur with sub-emitters appearing multiple times in the sub emitter module.6000.4.10f1Jun 3, 20265
UUM-142091FixedGI: Fixed an APV crash caused by stale cell indices in PruneCellIndexList.6000.4.10f1Jun 3, 20267
UUM-142681FixedGI: Fixed black square artifacts.6000.4.10f1Jun 3, 20267
UUM-143555Fixed6000.5.0a7,6000.0.69f1,6000.3.11f1,6000.4.0b11: [Android][GameActivity] App fails to relaunch after it was closed when a foreground service started while app was backgrounded6000.4.10f1Jun 3, 20266000.6.0b1Jun 23, 2026198
UUM-131530FixedVersion Control: UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.6000.6.0a6May 29, 20268
UUM-134168FixedGraph Toolkit: Fixed an issue where a wire would become invisible after undoing a "create node on wire" operation.6000.6.0a6May 29, 20267
UUM-137402FixedProfiler: Fixed overlapping Bottleneck details view on panel resize. (UUM-137402) First seen in 6000.6.0a1.6000.6.0a6May 29, 20261
UUM-140054Fixed2D: Fixed an issue where the Sprite Editor window sometimes referenced its preview texture.6000.6.0a6May 29, 20268
UUM-140520FixedLinux: Fixed POSIX file reads larger than 2 GiB failing on Linux.6000.6.0a6May 29, 20269
UUM-140989FixedProfiler: "Hide 0ms Samples" option removes non-zero GC Samples when CPU time is 0ms. (UUM-140989) First seen in 6000.6.0a4.6000.6.0a6May 29, 20261
UUM-140997FixedDX12: Wrap colour VR texture the same way as depth texture. (UUM-140997) First seen in 6000.6.0a4.6000.6.0a6May 29, 20262
UUM-141119Fixed2D: Fixed an issue where the Light Type could not be changed in the Light Explorer.6000.6.0a6May 29, 20265
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.