Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-139557 | Fixed | 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector | 6000.4.3f1Apr 15, 2026 | 6000.4.5f1Apr 28, 2026 | 13 | 9 |
| UUM-139715 | Fixed | 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash on xatlas::internal::pack::Atlas::findChartLocation_bruteForce when generating the lighting | 6000.4.3f1Apr 15, 2026 | 6000.5.0b7May 7, 2026 | 22 | 11 |
| UUM-133552 | Fixed | AI: Fixed crash drawing debug visualisation for an agent with small radius and a far away destination. | — | 6000.0.73f1Apr 15, 2026 | — | 4 |
| UUM-124940 | Fixed | Package: Fixed: NativeBitArray and UnsafeBitArray now correctly find contiguous sequences of 0-bits up to 6 bits in length. | — | 6000.4.2f1Apr 9, 2026 | — | 1 |
| UUM-138488 | Fixed | Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap | 6000.4.2f1Apr 9, 2026 | 6000.6.0a3Apr 15, 2026 | 5 | 10 |
| UUM-138018 | Fixed | Linux: Fixed "Build and Run" Launching Linux Player twice (UUM-138018) Fixed in 6000.5.0b5. | 6000.5.0b3Apr 9, 2026 | 6000.6.0a3Apr 15, 2026 | 6 | 10 |
| UUM-114407 | Fixed | Windows: When calling SetResolution to exit FullScreenMode.ExclusiveFullScreen, the requested resolution should always be set. Previously, if the requested resolution was higher than the current Resolution, Unity would not respect the passed reso… | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-116890 | Fixed | Profiler: Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view. | — | 6000.6.0a2Apr 2, 2026 | — | 11 |
| UUM-119156 | Fixed | Profiler: Fixed capitalization inconsistencies in Project Settings. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-120169 | Fixed | Serialization: Fixed a crash that occurred when saving a scene that contained MonoBehaviours whose OnBeforeSerialize callback called DestroyImmediate on other scene objects. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-125002 | Fixed | Kernel: Fixed rotation not working with very small input angles and also made the function about 3x faster. | — | 6000.6.0a2Apr 2, 2026 | — | 10 |
| UUM-128055 | Fixed | Serialization: Fixed issue with incorrect serialization layout generated for generic types used only in an array. Where the generic type has serializable fields within a UNITY_EDITOR conditional compilation block | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-131291 | Fixed | Package Manager: Fixed an error message to state that the technical name is too long instead of invalid. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-131781 | Fixed | Package Manager: Fix UnityConnectProxy to use same list as ProjectBindManager from Services tab in project settings | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-131807 | Fixed | Package Manager: Fixed an issue where the sample script in a newly created package from the Package Manager window produced an error. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-133073 | Fixed | 2D: Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-134128 | Fixed | 2D: Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode. | — | 6000.6.0a2Apr 2, 2026 | — | 8 |
| UUM-134129 | Fixed | 2D: Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture. | — | 6000.6.0a2Apr 2, 2026 | — | 8 |
| UUM-134269 | Fixed | Profiler: Fixed issue where loading a Profiler capture while actively recording would mix loaded data with frames that hadn't finished processing. | — | 6000.6.0a2Apr 2, 2026 | — | 10 |
| UUM-135090 | Fixed | Package Manager: Disabled the Export UPM package option when more than one asset is selected or the selected asset is not a UPM package. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-135866 | Fixed | WebGL: \[WebGPU\] URP custom RenderPass can sometimes fail if the fragment shader writes to the depth attachment. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136214 | Fixed | 2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger. | — | 6000.6.0a2Apr 2, 2026 | — | 2 |
| UUM-136672 | Fixed | Engine Diagnostics: Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled. | — | 6000.6.0a2Apr 2, 2026 | — | 9 |
| UUM-137604 | Fixed | GI: Fixed an issue where RayTracingRenderPipelineResources had to be public for a Player build. | — | 6000.6.0a2Apr 2, 2026 | — | 6 |
| UUM-131402 | Fixed | Graph Toolkit: Portals can now be duplicated and copy-pasted properly. | — | 6000.5.0b2Apr 2, 2026 | — | 10 |