6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation
6000.5.4f1
Supported · Released Jul 15, 2026 · Changeset d550df8bd089 · 41 release notes
30build score
Upgrade risk+15Net cleanup+7Live debt+7
cohort: Update/Supported (53)
6000.4.0a2: Crash on memcpy when opening a specific project with unloaded broken assembly
Crash on mdb_cursor_sibling when performing various actions in the Editor
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash with multiple stack traces when generating a Font Atlas
Added: Project Auditor: Added Descriptor.IsSupported, so analyzers can check if an issue is valid for the current platform/version.
EditorAPI change
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
UPM related errors are thrown for MPPM's Virtual Player after starting the Player
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
4.16.4 to 4.19.0
2.10.2 to 2.10.3
Project Auditor: add Target Framework column to Precompiled Assemblies table.
EditorFeature
Added a drop-down offering the ability to switch between multi-threaded and single-threaded simulation under Project Settings -> Physics -> Settings -> GameObjects.
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.
Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android.
Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.
AccessibilityFixAndroid
Fixed a rare crash in Sound.getOpenState caused by a data race during asynchronous sound loading.
Added additional resources for info about using components.
DocumentationFix
Fixed a crash on boot when upgrading an older project.
Fixed a crash that would sometimes happening when opening the gizmo menu in the scene view.
Fixed a crash when a scene file contains a Prefab instance with malformed added components list.
Fixed a crash when importing a Model with an empty or short bodyMask in clips data.
GraphToolkit: Fixed an issue where block nodes with only options could not be collapsed.
Fixed a warning that appeared when canceling an Adaptive Probe Volume (APV) bake.
Fixed Global Illumination APV task left Not Responding on cancel.
Fixed Input.GetTouch(...).altitudeAngle and Input.GetTouch(...).azimuthAngle always returning 0 when tilting an Apple Pencil on iPad models released since 2019.
Fixes a potential deadlock in the job system involving many external threads and manual jobs.
Fixed the issue where some packages have incorrect signature icon on Unity start up time.
Fixed "PhysicsShape.ShapeProxy.polygonGeometry" potential for returning a corrupted PolygonGeometry.
Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types (.data, .raw).
Fixed an issue where float enum entry names were changing when other edits were taking place.
Fixed regression that prevented multiple inspectors from updating with current alpha values when the alpha value on a CanvasGroup component was modified via the Inspector and CanvasGroupEditor.
Fixed ObjectDisposedException being thrown when adding or removing elements in a list in the Debug Inspector.
Fixed RegisterUIReloadCallback not triggering the callback on GameObject re-enable.
Fixed UXML Style, Template and Instance tags being incorrectly flagged as not allowed when validating against the generated XML schema.
WebGPU: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension.
Fixed pen position appearing constrained to a limited area in Game View when using <Pointer>/position bindings with the New Input System on Windows.
Project Auditor: Added the ability to skip built-in analyzers for ones that have been migrated to the Project Auditor Rules package.
EditorChange