Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
701–725 of 1,722
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-97588 | Fixed | Universal RP: Fixed exception spam when trying to use full screen render passes on visionOS. | — | 6000.0.41f1Mar 3, 2025 | — | 28 |
| UUM-97863 | Fixed | 2D: Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used. | — | 6000.0.41f1Mar 3, 2025 | — | 27 |
| UUM-84729 | Fixed | GI: Fixed a bad Reflection Probe rendering of Volumetric Clouds in HDRP. | — | 6000.1.0b8Feb 26, 2025 | — | 28 |
| UUM-91313 | Fixed | Universal RP: Fixed RenderTexture.Create failure on certain Android Vulkan devices | — | 6000.1.0b8Feb 26, 2025 | — | 27 |
| UUM-53120 | Fixed | WebGL: Fixed a problem in Web platform Build and Run feature when both Native C/C++ multithreading is enabled, and Autoconnect Profiler is enabled. | — | 2022.3.59f1Feb 26, 2025 | — | 1 |
| UUM-67798 | Fixed | Terrain: Fixed terrain billboard grass rendering when dynamic batching is enabled in the URP asset. | — | 6000.0.40f1Feb 25, 2025 | — | 28 |
| UUM-90255 | Fixed | Universal RP: Fixed an issue to prevent the fog pass from being enqueued when the fog pass was not properly initialized. | — | 6000.0.40f1Feb 25, 2025 | — | 1 |
| UUM-105392 | Fixed | 2D: Fixed hdr encoding and postprocess resolve for rendergraph 2d. (UUM-105392) Fixed in 6000.2.0b4. | 6000.2.0a4Feb 19, 2025 | 6000.2.0b4Jun 4, 2025 | 104 | 29 |
| UUM-105412 | Fixed | DirectX12: Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component | 6000.2.0a4Feb 19, 2025 | 6000.1.8f1Jun 18, 2025 | 118 | 35 |
| UUM-105563 | Fixed | Video: Editor crashes with PlatformWebCamTexture::GetDeviceNames when a Virtual Camera is present and FriendlyName property is deleted from Registry | 6000.2.0a4Feb 19, 2025 | 6000.0.53f1Jul 9, 2025 | 139 | 34 |
| UUM-52906 | Fixed | Windows: On Windows, fixed a few related bugs where if the Unity project/player settings were set to the Quad speaker mode, we would still output sound to the front center channel on a 5.1 or 7.1 system. Similarly, if Unity is set to use the surr… | — | 6000.2.0a4Feb 19, 2025 | — | 21 |
| UUM-58173 | Fixed | Video: Fixed an issue on output of stale frames by the Video Player after a seek. | — | 6000.2.0a4Feb 19, 2025 | — | 27 |
| UUM-82982 | Fixed | GI: Fixed an issue where Adaptive Probe Volumes would exhibit seams on boundaries between different brick sizes when using sky occlusion or shadowmask mode. | — | 6000.2.0a4Feb 19, 2025 | — | 19 |
| UUM-83095 | Fixed | 2D: Fixed an incorrect deprecation message. | — | 6000.2.0a4Feb 19, 2025 | — | 27 |
| UUM-84061 | Fixed | SpeedTree: Fixed an issue on the Android player with normal maps using RBC compressed ETC Unorm texture compression resulting in rendering artifacts for the lighting pass on deferred renderers. | — | 6000.2.0a4Feb 19, 2025 | — | 26 |
| UUM-86076 | Fixed | Video: Fixed "AVFoundationVideoMedia error while reading" is thrown when streaming from a URL with a signed token in VideoPlayer. | — | 6000.2.0a4Feb 19, 2025 | — | 30 |
| UUM-86958 | Fixed | Video: Fixed corruption of alpha values when converting YUVA to RGBA with line widths that aren't a multiple of 8. | — | 6000.2.0a4Feb 19, 2025 | — | 29 |
| UUM-90726 | Fixed | 2D: Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light. | — | 6000.2.0a4Feb 19, 2025 | — | 29 |
| UUM-92228 | Fixed | Package Manager: Fixed editor freeze when pasting/typing large text in package manager search text field. | — | 6000.2.0a4Feb 19, 2025 | — | 19 |
| UUM-96170 | Fixed | Windows: Fixed Windows player crashing when embedded into an executable that does not export the D3D12SDKPath symbol. | — | 6000.2.0a4Feb 19, 2025 | — | 24 |
| UUM-96421 | Fixed | GI: Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. | — | 6000.2.0a4Feb 19, 2025 | — | 22 |
| UUM-96953 | Fixed | GI: Don't clamp the environment sample count in the lighting window to 2048. | — | 6000.2.0a4Feb 19, 2025 | — | 29 |
| UUM-77285 | Fixed | WebGL: Fixed a bug where PlayDelayed() played audio immediately in WebGL builds, ignoring the specified delay. | — | 6000.1.0b7Feb 19, 2025 | — | 31 |
| UUM-90792 | Fixed | 2D: Fixed an issue where the Camera Sorting Layer did not break the batch correctly in URP 2D. | — | 6000.1.0b7Feb 19, 2025 | — | 32 |
| UUM-90851 | Fixed | Scene/Game View: Fixed an issue with the Camera Gizmo flickering in the Scene view and texture stretching in the Camera Overlay. | — | 6000.1.0b7Feb 19, 2025 | — | 30 |