UUM-96644
Fixed in 6000.2.2f1Mentioned in 13 release notes.
First fixed in 6000.2.2f1 (Aug 26, 2025); relisted in 12 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b10 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b9 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b8 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b7 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b6 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b5 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b3 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b2 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b1 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.3.0b1 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.0.57f1 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. | |
| 6000.2.2f1 | Fixes WebGL | Fix | Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. |