Fixed · Other issues

551575 of 1,723

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-105782FixedTerrain: Corrected behavior of height painting into multiple terrain tiles whose vertical ranges do not overlap. Height values are now correctly clamped instead of wrapping.6000.2.0b6Jun 18, 202523
UUM-107297FixedPackage Manager: Fixed the issue where the details panel is too width when text starts cropping.6000.2.0b6Jun 18, 202523
UUM-101294FixedGI: Valid mesh fails extraction for LightBaking.6000.1.8f1Jun 18, 202524
UUM-105174FixedDX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam.6000.1.8f1Jun 18, 202524
UUM-109250FixedVulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support6000.1.8f1Jun 18, 20256000.1.9f1Jun 24, 2025628
UUM-107530FixedVulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project6000.0.51f1Jun 11, 20256000.1.14f1Jul 30, 20254815
UUM-100078FixedPackage Manager: Fixed the issue where Assets cannot be imported when the Asset package contains project settings and all project settings are unchanged6000.2.0b5Jun 10, 202526
UUM-108799FixedVideo: Crash on WindowsVideoMedia::GetVideoFrameAtIndex when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle6000.2.0b5Jun 10, 20256000.2.6f1Sep 25, 202510642
UUM-104830Fixed2D: Fixed FullScreenRendererFeature exception when use with Rendergraph 2D.6000.2.0b3May 29, 202527
UUM-100552FixedText: Fixed IME issue.6000.1.5f1May 28, 202526
UUM-102670FixedPlayer: Fixed an issue where the startup logs would be missing from the normal log file (or standard output) when the "Capture Startup Logs" player setting was enabled.6000.1.5f1May 28, 202526
UUM-103808FixedAccessibility: Fixed multiple accessibility node focus issues on Android.6000.1.5f1May 28, 202516
UUM-104536Fixed2D: Fixed TextureImporter meta file modification when reimporting a texture while the "Default Behaviour Mode" is set to 2D for new imported files.6000.1.5f1May 28, 202527
UUM-104633FixedScene/Game View: Fixed a bug where Camera overlays dropdown wouldn't display the camera name.6000.1.5f1May 28, 202515
UUM-105570Fixed2D: Fixed case where last segment is missed if any of the segment uses Null Sprite inbetween.6000.1.5f1May 28, 202526
UUM-84399FixedPackage Manager: Fixed the issue where extension buttons are not consistently shown.6000.1.5f1May 28, 202526
UUM-104855FixedDirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project6000.1.4f1May 21, 20256000.3.0b1Sep 9, 202511132
UUM-103926Fixed2D: Fixed an issue where the mask interaction settings of one TilemapRenderer could persist to the next TilemapRenderer.6000.2.0b2May 20, 202515
UUM-103942Fixed2D: Fixed an issue where an error message appeared in the Console window when the Tile Palette clipboard was open with an invalid width or height.6000.2.0b2May 20, 202515
UUM-77742FixedUniversal RP: Added Prepass Layer Mask to determine which GameObjects write depth.6000.2.0b2May 20, 202513
UUM-100174FixedUniversal RP: Fixed a crash that occurred when a Renderer Feature attempted to render into a released RenderTexture.6000.2.0b1May 15, 202514
UUM-100264FixedGI: Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.6000.2.0b1May 15, 202517
UUM-103203FixedWeb: Fixed an issue where the diagnostic overlay was unavailable for Progressive Web App (PWA) and minimal Web template builds.6000.2.0b1May 15, 202517
UUM-103976FixedGI: Fixed an issue wher adaptive probe volumes failed to bake with dilation enabled and exception "Cannot allocate more brick chunks, probe volume brick pool is full" was printed.6000.2.0b1May 15, 202516
UUM-103991FixedSearch: Fixed Search's Object Selector collapsing the entire Undo stack. (UUM-103991) First seen in 6000.2.0a11.6000.2.0b1May 15, 20251
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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